
But are there parameters (e.g. to switch off the new docks and ship depots)?
Moderator: Graphics Moderators
Yes, the parameters are the same as v0.4.0.White Rabbit wrote:But are there parameters (e.g. to switch off the new docks and ship depots)?
I as well.nautre125 wrote:I got 100tons of coal in the station but no piles of coal.
This is not a bug but intended behaviour. The problem is that currently we only have graphics for one size of coal pile, a huge one.nautre125 wrote:but I think i found a bug, I got 100tons of coal in the station but no piles of coal.
>White Rabbit: Yes, you're correct it's 450 tons. I think the intention is, when the maximum amount of cargo is shown on the platforms, this indicates the station has a bit too much cargo and needs servicing better. You already have 3 stages showing lesser amounts of cargo.White Rabbit wrote:IMHO, some of the stockpiles should have their 'capacities' reduced by 100 tonnes (I've been saying this since Sanchimaru's original harbour stations). Right now I think they become completely full at 450 tonnes, which is a lot, even for moderately well-serviced stations.
Yes I will have a look at adding fuel oil, I'm not so sure about plastic though. I'm all for adding more new cargo support , it's one of the items on my wish list.White Rabbit wrote:I've also wanted to use the oil tanks for fuel oil stations, but sadly they will only fill up with oil. I see there is already new cargo support (e.g. the plank platforms), so why not allow the tanks to be used for fuel oil (and plastic) too?
This one sounds like a bug, I haven't touched the copper platforms so it was probably like that in the previous version. Thanks for pointing it out. It will be fixed.White Rabbit wrote:On a completely unrelated topic, I've noticed that unlike other platforms, the copper ones fill up regardless of the cargo waiting, so I can send a passenger train and soon have lots of 'copper' waiting around.
Put a tarp over it. Works for MB's straw wagons.mart3p wrote: Having just done a little research, I'm not so sure it's a good idea to have potash in piles on the platforms as it's water-soluble...
Agh! I knew something was missing! I'll take better care for future releases. The minerals are as you said, but the last one indeed is not potash. I thought that it could be salt. Anyways, you can just make them be whatever you think that will fit better as for the appearance.you missed adding the sprites for the separate trackside conveyor and building
As with most of the grf threads, there is usually something in the first post of the thread. In this case look for "Test version available here" and click on the word "here"bartpp7 wrote:were do we get this 5.0 from?
You're welcome for the link.Sanchimaru wrote:>wallyweb: So it seems that silos or tankers should make it, isn't it? thanks for the link!
>White Rabbit: I don’t seem to be able to reproduce this. Could you let me know if you are using OpenTTD or TTDPatch, the version, and do you have a savegame that illustrates the problem (hopefully without too many addition GRFsWhite Rabbit wrote:I've noticed that unlike other platforms, the copper ones fill up regardless of the cargo waiting, so I can send a passenger train and soon have lots of 'copper' waiting around.
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 19 guests