Rubidium wrote:NoAI can run different AIs at the same time, it's just that it either randomly starts ones or you force it to be a single AI via the command line. So it's basically the same AI configuration problem.
Well I supose it's not that hard to fix. I Just need to find out how it can be done best.
The graphics is not something I can really talk about; primarily because I have no idea how it's going (do not have time to follow that).
No wories. It's no big deal, it was just a 'beside' question.
What do you mean with "not all stuff is implemented in NoAI"? The goal of NoAI was to get a useable framework (..)
Well I did read what was implemented. Ofcourse, planes and ships are 'to easy', but espacialy planes can be realy profitable. I didn't had the time yet to test some stuff myself (I try to this weekend) but I'll try to do this weekend.
The reason that NoAI is currently stalled is that the devs (..) that worked on it have no time to continue it at the moment.
Fair enough ofcourse. But before I give an advise to my company, I have to be sure, that we can do our challenge whithout the risk of going over budget (too far), and that depands ofcourse mostly on what still has to be done. Futhermore, I hope you (the OpenTTD comunity) can help me/us with some details.
I hope that I'm still a 'fan' after a weekend trying to run an engine myself.
