I've been reading the topic related to 32bpp graphics development with great interest. It seems like a full replacement is really starting to come together, which is GREAT news. However the one thing I can't seem to find much about is 32bpp trains. Apart from a few sprites in the wiki there is very little mention of them.
The best I can manage to figure out is that there is a deadlocked decision to make between making the trains long and realistic, or stubby and TTD-like. Is that the case? If so is that ALL that's holding back 32bpp train development or is there more? Are there code changes required or is it just an artistic decision?
Thanks.
