Sprite offset editor tool. (just a idea)
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Sprite offset editor tool. (just a idea)
Hi
Not sure if this tool idea would serve any need,
but I found it interesting to think about it.
(see included image)
The basic idea is that you can load some sprite images,
view and manipulate there -relative- position,
and than save/update there x/y_offs values. (call to PNGCodec)
And by using some variable transparency making the aligning of related images visually easier.
(general -selected- image moving would be with the mouse)
M.v.Gulik.
Not sure if this tool idea would serve any need,
but I found it interesting to think about it.
(see included image)
The basic idea is that you can load some sprite images,
view and manipulate there -relative- position,
and than save/update there x/y_offs values. (call to PNGCodec)
And by using some variable transparency making the aligning of related images visually easier.
(general -selected- image moving would be with the mouse)
M.v.Gulik.
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- Ben_Robbins_
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Re: Sprite offset editor tool. (just a idea)
Interesting. It isn't essential but it would make things easier without all the printscreening and reloading. The Tile Test Tool was made with that in mind, but it's nolonger much more convenient than just checking sprites in game.
Ben
Re: Sprite offset editor tool. (just a idea)
I might give it a shot, but ... lack of serious coding skills will be a problem.
In light of easy use, a additional feature might be:
- Additional file browse buttons,
making browsing trough the files in the (icon view) current folder relative easy.
(possible allowing fast detection of small mismatch positions between related sprites)
ps: I'm a mouse orientated user, ergo: I'm overlooking basic short-cut key use.
M.v.Gulik
In light of easy use, a additional feature might be:
- Additional file browse buttons,
making browsing trough the files in the (icon view) current folder relative easy.
(possible allowing fast detection of small mismatch positions between related sprites)
ps: I'm a mouse orientated user, ergo: I'm overlooking basic short-cut key use.
M.v.Gulik
Re: Sprite offset editor tool. (just a idea)
Such a tool is incorporated in the GrfMaker program (made by gl2, Szappy, Csaboka), see http://www.tt-forums.net/viewtopic.php?f=26&t=10167. Unfortunately, GrfMaker is mainly using a file format of it's own, and isn't very suited for opening general NFO files, even though it can manage in many cases. The source is available via SVN (link somewhere in that thread) and can be compiled on Windows with the free Turbo Delphi Explorer from CodeGear (Borland).
Since the source was released, belugas, Csaboka and I have made some minor fixes, mine being mainly in the NFO import, and general speed departments.
Since the source was released, belugas, Csaboka and I have made some minor fixes, mine being mainly in the NFO import, and general speed departments.
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Re: Sprite offset editor tool. (just a idea)
But that's for pcx files, isn't it? not for 40bpp files...AndersI wrote:Such a tool is incorporated in the GrfMaker program (made by gl2, Szappy, Csaboka), see http://www.tt-forums.net/viewtopic.php?f=26&t=10167. Unfortunately, GrfMaker is mainly using a file format of it's own, and isn't very suited for opening general NFO files, even though it can manage in many cases. The source is available via SVN (link somewhere in that thread) and can be compiled on Windows with the free Turbo Delphi Explorer from CodeGear (Borland).
Since the source was released, belugas, Csaboka and I have made some minor fixes, mine being mainly in the NFO import, and general speed departments.
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Re: Sprite offset editor tool. (just a idea)
WOW! 40bpp! Could you give us some examples of graphics?lordazamath wrote:But that's for pcx files, isn't it? not for 40bpp files...

More topic related post: I guess some people tried it. But I don't think anybody finished project like that. It's a good idea, but it needs some time, to do it.
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Re: Sprite offset editor tool. (just a idea)
I said that on purposeSoeb wrote:WOW! 40bpp! Could you give us some examples of graphics?lordazamath wrote:But that's for pcx files, isn't it? not for 40bpp files...![]()
More topic related post: I guess some people tried it. But I don't think anybody finished project like that. It's a good idea, but it needs some time, to do it.

24bpp are the colours, 8bpp alpha channel and 8bpp for masking.


And Soeb. Lot's of projects are done with GrfMaker..
Re: Sprite offset editor tool. (just a idea)
Yes, of course. I only meant that working Pascal source (for pcx) is available, it might be possible for someone to use that as a quickstart to making a tool for the '40' bpp thingy.lordazamath wrote:But that's for pcx files, isn't it? not for 40bpp files...
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Re: Sprite offset editor tool. (just a idea)
I know. I was talking that there were probably some projects for something like grfmaker but for 32bpp graphics. Maybe called offsetmaker.
Re: Sprite offset editor tool. (just a idea)
I figure the same.AndersI wrote:Yes, of course. I only meant that working Pascal source (for pcx) is available, it might be possible for someone to use that as a quickstart to making a tool for the '40' bpp thingy.lordazamath wrote:But that's for pcx files, isn't it? not for 40bpp files...
so I did look up the svn link. So I can take a look at it later
But adding full png support, and true color to ... Ai.
...
Currently trying to rack up a minimal test concept version in AutoIt.
But that will basically limited its use to Window-Xp and up. (uses GDI+ from Msoft)
(will take some time considering GDI+ and AutoIt's GDI+ support are new to me.)
M.v.Gulik
26-Mar-2008
There seems a alternative attempt in progress at
http://www.tt-forums.net/viewtopic.php?f=36&t=36732
(Consider this tread closed)
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