That's not really too surprising, seeing as it hasn't been coded yet.Packer wrote:How do you get the switchyards station? I can't seem to get it.

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That's not really too surprising, seeing as it hasn't been coded yet.Packer wrote:How do you get the switchyards station? I can't seem to get it.
*headdesk* I wasted a lot of time trying to figure that out.Maedhros wrote:That's not really too surprising, seeing as it hasn't been coded yet.Packer wrote:How do you get the switchyards station? I can't seem to get it.
IRL, you would not have catenary for this type of station ... that is where diesel shunters come in. For us, the cranes are quite happy with catenary wires and pylons, however the hook assembly and any cargo attached to it would look bad cutting through the wire all the time. I'm going to remove the pylons and wires for the platform tiles where the cranes are operating, so players can still use electrified trains. I could also try to block the building of this station as electrified, if the necessary information is available in the construction window.krtaylor wrote:... How do you arrange things with overhead freight trains, and catenary? ...
One needs a masters to become a TTDX artist?Sanchimaru wrote:I had to write my master course thesis, ...
I quite like it myself; there is still a bit of work to be done; like having the hook assembly of the large crane move sideways, while the crane itself moves along the platform. Also, I still have to add crane movements depending on train activity. But before I resume with that station; I was hoping to get updates for some of the sprites; like ore spillage and separate hook assembly for the large crane.Sanchimaru wrote:... the ore processing facility is absolutely incredible! I'm impatient to see what can you do next ...
The Ore Unloader station is coded as a one-click build station; any size from (1x1 to 14x14); i.e. currently it uses a single menu option. The cranes move at random along the platform(s) up and down, limited to one crane per platform. The smaller one on single track platforms, the larger one on twin platforms. Although, I'm trying to add an option for tracks only and an option for bins only platforms.Sanchimaru wrote:... We can have the overhead cranes to be animated. That would look cool and also save some space in the menu ...
OK, but when I told her she requested a transfer to our Iqaluit office.Sanchimaru wrote:>wallyweb: yes, by the window, please, in front of the beautiful secretary![]()
OzTransLtd ... he needed it to write the really cool code for this really cool set.by the way, who took my marker pen while I was away!?
5. ? I don't know what to call this oneSanchimaru wrote: ...
Great, I'll look forward to these, something I'll be using a lot. All looks fantasticSanchimaru wrote:I also edited the newfacilities file: now most of the warehouses are at ground level, making it better to build large industrial complexes. There are still some platform level warehouses too, though.
Here's a few suggestions:Sanchimaru wrote: 5. ? I don't know what to call this one
6. this could be a refridgerated facility
7. this could be "big warehouse"
8. this could be "storage tanks" or something
9. this could be "warehouses"
10. ?
11.?
12. ?
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