Apocalypso Please - The New Future Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

Thank you Islacrusez, your presence is, of course, appreciated.

Graphically, I'd like to stick fairly close to the original graphics. Obviously this is a must for the landscape which must look sufficiently TTD-ish!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Apocalypso Please - The New Future Set

Post by wallyweb »

Dave Worley wrote:Obviously this is a must for the landscape which must look sufficiently TTD-ish!
Shouldn't be too difficult, after all, you will only need two tiles ... one for ashes and the other for dust. :lol:
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

Okay so this is going to be a trial by committee, for my first request.

I'd like all interested parties to prepare a landscape for me. Just the flat tile will do for now but make sure you present it in a 4x4 sort of style so I can get some idea of how it'll look.

Remember I'd like it to be in a sort of post-apocalyptic sort of thing, but it won't look like the moon, and will probably be like the cleared dirt on TTD, with a few patches of grass, etc.

See what you can come up with :)
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
suttonc
Engineer
Engineer
Posts: 41
Joined: 30 May 2006 10:01
Location: Sydney, Australia

Re: Apocalypso Please - The New Future Set

Post by suttonc »

Just a quick suggestion, you could have vehicles and/or industries running off some strange new substance from the asteroid. (Worlium)
To err is human, to arr is pirate.
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: Apocalypso Please - The New Future Set

Post by Bilbo »

Worlium? Heh :)

Well, I hope there would be more variety than in traditional openttd where newer vehicles were basically almost always better than old ones ... perhaps sometimes introduce some new vehicles that is larger but slower, or sometimes tat is generally somewhat better, but not in all aspects, so sometimes it would be better to use the old one.
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

Bilbo wrote:Worlium? Heh :)

Well, I hope there would be more variety than in traditional openttd where newer vehicles were basically almost always better than old ones ... perhaps sometimes introduce some new vehicles that is larger but slower, or sometimes tat is generally somewhat better, but not in all aspects, so sometimes it would be better to use the old one.
This is where my idea stops being a single overhaul and becomes a more project style thing.

I'm aiming to create a default set for AP, whereby there is only a normal amount of vehicles, as per the default vehicles from temperate.

However, in parallel, I'll also be leading a group of artists creating an all encompassing set of vehicles.

I've got plenty of ideas about how that'll work, for sure :)

EDIT: Regarding suttonc's suggestion, I hadn't actually thought of that, but it's not a bad idea at all.

Not worlium though XD
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Re: Apocalypso Please - The New Future Set

Post by SkeedR »

Dave Worley wrote:
Bilbo wrote:Not worlium though XD
Tiberium?
Last known as: Weirdy
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

Weirdy wrote:
Dave Worley wrote:
Bilbo wrote:Not worlium though XD
Tiberium?
Not ripping off anyone else either...
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Apocalypso Please - The New Future Set

Post by richk67 »

Sawyerite? :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Apocalypso Please - The New Future Set

Post by wallyweb »

Buy orudgeum to power your transportation needs ...
orudgeum! The choice of SROTU's everywhere!
Call 1-8499-6988-2796-0387-2100-4233 ext 7459 and ask for operator 666 for a quote*.
* Supplied by remote asteroid delivery. Customers are responsible for providing suitable impact zones. The suppliers are not responsible for improper co-ordinates. Takeaway service not currently available. Offer only valid in participating planetary systems. Payment must be made in full in .999 gold prior to shipment. All prices are F.O.B. the asteroid belt.
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Re: Apocalypso Please - The New Future Set

Post by orudge »

wallyweb wrote:Call 1-8499-6988-2796-0387-2100-4233 ext 7459 and ask for operator 666 for a quote*.
You mean 1-849-0118-999-88199-9119-725-3, surely? ;)
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Apocalypso Please - The New Future Set

Post by wallyweb »

orudge wrote:
wallyweb wrote:Call 1-8499-6988-2796-0387-2100-4233 ext 7459 and ask for operator 666 for a quote*.
You mean 1-849-0118-999-88199-9119-725-3, surely? ;)
Not at all. 1-849-0118-999-88199-9119-725-3 is for customer support. Please leave a message at the tone and we will return your call.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: Apocalypso Please - The New Future Set

Post by athanasios »

"worlium" or I won't play this climate! :evil:
At least "worludgeum" or "lobsterium" or "lobstrudgeum" or "worlo(ru)sterium". :lol:
And not anyone dare mame my name. I 'll break his head! :mrgreen: :lol:
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Re: Apocalypso Please - The New Future Set

Post by SkeedR »

athansium?
How about Tri-pyerite-petro-hydrogen?
Last known as: Weirdy
Co-RNeR
Engineer
Engineer
Posts: 26
Joined: 01 Aug 2003 14:22
Location: The Netherlands

Re: Apocalypso Please - The New Future Set

Post by Co-RNeR »

I opt for something like 'Drexlerium' or 'Drexlarite'
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: Apocalypso Please - The New Future Set

Post by Bilbo »

Maybe we will end up with many cargoes like worlium, drexlerium,orudgium or sawyerite (Woxler plant. Accepts: Worlium. Produces: Drexlerium .... :) and none of the ordinary ones like water, food, etc :)

heh :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

Pfft! Gentlemen please! :P
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Re: Apocalypso Please - The New Future Set

Post by m4rek »

Hmmm, by this time I'd imagine that all natural resources are depleted. But with this meteor striking the Earth and killing lots of people, old materials can be recycled as they aren't used anymore*. Metal prices would probably be through the roof. Water would undoubtedly be extremely valuable. I'd also imagine that buildings would look a bit ragged, built from scavenged materials, and that technology would be protected with armor or weapons of some sort... That would be resulting from people starting to compete over the limited resources and valuable technology and raiders and so on and so forth (that's more story and visible effects, rather than actual gameplay, though you could use attacks as disasters)?

*Metals from destroyed cities to a recycling plant, to a city or some sort of construction yard or city storage or something?

I'm not going to dictate how things should be done, as you've got your own ideas. Just bouncing suggestions.
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Apocalypso Please - The New Future Set

Post by Dave »

M4rek's got it on the nose ;)

I'll be starting an AP forum soon, where I'll release most of the information, but what m4rek has said there is how it will work in quite a few situations.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Re: Apocalypso Please - The New Future Set

Post by m4rek »

I'm in the process of editing my concrete small airport (1980s style) to fit a more post-apocalyptic age, and I've drawn up something similar to to the German 88mm FlaK. If you want I'll throw it into my old thread as a WIP and post it in here once it's done, if you like it.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 23 guests