[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)
Moderator: Graphics Moderators
Re: Generic Road Vehicle Set [WIP]
Additional gaming files.
Edit: TTDPatch version 2.5 beta #09
Edit: TTDPatch version 2.5 beta #09
- Attachments
-
- newgrfw.cfg
- (494 Bytes) Downloaded 174 times
-
- ttdpatch.cfg
- (2.32 KiB) Downloaded 156 times
Re: Generic Road Vehicle Set [WIP]
Re your second bug, the no food issue ... in your newgrf.cfg you are using newcargow.grf to generate your industries. Indeed it does provide for food as a cargo but it uses a method that predates ECS. If you were to use George's ECS Industries, in particular the Agricultural vector, that error goes away and the refrigerated trucks do show food in Temperate. I do not know whether Michael Blunck has any plans to update newcargow.grf to work under ECS.Axlrose wrote:I believe I found a few bugs...
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Generic Road Vehicle Set [WIP]
Axlrose, I don't understand the problem in the first bug, what do you mean?
Re: Generic Road Vehicle Set [WIP]
The game year is 1954, yet the high speed mail truck designed for 2023 is already available.Zephyris wrote:Axlrose, I don't understand the problem in the first bug, what do you mean?
Re: Generic Road Vehicle Set [WIP]
ah, thats interesting! ill look into it!
- LaDoncella
- Traffic Manager
- Posts: 249
- Joined: 28 Sep 2004 16:01
- Contact:
Re: Generic Road Vehicle Set [WIP]
in OTTD the trams when they start moving (from a depot or a station), they do the same sound than laying water chanels
Re: Generic Road Vehicle Set [WIP]
Minor update:
Added cargo translation table - now when used with any industry set the default cargoes will retain the correct graphics. New cargoes will use the defaults.
Changed tram sound to a custom one.
Tweaked refitting classes - cargo trams can now carry food.
Fixed bus graphics bus.
Not resolved:
2023 express mail truck appearing in 1954 - I can't replicate this, and it doesn't appear in OpenTTD. If anyone can explain this I would be very grateful!
Added cargo translation table - now when used with any industry set the default cargoes will retain the correct graphics. New cargoes will use the defaults.
Changed tram sound to a custom one.
Tweaked refitting classes - cargo trams can now carry food.
Fixed bus graphics bus.
Not resolved:
2023 express mail truck appearing in 1954 - I can't replicate this, and it doesn't appear in OpenTTD. If anyone can explain this I would be very grateful!
Re: Generic Road Vehicle Set [WIP]
Zephyris, excellent set. It's currently my default RV set (until I can get back to working on the NARVS, lol) One comment about the trams, they look a little odd without trolley poles/pantographs. I'd also recommend introducing the articulated buses earlier (say 1975) and double the capacity. Just observations while playing
Keep up the great work,
Keep up the great work,
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: Generic Road Vehicle Set [WIP]
The introduction dates are going to get tweaked - articulated buses slightly earlier, and the first articulated tram before the second double decker. I've also noticed I coded the capacity of the express vehicles in decimal not hex, so these will be fixed too...
Pantograph-wise maybe, I have never been keen on them... It may be an option for a later version...
Pantograph-wise maybe, I have never been keen on them... It may be an option for a later version...
Re: Generic Road Vehicle Set [WIP]
I think I've found a mistake with one of the introduction dates:
Shouldn't this vehicle be introduced around 1960 (or thereabouts)?
Overall though, this seems like a truly fine set!
My only real crit is that some of the vehicle names are a bit long for the menus, but that's not really a big issue. Good work, sir!
Shouldn't this vehicle be introduced around 1960 (or thereabouts)?
Overall though, this seems like a truly fine set!

My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Generic Road Vehicle Set [WIP]
Do you have any suggestions about naming to make them shorter?
Currently:
Buses:
*Make* [*Model*] [*type*] Bus
Trucks:
*Make* [*Model*] [*type*] *cargo* Truck
Trams:
*Make* [*Model*] *length* car [*type*] *cargo* Tram
By removing some model names I can contract all the buses and truck names to fit. This can't be done with trams though; "AH Resolute 2 Car Double-decker Passenger Tram" - what should I try!?
And Re: DanMacK
Thinking about it; the articulated buses have double the capacity of the one displayed - the game shows the capacity of one car...
Currently:
Buses:
*Make* [*Model*] [*type*] Bus
Trucks:
*Make* [*Model*] [*type*] *cargo* Truck
Trams:
*Make* [*Model*] *length* car [*type*] *cargo* Tram
By removing some model names I can contract all the buses and truck names to fit. This can't be done with trams though; "AH Resolute 2 Car Double-decker Passenger Tram" - what should I try!?
And Re: DanMacK
Thinking about it; the articulated buses have double the capacity of the one displayed - the game shows the capacity of one car...
Re: Generic Road Vehicle Set [WIP]
Another tiny update:
Fixed Link 43 tanker truck introduction date.
Fixed express truck capacities.
Shortened some names - double-decker --> double deck, articulated --> artic.
see first post...
Fixed Link 43 tanker truck introduction date.
Fixed express truck capacities.
Shortened some names - double-decker --> double deck, articulated --> artic.
see first post...
Re: Generic Road Vehicle Set [WIP]
I've not really given it any thought, but off the top of my head:Zephyris wrote:Do you have any suggestions about naming to make them shorter?
1. You could use "Tanker" instead of "Tanker Truck", like the default rvs.
2. Avoid long make/model names where they cause a problem.
3. Assuming it won't result in any naming conflicts, it probably isn't necessary to have both make and model names.
Not too sure about the trams.

My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Generic Road Vehicle Set [WIP]
Tanker > Tanker Truck
Good call
[make] [model] (3 car pass.)
[make] [model] (4 car cargo)
It would work, not the most elegant solution, but im not sure there is an elegant solution!
Its a shame text doesnt get cut off by the text box/window boundary...
Good call

[make] [model] (3 car pass.)
[make] [model] (4 car cargo)
It would work, not the most elegant solution, but im not sure there is an elegant solution!
Its a shame text doesnt get cut off by the text box/window boundary...
Re: Generic Road Vehicle Set [WIP]
Reefer > Refrigerator TruckZephyris wrote:Tanker > Tanker Truck

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Generic Road Vehicle Set [WIP]
A couple of things I've noticed with the trams:
1. There don't appear to be any sounds for the trams in the latest update. There were in (at least) one of the versions posted yesterday, though.
2. I see that the 1 and 2 car cargo trams are set to carry mail & goods, while the 3 and 4 car cargo trams are for carrying valuables. As there are only four of these trams to choose from, wouldn't it be better to have them all carry the same cargo?
1. There don't appear to be any sounds for the trams in the latest update. There were in (at least) one of the versions posted yesterday, though.
2. I see that the 1 and 2 car cargo trams are set to carry mail & goods, while the 3 and 4 car cargo trams are for carrying valuables. As there are only four of these trams to choose from, wouldn't it be better to have them all carry the same cargo?
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Generic Road Vehicle Set [WIP]
Tram bugs were due to my stupidity, and are now fixed.
I have been working on the names, new version in first post.
I have been working on the names, new version in first post.
Re: Generic Road Vehicle Set [WIP]

My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Generic Road Vehicle Set [WIP]
The cargo trams shouldn't be able to carry any passenger classes, Ill look into it.
Re: Generic Road Vehicle Set [WIP]
Cargo tram refitting fixed, new version in first post.
Thank you all very much for your bugfixing help! It has been very useful!
Thank you all very much for your bugfixing help! It has been very useful!
Who is online
Users browsing this forum: No registered users and 10 guests