I don't know about anyone else, but I find writing Action 1s and their associated real sprites one of the most tedious and sometimes daunting parts of grf coding. Finding all the x and y coordinates and the size of each sprite takes me quite a while, and it's quite easy to miss slightly and get those attractive white bars around the sprite.
So, finding myself with some time on my hands, I decided to write a program to do it for me.

Point it at a pcx file and it'll give you a list of all the sprites in the file in nfo real sprite format. It's pretty stupid, and doesn't do any checking of what's in the sprite it's found, so for instance it'll report grfcodec's sprite numbers as separate sprites. The box-merging part isn't particularly clever either, so it may end up joining sprites that should be separate, or separating sprites into pieces. If you find anything like this, please let me know, and I'll attempt to fix it when a weekend comes around.
You shouldn't need anything to compile it except a compiler and a standard C library. It's released under the MIT licence, so you're pretty much free to do whatever you like with it except remove the copyright notices.
Have fun!