You need to say, what version (and date) of the GRF and OTTD do you have?TestAccount wrote:gnnn .. gnnnnnnnnn .. i found a problem![]()
see below .. it's self-explaining i guess
PS: Just noticed this is the ttdpatch forum, no idea if there is the same error. I just tested it with nightly from openTTD
ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
will check these errors in the latest nightly and then I will post a list ok?
Greetz
Greetz

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
openTTD r11361
These are the dates directly from grf files as shown in openTTD
Town Vector 17.10.07
Agri Vector 08.10.07
Chem Vector 13.01.06
Const Vector 13.01.06
Machine Vector 01.11.07
Wood Vector 08.10.07
Basic Vector 13.01.06
used grf's
These are the dates directly from grf files as shown in openTTD
Town Vector 17.10.07
Agri Vector 08.10.07
Chem Vector 13.01.06
Const Vector 13.01.06
Machine Vector 01.11.07
Wood Vector 08.10.07
Basic Vector 13.01.06
used grf's
Code: Select all
[newgrf]
ECSTownw.grf
ECSAgriw.grf
ECSChemw.grf
ECSConstw.grf
ECSMachw.grf
ECSWoodw.grf
dbsetxlw.grf
newcargow.grf
newstatsw.grf
BKTunw.grf
NewTramTracksW_v0.4.1.grf
harbourw.grf
planesetw_459.grf
newbridgesW.grf
mainhqw.grf
docksw.grf
ttrs3w.grf
ECSBasicw.grf
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
And here is your problem. Latest ECS Agricultural vector does not have default food plant graphics. So it belongs to the another grf. this one.TestAccount wrote:openTTD r11361
Agri Vector 08.10.07Code: Select all
[newgrf] newcargow.grf
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Hi,
I have some problems with breweries. They tend to get closed even if I suply them with fruits and glass. Taking the beer to the next town doesn't help either. I have the feeling that some industries close very early.
I have some problems with breweries. They tend to get closed even if I suply them with fruits and glass. Taking the beer to the next town doesn't help either. I have the feeling that some industries close very early.
Regards
Frank
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Maybe you replaced a grf with a newer version and run a saved game? It happened to me (in OpenTTD). I had to edit the saved game in the editor and replace the affected industries.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
How good do you supply them? If they have Very low production level, than they can close down with 0.3% chance every month. That is muchfjb wrote:I have some problems with breweries. They tend to get closed even if I suply them with fruits and glass. Taking the beer to the next town doesn't help either. I have the feeling that some industries close very early.


Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Thank you. I tried to decouple the fruit production and the brewery. Maybe that was not enough. The new industries are fun. But most of them disappear before I have enough money to establish a big network. But I will try harder next time. I founded a new brewery, hope it will stay alive.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
And that means i should load newcargow before loading argicultural vector grf? Or what else i'm supposed to do to fix it?George wrote:And here is your problem. Latest ECS Agricultural vector does not have default food plant graphics. So it belongs to the another grf. this one.TestAccount wrote:openTTD r11361
Agri Vector 08.10.07Code: Select all
[newgrf] newcargow.grf
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I suppose you have to ask Michael Blunck for a new version. This one is too oldTestAccount wrote:And that means i should load newcargow before loading argicultural vector grf? Or what else i'm supposed to do to fix it?

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
there may be these reasons:TestAccount wrote:Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
1) no steel defined
2) steel stockpile is overflowed
3) other reason that requires more information
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
1) that means? other factories accept steel just tin factory doesntGeorge wrote:there may be these reasons:TestAccount wrote:Ok seems like newcargow.grf wasn't the problem .. tinfactory was working with it well. Anyway i encountered another problem .. there is the tinyfactory which should accept livestock, fish and steel. It accepts the first and second one .. but stations refuses to accept steel .. any idea? I removed newcargow.grf but the error still exists.
1) no steel defined
2) steel stockpile is overflowed
3) other reason that requires more information
2) i guess no there is a zero

3) what information? I will crawl for it

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
please post screenshot, config, savegame, build versionTestAccount wrote:1) that means? other factories accept steel just tin factory doesnt
2) i guess no there is a zero
3) what information? I will crawl for it
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I guess there's a big overflow problem with ECS (I could be mistaken).
Cause some factories accept a certain amont of cargo and then for no good
reason they stopped accepting these goods because there's a to big of
stock pile waiting to be processed. I had this with a steelmill and with a fruitplantation
(fertiliser) and so on but like I said before will give you a list of errors tomorrow when I've
tested them all, I just want to know which version of OpenTTD I have to use
ChrisIN or the latest nightly?
Cause some factories accept a certain amont of cargo and then for no good
reason they stopped accepting these goods because there's a to big of
stock pile waiting to be processed. I had this with a steelmill and with a fruitplantation
(fertiliser) and so on but like I said before will give you a list of errors tomorrow when I've
tested them all, I just want to know which version of OpenTTD I have to use
ChrisIN or the latest nightly?
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I never tested it in ChrisIN version. Currently I use R11368Sir A. Boey wrote:I guess there's a big overflow problem with ECS (I could be mistaken).
Cause some factories accept a certain amont of cargo and then for no good
reason they stopped accepting these goods because there's a to big of
stock pile waiting to be processed. I had this with a steelmill and with a fruitplantation
(fertiliser) and so on but like I said before will give you a list of errors tomorrow when I've
tested them all, I just want to know which version of OpenTTD I have to use
ChrisIN or the latest nightly?
Please do not report things that are intended. The stockpile size is a documented thing.
http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors
Please read the wiki first.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
sorry mate was just trying to help... 

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Please do it carefullySir A. Boey wrote:sorry mate was just trying to help...

2Wally:
Could you add some description about industries in general?
Like what is stock pile size, how do production go (not all the accepted cargo is processed at once, as it was for default industries, but by small doses), what are production levels (they were hidden in original TTD, and was seen only for raw material through production last month).
Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I'll see what I can do.George wrote:Could you add some description about industries in general?

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
So screenshot, savegame and version information. I hope it helps ...
Version of the ECSFiles are the same as in one of my last posts
Version of the ECSFiles are the same as in one of my last posts
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