[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal (test version available!)
@ Sanchimaru - Oh hell yeah!!
@ Wallyweb - Ditto!
@ Wallyweb - Ditto!
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Re: Industrial Stations Renewal (test version available!)
Queen ... Somebody To Code ... erm ... Somebody To LoveBen_K wrote:Wallyweb, thats one of my favourite ever tunes! Isnt it by the Beatles?

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Re: Industrial Stations Renewal (test version available!)
Thank you everybody!
>Lakie: The platforms (on the left) have 3 different versions with 3 loading stages each. There are 2 platforms (back and front of tracks). Each version should appear randomly, just the same as the current container crates platforms.
Then, the full tiles (the sprites most to the right) have only 2 variations. Actually, combined with all the other elements that should be enough to make a station look nice! some people (hey wallyweb!
) are already showing neat configurations in the screenshots thread.
>Lakie: The platforms (on the left) have 3 different versions with 3 loading stages each. There are 2 platforms (back and front of tracks). Each version should appear randomly, just the same as the current container crates platforms.
Then, the full tiles (the sprites most to the right) have only 2 variations. Actually, combined with all the other elements that should be enough to make a station look nice! some people (hey wallyweb!

Re: Industrial Stations Renewal (test version available!)
Can I be a reseller? I've got some extra display space on the counter in the commissary.Sanchimaru wrote: ... some people (hey wallyweb!) are already showing neat configurations in the screenshots thread.

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Re: Industrial Stations Renewal (test version available!)
These items fit! Coooders, wheeere are you... 

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Re: Industrial Stations Renewal (test version available!)
Dont worry, I got the tune... I was messingwallyweb wrote:Queen ... Somebody To Code ... erm ... Somebody To Love

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Re: Industrial Stations Renewal (test version available!)
Finally! I got ready the next batch of sprites...
This will mean a re-arrangement in the Industrial Renewal drop-menus as follows:
Main List:
Industrial: Fixtures
Industrial: Raw materials
Industrial: Processed cargo
Industrial: Facilities
I'll explain them:
Fixtures: whatever elements that form part of the station itself and the tools used in it:
- Platforms (low & high)
- Buffer stops (low & high; single & double)
- Ramps (northwards & sowthwards)
- Empty tile (low & high)
- Road vehicle access (fake: RVs can't actually get in)
- Road (fake)
- Road crossing (fake)
- Parking lot (fake)
- Crane on rails
- Overhead Crane
- Crane
Raw materials: any cargo that is the first in the production chain, usually materials taken from natural resources, or harvested.
(no changes from the previous version)
Processed cargo: any cargo that has been artificially produced using raw materials or other processed cargo.
- Containers
- Steel
- Copper
- Barrels
- Planks
Buildings: any building present in a station: warehouses, sheds, offices, headquarters, etc.
- Station buildings (high & low platform; 3 different versions for ~1949; 1950~1979; 1980~)
- Main station building (non track)
- Sheds
- Roofed storage area
- Storage building A
- Big warehouse A
- Tanks
- Small warehouses
- Big warehouse B
- Storage building B
- Big warehouse C
- Train sheds
But here are the sprites:
Please, krtaylor update them to the tracking list. And the list above could be useful too.
This will mean a re-arrangement in the Industrial Renewal drop-menus as follows:
Main List:
Industrial: Fixtures
Industrial: Raw materials
Industrial: Processed cargo
Industrial: Facilities
I'll explain them:
Fixtures: whatever elements that form part of the station itself and the tools used in it:
- Platforms (low & high)
- Buffer stops (low & high; single & double)
- Ramps (northwards & sowthwards)
- Empty tile (low & high)
- Road vehicle access (fake: RVs can't actually get in)
- Road (fake)
- Road crossing (fake)
- Parking lot (fake)
- Crane on rails
- Overhead Crane
- Crane
Raw materials: any cargo that is the first in the production chain, usually materials taken from natural resources, or harvested.
(no changes from the previous version)
Processed cargo: any cargo that has been artificially produced using raw materials or other processed cargo.
- Containers
- Steel
- Copper
- Barrels
- Planks
Buildings: any building present in a station: warehouses, sheds, offices, headquarters, etc.
- Station buildings (high & low platform; 3 different versions for ~1949; 1950~1979; 1980~)
- Main station building (non track)
- Sheds
- Roofed storage area
- Storage building A
- Big warehouse A
- Tanks
- Small warehouses
- Big warehouse B
- Storage building B
- Big warehouse C
- Train sheds
But here are the sprites:
Please, krtaylor update them to the tracking list. And the list above could be useful too.
- Attachments
-
- newfacilities.png (37.35 KiB) Viewed 1588 times
-
- newfixtures.png (50.13 KiB) Viewed 1547 times
-
- newprocessed.png (52.26 KiB) Viewed 1562 times
Re: Industrial Stations Renewal (test version available!)
A suggestion for [pick one:future/eventual/immediate] consideration:
The conveyor belt in Raw Materials only faces in two directions.
Add the other directions.
I have situations where it would be [pick one or more:useful/convenient/realistic] in the two missing directions.
possible responses [pick one]:
a) its done
b) its a work in progress
c) its on the todo list
d) thinking about it
e) get stuffed
The conveyor belt in Raw Materials only faces in two directions.
Add the other directions.
I have situations where it would be [pick one or more:useful/convenient/realistic] in the two missing directions.
possible responses [pick one]:
a) its done

b) its a work in progress

c) its on the todo list

d) thinking about it

e) get stuffed

Last edited by wallyweb on 20 Oct 2007 04:26, edited 1 time in total.
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Re: Industrial Stations Renewal (test version available!)












Sanchimaru, you are making it Impossible to wait patiently for the entire set to be completed!!!
Amazing graphics!!!!
Last edited by blitzkrieg on 20 Oct 2007 17:13, edited 1 time in total.
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Re: Industrial Stations Renewal (test version available!)
C/ it is indeed needed to be done, I have found myself willing to have one of those toowallyweb wrote: possible responses [pick one]:
a) its done![]()
b) its a work in progress![]()
c) its on the todo list![]()
d) thinking about it![]()
e) get stuffed

>blitzkrieg: thanks! actually most of the new buildings you can see there are the work of Zimmlock. I only retouched them a bit to addapt them to the Industrial Renewal.
Oh, by the way, can you remove the quote from your post? normally I wouldn't care, but since it doesn't point anything specifically and it's so long, that will make the thread easier to read

Re: Industrial Stations Renewal (test version available!)
Wow! Awesome work Sanchimaru! 

Re: Industrial Stations Renewal (test version available!)
OK, I've updated it. I'm more than a little behind, so I may have missed things or botched them up. Please note what changes are still needed.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (test version available!)
The task was easier than I thought...
Well, images are better than words, take a look at the new version of the mines sprites, and tell me if you find something new
Also, I added a new element to the fixtures: the water tower. This was originally found in Born Acorn's industrial set.
Well, images are better than words, take a look at the new version of the mines sprites, and tell me if you find something new

Also, I added a new element to the fixtures: the water tower. This was originally found in Born Acorn's industrial set.
- Attachments
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- newfixtures.png (25.14 KiB) Viewed 1331 times
-
- newmines.png (19.27 KiB) Viewed 4093 times
Re: Industrial Stations Renewal (test version available!)
Ah yes ... now I'll be able to get to work on that coal pile on the other side of the tracks. 

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Re: Industrial Stations Renewal (test version available!)
Sorry. Sanchi, but I would almost definitely have told him e)Sanchimaru wrote:C/ it is indeed needed to be done, I have found myself willing to have one of those toowallyweb wrote: possible responses [pick one]:
a) its done![]()
b) its a work in progress![]()
c) its on the todo list![]()
d) thinking about it![]()
e) get stuffed

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Re: Industrial Stations Renewal (test version available!)
Get a shovel Dave. Until Sanchi gets those new conveyors coded there's coal to move across the tracks and you've been assigned to the task.Dave Worley wrote:Sorry. Sanchi, but I would almost definitely have told him e)

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Re: Industrial Stations Renewal (test version available!)
Ha ha ha! 
Thanks for watertower and port graphics!

Thanks for watertower and port graphics!
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Re: Industrial Stations Renewal (test version available!)
Those are proper good quality, Sanchi. Nice to see the set has progressed so far. Pity about the lack of coder, i'd volunteer myself, but my own projects are running far enough behind schedule
.

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Re: Industrial Stations Renewal (test version available!)
Just write a new one, call them on time, and grab these nice stations to code! They're puurtyAegir wrote:but my own projects are running far enough behind schedule.


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Re: Industrial Stations Renewal (test version available!)
Im with Raichase on this one!Raichase wrote:...write a new one, call them on time, and grab these nice stations to code!

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