You made a good question and will get the good answerDaleStan wrote:No. Because the key is notably absent. What do all these lines and symbols mean? Dashed? Continuous? Thick? Thin? Funny green and red and yellow archy-looking-things?George wrote:http://george.zernebok.net/newgrf/newca ... s%2015.png (big file)
Could someone make a readable description on wiki from this picture?

Numbers are IDs
Solid lines means that cargo is being processed into the output cargo. Bold means the main line, thin means possible line.
Dashed line means cargo is not processed, but affects the behavior of the industry (increases production).
Dotted line (not represented on this schema) means that it is a suggestion – a question for discussion (to be or not to be).
Red anchor means that both cargoes are processed together. You can’t produce anything if you don’t have both.
Green anchor means that cargoes do not affect each other. They would be processed all at once or one by one.
Yellow anchor means that there are more complicated conditions.
No anchor means a question for discussion (green by default).
Agricultural vector
Animal farm and food plant process only one cargo at once, but can change to the other cargo on the next run.
Tinning factory requires fish or livestock and processes both at once, steel is optional.
Brewery can use only fruit or cereals at once, both glass and fruit/cereals are required at once. Brewery starts to process the first cereals/fruit delivered and processes it unless there is cargo waiting. If no cargo waiting, the brewery starts to process the other cargo.
Textile mill processes only wool or fiber crops at once, but can change to the other cargo on the next run. Both dyes and wool/fiber crops are required at once.
Wood vector
Furniture factory requires wood products, glass is optional.
Paper mill and printing works require both cargoes at once.
Construction vector
Cement works requires lime stone, sand is optional (not coded yet).
Machinery vector
Factory requires steel, wood products and glass are optional. It processes all cargoes at once.
Still mill, vehicles factory and ship yard require all cargoes at once (not coded yet).
Chemical vector
Oil refinery processes only one cargo at once (not coded yet).
Chemical plant requires refined products to produce dyes and potash/sulfur to produce fertilizer. All cargoes are processed at once (not coded yet).
Basic vector
Power station can use only oil or coal at once. It starts to process the first coal/oil delivered and processes it unless there is cargo waiting. If no cargo waiting, it starts to process the other cargo (not coded yet).
Glass works and Glass factory require and process all cargoes at once (not coded yet).
Could someone put this data on wiki?