Crossing bridges
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Crossing bridges
Hi everyone, i'm new on the forum but i'm playing OTTD almost since the beginning.
I never tried to enter in the script and grf things (i mean to make them!), but i'de like to.
Anyway, I was thinking about a thing. when for example you have to bridges, and you need to make another one across that one, you need to destroy it to or build something else.
It would be really cool if some people could TRY to work on the idea of having bridges junction.
Here is a picture of what i mean!(made with the gimp...)
Thanks to anyone who will TRY to do this!!!
I never tried to enter in the script and grf things (i mean to make them!), but i'de like to.
Anyway, I was thinking about a thing. when for example you have to bridges, and you need to make another one across that one, you need to destroy it to or build something else.
It would be really cool if some people could TRY to work on the idea of having bridges junction.
Here is a picture of what i mean!(made with the gimp...)
Thanks to anyone who will TRY to do this!!!
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- revsol6000
- Engineer
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Re: Crossing bridges
sounds like a good idea but i suppose its just easier to raise land and create a junction there. so cant really see it happening. but still a good idea and would be good if it could be made to work. particularly for roads would be great
<center>A coward dies a thousand deaths, a soldier dies but once</center>
<center>Life's about the buzzs, the laughs and the good times</center>
<center>Life's about the buzzs, the laughs and the good times</center>
Re: Crossing bridges
Suggested earlier, impossible without the new map array and proper graphics.
That sums up what has been the result of the same suggestion in the past.
That sums up what has been the result of the same suggestion in the past.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Re: Crossing bridges
XeryusTC wrote:Suggested earlier, impossible without the new map array and proper graphics.
second quote was taken from the older thread, heres a link to an older topicMoriarty wrote:"Baby steps" as the devs say. It took years just to get bridges going over signals/diagnol track!0004tom wrote:how about bridges with turns ?
i know the topic is about bridges over bridges, and such, but the thread moves onto this subject
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Re: Crossing bridges
sorry if i'm repeating an old suggestion, but i searched everywhere and din't find anything about this.....
I understand that this is hard to do tho!!!!!
Yea it could be a solution but with the new versions of openttd, where you can build bridges over roads the long way, It is really needed because when you build a bridge in a city, and you need to raise land, its not always that easy....revsol6000 wrote:sounds like a good idea but i suppose its just easier to raise land and create a junction there. so cant really see it happening.
I understand that this is hard to do tho!!!!!
- revsol6000
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Re: Crossing bridges
i was thinking about bridges crossing over water. never thought about them crossing over land? not sure what would be best then, but it would definitly be good to see bridges crossing like they do in reality, mabye even if it was just roads.
if its not possible though we just have to find other solutions i guess
if its not possible though we just have to find other solutions i guess
<center>A coward dies a thousand deaths, a soldier dies but once</center>
<center>Life's about the buzzs, the laughs and the good times</center>
<center>Life's about the buzzs, the laughs and the good times</center>
Re: Crossing bridges
also, i don't know what road GRf your using, but there seems to be a problem with the up and down ramps to the bride
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Re: Crossing bridges
That is as designed, I believe.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Crossing bridges
It is usually discouraged to overtake on ramps/hills because you usually can't see the traffic comming when you're driving up. That's probably also why there is a white line on those ramps.0004tom wrote:also, i don't know what road GRf your using, but there seems to be a problem with the up and down ramps to the bride
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







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Re: Crossing bridges
I'm using the czheck road set(or something like that...), and yea it is normal!0004tom wrote:also, i don't know what road GRf your using, but there seems to be a problem with the up and down ramps to the bride
WOW! i never thought of that, but both ideas would be good!!revsol6000 wrote:i was thinking about bridges crossing over water.
- revsol6000
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Re: Crossing bridges
it would be good wouldnt it if bridges could cross over water. nuthing more annoying when you've built all your track than finding you cant build the bridge you need cuz theres already one going across your path. only way to fix this atm is to build an island in the middle of the lake and create a junction(wich is wat i meant when i said raise land) but if it isnt your bridge this isnt an option.
<center>A coward dies a thousand deaths, a soldier dies but once</center>
<center>Life's about the buzzs, the laughs and the good times</center>
<center>Life's about the buzzs, the laughs and the good times</center>
Re: Crossing bridges
revsol: just a minor request, could you use your shift key? It is quite hard to read your text, even though it has some proper punctuation, but using some capitals when they're required would certainly help. It would also be more useful if you use proper english words instead of words like "cuz".
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Re: Crossing bridges
for me, there is no problem with this graphic. white line means you can't pass a vehicle, and in many countries (like US or France so far I know) you can't pass a vehicle when yo uare on a slope bacause :0004tom wrote:also, i don't know what road GRf your using, but there seems to be a problem with the up and down ramps to the bride
- the visibility is bad
- when going down, the vehicle you are passing should accelerate, or you could accelerate to much and don't be able to brake
- when going up, you could lack of power, then won't be able to pass the vehicle in a correct distance
- revsol6000
- Engineer
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Re: Crossing bridges
lol Ye sure no problem. I tried to shorten my words abit so that my posts wern't to long. I'll stick to full sentences from now onXeryusTC wrote:revsol: just a minor request, could you use your shift key? It is quite hard to read your text, even though it has some proper punctuation, but using some capitals when they're required would certainly help. It would also be more useful if you use proper english words instead of words like "cuz".
<center>A coward dies a thousand deaths, a soldier dies but once</center>
<center>Life's about the buzzs, the laughs and the good times</center>
<center>Life's about the buzzs, the laughs and the good times</center>
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- Joined: 31 Aug 2007 17:25
Re: Crossing bridges
i have been away from the game for a while, and i dont know if it is now possible, so im asking it again....
- belugas
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Re: Crossing bridges
Nope, my good man. Not yet. And no one works on it either (to my knowledge, anyway).
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
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Re: Crossing bridges
man.... i wish i knew how to code this kind of stuff!belugas wrote:Nope, my good man. Not yet. And no one works on it either (to my knowledge, anyway).


Re: Crossing bridges
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Re: Crossing bridges
And what about high bridges???revsol6000 wrote:sounds like a good idea but i suppose its just easier to raise land and create a junction there. so cant really see it happening. but still a good idea and would be good if it could be made to work. particularly for roads would be great
Scenarios: http://www.tt-forums.net/viewtopic.php? ... 35#p715935
Yeah, I need to update it. Some of them are like crap. I made them when I was ten or something xD
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=45027
Not many right now, but they're coming.
Yeah, I need to update it. Some of them are like crap. I made them when I was ten or something xD
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=45027
Not many right now, but they're coming.
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