Ben_Robbins_ wrote:
Anyway, I've attached an image with 2 things.
1) The first bridge I’ve had a go at.
2) A test train, edited on. The top one is 1:1 scale, and the bottom is about 80% of the scale, and then broken up and reassembled using the key bits that make the train what it is. (noticeable characteristics). This is the size it would need to be if the half tile limit has to be kept to. All I’ll say on it, is that I suggest blocking one from view when looking at the other to give fair judgment.
I guess both trains are acceptable( of course not when both would be in the game at the same time), but I find it hard to judge without any reference, like a building.
--
I'm having a small problem here: I hate to break the interesting scaling discussion, but I also want to show an update of the grass tiles, that started in this thread. So should I start a new temperate climate thread, or should we continue the scaling discussion in another thread?
Anyway, as DaleStan suggested, there's still a lot of sprites to do, so let's move on with 17 grass tiles:
-I decided to make the hue of the grass more green, for 2 reasons:
-> to make it look more like the original game
-> to make it more compatible with Ben's grass on 256px, it makes no sense to create 2 or more sets of grass when so much sprites still need to be done. The match for shading may not yet be perfect for these 2 zoom levels, but at least the hue is.
Furthermore, I did the bottom and top of the hill tiles, and did update a lot of pixels in the Gimp, to make the tiling ( which introduces of annoying patterns ), more pleasant.
Still it's not perfect, but I can use some feedback, as I'm slowly running blind for green pixel artefacts

.
So let me know, how does it look in general, what are the most ugly tiles, and what are the most ugly spots in the tiles?