how to make a tram set?
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how to make a tram set?
OK basicly what the title says, but a little more to it than that.
I have searched the forum and the wiki, but could not find the information I wanted.
What I want to do is make a tram set as the title suggests, but I want to do that without replacing other units... so a few questions:
1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
2) how would I go about making articulated trams
Um.... I think that all i wanted to know, So if you could just point me either to where I need to go to find this out, or help me out right here, either way.
So now for what I do know/done:
I have already followed the tutorial in the wiki and replaced a few vehicals in game(even if the train I replaced has flashing yellow lights on it, just wish I knew how i did it so i could reproduce it and add it the the trams I hope to start working on), but have as yet to change thier speed/cargo. So, now you know what I know how to do, just need a bit of help in the other areas.
Also if you think im missing anything here relating to how to make new vehical without replacing the old ones please let me know.
Thanks in advance for any help.
Oh and if you want a copy of the .grf file that has the flashing yellow light on the trains (I personaly think that if I reproduce it onto trams in the right spot it would look really good) , let me know and I'll try and find somewhere to host it (might be easier if you told me somewhere tho)
I have searched the forum and the wiki, but could not find the information I wanted.
What I want to do is make a tram set as the title suggests, but I want to do that without replacing other units... so a few questions:
1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
2) how would I go about making articulated trams
Um.... I think that all i wanted to know, So if you could just point me either to where I need to go to find this out, or help me out right here, either way.
So now for what I do know/done:
I have already followed the tutorial in the wiki and replaced a few vehicals in game(even if the train I replaced has flashing yellow lights on it, just wish I knew how i did it so i could reproduce it and add it the the trams I hope to start working on), but have as yet to change thier speed/cargo. So, now you know what I know how to do, just need a bit of help in the other areas.
Also if you think im missing anything here relating to how to make new vehical without replacing the old ones please let me know.
Thanks in advance for any help.
Oh and if you want a copy of the .grf file that has the flashing yellow light on the trains (I personaly think that if I reproduce it onto trams in the right spot it would look really good) , let me know and I'll try and find somewhere to host it (might be easier if you told me somewhere tho)
Re: how to make a tram set?
Nopes. There's a limited amount of Vehicle IDs for road vehicles (trams are considered road vehicles, AFAIK), and this is the maximum amount of road vehicles ingame. If you make a tramset you'll need to assign the trams to a Vehicle ID, which means any other vehicle stored in that Vehicle ID will be overridden.NightFang wrote:1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
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Re: how to make a tram set?
Well, i might have to arguee that slightly as the Generictramset does not seem to remove any road vehicles... or make it does and im just not notcing what ones have been removed...Purno wrote:Nopes. There's a limited amount of Vehicle IDs for road vehicles (trams are considered road vehicles, AFAIK), and this is the maximum amount of road vehicles ingame. If you make a tramset you'll need to assign the trams to a Vehicle ID, which means any other vehicle stored in that Vehicle ID will be overridden.NightFang wrote:1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
Re: how to make a tram set?
It replaces vehicles that belong to toyland and possibly other climates too.
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Re: how to make a tram set?
oh... so that how they did it....
dang
dang
Re: how to make a tram set?
Generic trams replaces some toyland trucks, and the trams are disabled if the game is run in the toyland climate.
It is possible to to switch bits of a newGRF on and off according to climate, so it would be possible to add a bit which switches on when in the toyland climate and replace some temperate trucks instead.
It is possible to to switch bits of a newGRF on and off according to climate, so it would be possible to add a bit which switches on when in the toyland climate and replace some temperate trucks instead.
Re: how to make a tram set?
i dont really care that it takes Ids from toyland, i was just saying dang becuase i was hoping it would be possible to make a set without using existing IDs, but now i think about it, if you can change what Ids are used on what climat, it wont really matter
Re: how to make a tram set?
Per VehID you can select what climates it's available for, meaning one vehicle can also be available in multiple climates.NightFang wrote:if you can change what Ids are used on what climat, it wont really matter

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: how to make a tram set?
yes, thats basicly what i was saying, i think.....Purno wrote:Per VehID you can select what climates it's available for, meaning one vehicle can also be available in multiple climates.NightFang wrote:if you can change what Ids are used on what climat, it wont really matter
Re: how to make a tram set?
True, I just wanted to make sure you knew you can assign a VehID to multiple climates. That's all.NightFang wrote:
yes, thats basicly what i was saying, i think.....

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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