DaleStan wrote:Bilbo wrote:Legal isues? Many multiplayer FPS games (enemy territory, quake3, quake4, UT ....actually, almost all of the newer ones) have possibility of downloading content required for play
Yah. Because the content was created *after* the content distribution system was created, and everyone knew what would happen to their content.
It didn't work that way in the TTD world. The content already exists, and most of it is governed by licenses that prohibit redistribution.
Hypothetical scenario:
I am playing the nightly against by friend. I have GRF A and GRF B installed.
My friend has neither.
So what are my options?
1) Dig out the URL's to GRF A and B, send them to my friend and wait for the downloads to complete before spending several mins explaining how to install them.
But GRF A has been updated since I downloaded it, and now
I must download a newer copy even though I'm find with my old one which I know works Even more time wasted.
2) Zip the two GRF's up and send them to my friend using email/Instant Messenger/whatever. Another few minutes explaining how to install them.
3) Have the game automatically share the things. If you really care about the player redistributing stuff and want to side-skip that hornets nest, you can even add a big warning button that says "are you sure you want to send your GRF's to your friend", with relevent Yes/No.
Now, how are options 2 and 3 different when it comes to "redistribution licenses"? From my perspective they are identical. In both cases the user is redistributing the GRF, irrespective of whatever the silly license says. Or am I missing something?
The only real difference between 2 and 3 that I can see is the amount of time and effort wasted by the player to do these things.
Could someone please point out the flaw in my thinking.