Where we can found some 32bpp GRF

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drag_on01
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Where we can found some 32bpp GRF

Post by drag_on01 »

Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks
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spaceman-spiff
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Post by spaceman-spiff »

I split this off from the future of ttdx thread, I have no idea why you posted your question there ?
I figured it was an openttd problem ?
Well, back to work, lot's of it in the near future
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Re: Where we can found some 32bpp GRF

Post by toholio »

drag_on01 wrote:Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks
As far as I know there aren't any ready yet.
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Post by TrueBrain »

You might want to check here:

http://www.tt-forums.net/viewtopic.php?t=32532

Also, moving topic to Graphics forum.
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Post by athanasios »

And the question is somewhat wrong. We do not speak of 32bpp GRFs. We speak about 32bpp PNGs.
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Re: Where we can found some 32bpp GRF

Post by Sergej_S »

drag_on01 wrote:Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks
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Last edited by Sergej_S on 28 Jul 2007 17:45, edited 1 time in total.
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Post by Killer 11 »

sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.
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Post by Dave »

athanasios wrote:And the question is somewhat wrong. We do not speak of 32bpp GRFs. We speak about 32bpp PNGs.
I'll be honest - I have no idea what this means, so the possibility of any new player who is getting their head around .grfs understanding the use of .pngs is unlikely, perhaps? Is there some sort of definitve guide?
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Post by athanasios »

They have to be patient and wait a bit. (We were waiting YEARS). :wink:
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Post by zombie »

Hi.
Killer 11 wrote:sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.
I got some of the graphics from his website working with the 32bpp feature of the latest nightlies. I just untarred the file, removed the "_z0" part from the file names and added x_offs and y_offs data to the PNG files. I had to find the correct value for x_offs using trial and error but I managed to get the graphics for the lighthouse, the forest and the iron ore mine working. The x_offs value is -31 for all these images. The forest is not completely shown in 32 bit colors because the images for the different growth state of the trees are missing. Only images for the fully grown trees are available.

You can only use the images that are not labeled "zoom". OpenTTD does not have the required zoom levels.

Kind regards

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Post by athanasios »

Before we had TTD styled Simutrans, now we have Simutrans styled OpenTTD :lol:
(I. O. M. graphics come from Simutrans.)
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Post by prissi »

No graphics came from Simutrans, as far as I know. The came from the blender thread, mostly.But e.g. Raven graphcis can be surely used, as many other. But simutrans and OTTD have quite different shadows, so one better use the blend files instead of the source.
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Post by athanasios »

prissi wrote:No graphics came from Simutrans, as far as I know. The came from the blender thread, mostly.But e.g. Raven graphcis can be surely used, as many other. But simutrans and OTTD have quite different shadows, so one better use the blend files instead of the source.
Are you sure? I don't know if this IOM was originally created in blender thread, yet it was firstly used in Simutrans. Shadows, as you say, stand as an infallible witness.
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Post by Raven »

That's Joker's stuff. Simutrans indeed.

About blender, well, I think he made it in photoshop or similar.

Thanks for pointing out athanasios.
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Post by Killer 11 »

zombie wrote:Hi.
Killer 11 wrote:sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.
I got some of the graphics from his website working with the 32bpp feature of the latest nightlies. I just untarred the file, removed the "_z0" part from the file names and added x_offs and y_offs data to the PNG files. I had to find the correct value for x_offs using trial and error but I managed to get the graphics for the lighthouse, the forest and the iron ore mine working. The x_offs value is -31 for all these images. The forest is not completely shown in 32 bit colors because the images for the different growth state of the trees are missing. Only images for the fully grown trees are available.

You can only use the images that are not labeled "zoom". OpenTTD does not have the required zoom levels.

Kind regards

Zombie
So as i said the format is not supported for now, you changed the format to the one used currently and they started to work, but not everyone can do that you know.
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