
Bridge Glitch ???
Moderator: Graphics Moderators
Bridge Glitch ???
Just wondering if anybody can please tell me why I have this happening to my bridges. It happens with every bridge set I try to use. 

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- ttdpatch.cfg
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- BridgeGlitch.png (64.72 KiB) Viewed 2337 times
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You're most likely mixing several sets that override bridges and have them an order that will create glitches.
I see you're using the Czech rail set - did you read the README and follow the instructions there?
Could you please post your newgrf.cfg? Otherwise it's impossible to tell you what exactly is going on there.
I see you're using the Czech rail set - did you read the README and follow the instructions there?
Could you please post your newgrf.cfg? Otherwise it's impossible to tell you what exactly is going on there.
I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!
***newgrf.cfg***
***newgrf.cfg***

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- newgrfw.cfg
- (760 Bytes) Downloaded 76 times
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Read the ReadMe or visit the web site for TTRSv3 ... there is a parameter setting available that will turn off its roads and bridges.Simo wrote:I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!
***newgrf.cfg***
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I think if you look at tracks from a distance, you get the idea that they're brown-ish, unless the ballast is freshly laid. Like if you look at places like Rugeley Trent Valley, you'll see that everything looks very fresh and grey-white.Born Acorn wrote:Although I've never seen brown ballast myself.
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Not? Well, only fresh laid ballast (thanks, Dave) isn´t "brown", but it "ages" very quickly, its brown colour simply being rust. A couple of days ago I bought a picture book about swiss railways and those tracks are even more brown as TTD´s.Born Acorn wrote:Although I've never seen brown ballast myself.

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Try puttingSimo wrote:I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!
Code: Select all
newgrf/NEWBRIDGESW.GRF
Code: Select all
newgrf/RAIL-CS-WIN.GRF
In next version I will attempt to make the set more resilient to this.
Yup, it is.michael blunck wrote:Don´t you notice that ugly Moiré pattern which is still there?

Can't make everyone happy, sorry Michael.
P.S.: I don't wanna be an ass, but isn't this a topic about GRF compatibility problem?
Ah ok. Well I think I'd prefer to just spend a few hours manually editing the original bridge sprites rather than lose the track graphics.
MB: Perhaps you haven't noticed, but the original track sprites make the rails look 12" wide because of the contrasting colours. Not exactly realistic enough to enjoy the gaming experience.
MB: Perhaps you haven't noticed, but the original track sprites make the rails look 12" wide because of the contrasting colours. Not exactly realistic enough to enjoy the gaming experience.
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When 256 OpenTTD sprites become a reality...
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There are already a whole lot more than 256 OpenTTD sprites. Isn't openttd.grf alone somewhere in the vicinity of 400?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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DaleStan open his mouth again!
I was referring to 256x127 pixel tiles. If you didn't catch the meaning I am sorry, if you did: please don't pull my leg!

I was referring to 256x127 pixel tiles. If you didn't catch the meaning I am sorry, if you did: please don't pull my leg!

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