Bridge Glitch ???

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Simo
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Bridge Glitch ???

Post by Simo »

Just wondering if anybody can please tell me why I have this happening to my bridges. It happens with every bridge set I try to use. :?
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ttdpatch.cfg
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BridgeGlitch.png
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Digitalfox
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Post by Digitalfox »

Maybe because you are using CS Rail Set and TTRS3 bridges and it causes a conflict in rail set briges???? :?
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minime
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Post by minime »

You're most likely mixing several sets that override bridges and have them an order that will create glitches.

I see you're using the Czech rail set - did you read the README and follow the instructions there?

Could you please post your newgrf.cfg? Otherwise it's impossible to tell you what exactly is going on there.
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Post by Simo »

I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!

***newgrf.cfg*** :?
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Post by wallyweb »

Simo wrote:I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!

***newgrf.cfg*** :?
Read the ReadMe or visit the web site for TTRSv3 ... there is a parameter setting available that will turn off its roads and bridges.
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Post by michael blunck »

Simo wrote:without the CSRailS the tracks look bad!
Sorry? Don´t you notice that ugly Moiré pattern which is still there?

Honestly, TTD´s (normal) track sprites are one of the best parts of that game.

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Post by Born Acorn »

Although I've never seen brown ballast myself. :p
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Post by Dave »

Born Acorn wrote:Although I've never seen brown ballast myself. :p
I think if you look at tracks from a distance, you get the idea that they're brown-ish, unless the ballast is freshly laid. Like if you look at places like Rugeley Trent Valley, you'll see that everything looks very fresh and grey-white.

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Post by Ameecher »

Dave Worley wrote:Picture on that page is mine.
and you know what, it's still slightly wonky. ;)

I'm running! I fear it isn't quite fast enough though :P
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Post by michael blunck »

Born Acorn wrote:Although I've never seen brown ballast myself. :p
Not? Well, only fresh laid ballast (thanks, Dave) isn´t "brown", but it "ages" very quickly, its brown colour simply being rust. A couple of days ago I bought a picture book about swiss railways and those tracks are even more brown as TTD´s. :P

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Post by minime »

Simo wrote:I'm trying to get some new bridges of some sort. The originals look so out of place. But without the TTRS the city looks bad, and without the CSRailS the tracks look bad! I can't win!!!
Try putting

Code: Select all

newgrf/NEWBRIDGESW.GRF
after

Code: Select all

newgrf/RAIL-CS-WIN.GRF
You will lose the rails on bridges, but at least there won't be any glitches. The set was made with the assumption that any custom bridges would come after the infrastructure GRFs and would either provide the correct rails or have an option to not modify rail bridges.

In next version I will attempt to make the set more resilient to this.
michael blunck wrote:Don´t you notice that ugly Moiré pattern which is still there?
Yup, it is. :lol:

Can't make everyone happy, sorry Michael.

P.S.: I don't wanna be an ass, but isn't this a topic about GRF compatibility problem?
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Simo
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Post by Simo »

Ah ok. Well I think I'd prefer to just spend a few hours manually editing the original bridge sprites rather than lose the track graphics.

MB: Perhaps you haven't noticed, but the original track sprites make the rails look 12" wide because of the contrasting colours. Not exactly realistic enough to enjoy the gaming experience.
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Post by athanasios »

When 256 OpenTTD sprites become a reality...
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Post by DaleStan »

There are already a whole lot more than 256 OpenTTD sprites. Isn't openttd.grf alone somewhere in the vicinity of 400?
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Post by athanasios »

DaleStan open his mouth again! :lol:

I was referring to 256x127 pixel tiles. If you didn't catch the meaning I am sorry, if you did: please don't pull my leg! :lol:
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