The link to what?iranair777 wrote:can somebody give me the link, cause I havn't seen it anywhere
Busstop Picture / Dev Topic
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Drive Through Bus Stop (And Drive Through Truck Stop too) graphics are part of the patch and do not require additional grf's. Just open the Bus Stop Construction tool and you will see drive through bus stops as one of the options.iranair777 wrote:to the drive through bus stopwallyweb wrote:The link to what?iranair777 wrote:can somebody give me the link, cause I haven't seen it anywhere
Which version of the patch are you using? You might need to upgrade.
If you are using OTTD instead of the patch then you should ask your question in the OTTD section as they are more qualified to respond to OTTD question.
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thanks, but which patch? ive searched the post and havnt found anythingwallyweb wrote:Drive Through Bus Stop (And Drive Through Truck Stop too) graphics are part of the patch and do not require additional grf's. Just open the Bus Stop Construction tool and you will see drive through bus stops as one of the options.iranair777 wrote:to the drive through bus stopwallyweb wrote:The link to what?
Which version of the patch are you using? You might need to upgrade.
If you are using OTTD instead of the patch then you should ask your question in the OTTD section as they are more qualified to respond to OTTD question.
Are you serious? The patch that you use to play the game of course. The patch that is available here.iranair777 wrote:thanks, but which patch? ive searched the post and havnt found anythingwallyweb wrote:Drive Through Bus Stop (And Drive Through Truck Stop too) graphics are part of the patch and do not require additional grf's. Just open the Bus Stop Construction tool and you will see drive through bus stops as one of the options.iranair777 wrote: to the drive through bus stop
Which version of the patch are you using? You might need to upgrade.
If you are using OTTD instead of the patch then you should ask your question in the OTTD section as they are more qualified to respond to OTTD question.
EDIT: Just in case you are not familiar with the availability of Beta versions of the patch, you will need to click on "source code" in the menu on the left where I recommend reading EVERYTHING so that you can get all the latest and greatest features available.
Last edited by wallyweb on 14 Apr 2007 17:11, edited 1 time in total.
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Then try your question in the OTTD section hereiranair777 wrote:yeah im using OTTD
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k thankswallyweb wrote:Then try your question in the OTTD section hereiranair777 wrote:yeah im using OTTD
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Busstop update - customizable graphics via action 5
I've played around a little with the current bus stop implementation and after getting some inspiration from Steven's trams, I've succeeded in implementing Action 5 support for road side RV stops (type 0x11).
This should be mostly compatible with the OTTD implementation. I've used the same order of sprites as can be found in roadstops.grf, however, they require somewhat modified offsets due to the way I've defined the station layouts.
I've bumped the base graphics file version and updated the file to contain the necessary basic sprites. While I was doing this, I also took the chance to fix a small problem with sprite 1027 in those files (sprite size was incorrect).
Attached is a diff of the relevant changes against trunk (r1584). Please let me know if there's anything more that needs to be do done with that, or whether it's ok to commit.
Regards,
minime
EDIT: Removed TTDPBASE[W] archive from this post, for updated version see this post.
This should be mostly compatible with the OTTD implementation. I've used the same order of sprites as can be found in roadstops.grf, however, they require somewhat modified offsets due to the way I've defined the station layouts.
I've bumped the base graphics file version and updated the file to contain the necessary basic sprites. While I was doing this, I also took the chance to fix a small problem with sprite 1027 in those files (sprite size was incorrect).
Attached is a diff of the relevant changes against trunk (r1584). Please let me know if there's anything more that needs to be do done with that, or whether it's ok to commit.
Regards,
minime
EDIT: Removed TTDPBASE[W] archive from this post, for updated version see this post.
- Attachments
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- custom_roadside_stops.diff
- Diff against r1584.
- (6.29 KiB) Downloaded 273 times
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- Screens from the game.
- roadside_stops_demo.png (26.82 KiB) Viewed 6498 times
Last edited by minime on 17 Jun 2007 16:58, edited 1 time in total.
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I believe the reason for the offsets requiring some manipulation is the way I've defined bounding boxes for the layout. The way I have them defined, they allow the graphics to span the entire length of the tile, as opposed to what I assume are tighter bounding boxes in OTTD (I haven't check the code there yet), which seem to be specifically tuned for the standard OTTD graphics. In my opinion it is better to be a little more generous when specifying the bounding box, especially considering that the real purpose of this feature is to allow customization.
I do realize that this makes the two implementations somewhat incompatible, but considering that there are many subtle differences between the requirements of the two games, I don't consider it that much of a problem for this first implementation (as long as it is accurately documented).
In my defence, I'd like to point out that a similar issue exists with OTTD's support of railroad catenary. I remember that when I was working on CSRailSet, I had to adjust the offsets by several pixels in order to achieve the same graphical result in OTTD as I got in TTDP.
I do realize that this makes the two implementations somewhat incompatible, but considering that there are many subtle differences between the requirements of the two games, I don't consider it that much of a problem for this first implementation (as long as it is accurately documented).
In my defence, I'd like to point out that a similar issue exists with OTTD's support of railroad catenary. I remember that when I was working on CSRailSet, I had to adjust the offsets by several pixels in order to achieve the same graphical result in OTTD as I got in TTDP.
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I've adjusted the offsets in OTTD as you requested and corrected the default GRF (attached). Now both games produce the same result with identical graphics and code.
P.S.: I'm posting this here, since it's directly related to the TTDP patch. If someone feels this should go somewhere else, let me know.
P.S.: I'm posting this here, since it's directly related to the TTDP patch. If someone feels this should go somewhere else, let me know.
- Attachments
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- ottd_roadside_stop_patch+grf.zip
- Diff agains OTTD r10171 and corrected roadstops.grf
- (2.99 KiB) Downloaded 229 times
Re: Busstop update - customizable graphics via action 5
Especially for single-line additions, you don't need to add "by <name>" comments. Subversion keeps track of who made what change, and svn blame/TortoiseBlame will give line-by-line listings of who changed each line most recently, and when.minime wrote:Attached is a diff of the relevant changes against trunk (r1584). Please let me know if there's anything more that needs to be do done with that, or whether it's ok to commit.
On the other hand, they won't hurt anything, and it's easier to check the source comments than to svn blame.
Other than that, it looks fine; I trust that it actually does what it is supposed to do.
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Re: Busstop update - customizable graphics via action 5
I'll try to cut down on that in the future. Part of the reason I was so thorough was to make navigating the code while I was working on it a bit easier. I suppose I could even clean it up a bit before I commit it.DaleStan wrote:On the other hand, they won't hurt anything, and it's easier to check the source comments than to svn blame.
OK, I'll commit it in that case. Thanks.DaleStan wrote:Other than that, it looks fine...
The one relevant to r1584 - i.e. the one modified by Lakie on 15/6/2007 for r1583.m3henry wrote:Now which ttdpbase grf did you change, there are new ones churned out recently

Last edited by minime on 17 Jun 2007 13:05, edited 1 time in total.
Modified by Pikka? Pikka hasn't modified ttdpbase in quite some time, are you sure you don't mean modified by me?
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Last edited by Lakie on 17 Jun 2007 13:06, edited 1 time in total.
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Corrected version of ttdpbase[w].grf - accidentally, I've uploaded files that did not have the version number increased to 4.
Thanks to TrueSatan for letting me know about this.
minime
Thanks to TrueSatan for letting me know about this.
minime
- Attachments
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- ttdpbase_v4-corrected.zip
- Corrected V4 base files
- (190.13 KiB) Downloaded 637 times
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