Hey, you have finished your map

Until someone makes a grf as new industry* (tourists) for instance, you can make them as normal hills and place some signs on it, if you likethebrightside wrote:As soon as you know how to add those tell me.
Heeey! That's an idea! Maybe I'll just go an do that... then again... where are those things anyway.Until someone makes a grf as new industry* (tourists) for instance, you can make them as normal hills and place some signs on it, if you like
* - I know that OTTD doesn't support new industries yet, but its in development afaik, so it will someday...
GoogleEarth, an Atlas or Wikipedia could give you the answer, I thinkthebrightside wrote: Heeey! That's an idea! Maybe I'll just go an do that... then again... where are those things anyway.
It seems you have accidently forget to upload the scenarioZxBiohazardZx wrote:i just created a nice scenario that will force you to use ships to get your goods to the factories, in start you will find it hard to make money since you can NEVER rail all the way from the extreme high productive raw-materials to the factories, i suggest some passenger-lines to start and a small hidden forest+sawmill for little income
map=> long, thin...
imo very hard map, very cool to play if you have the NEWGFX: harbor+goods stations, industrial stations
try to work your way through, see word-file for the images, or just play the map to check it out ...
Thanks, I'll add sometime soon, but I'm quite busy with other things at the moment (mainly the Cindini map), so it'll take a while until its added as the other maps that are in the queueZxBiohazardZx wrote: EDIT: forgot the scn stuff, and yes its wiki-usable, im still editing it but here is first edition of it:P
Why not? Even the majority will prefer vanilla maps it shouldn't be a problem, just make an appropriate note and a link where to download the grf so also new users shouldn't have problemsKiller 11 wrote:If a map uses TTRS V3 and absolutely has to be loaded up with it i guess i can't post it here right?
Well one solution is to use the giant screenshot feature, but it failed (for me) when the map size exceeds 512x512. So what I do to get an overview of bigger maps is to maximize the minimap and then make a bunch of screenshots until I covered all parts of the map.Gondrong wrote: Is there any way to see the whole map I'm creating?
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