2.6 nightly/alpha discussion

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squishycube
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Post by squishycube »

I assumed it wouldn't, there wasn't a train coming there any time soon so I didn't test it.
I recreated the situation, it doesn't work in the other spot m3henry pointed out either. Save is attached.
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newgrfw.cfg
(501 Bytes) Downloaded 134 times
ttdpatch.cfg
(6.03 KiB) Downloaded 140 times
TRP01.SV1
(449.54 KiB) Downloaded 133 times
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Rob
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Post by Rob »

JGR wrote:Rob: Thanks for pointing out this bug.
I am adding some code, and waiting for it to (finally) finish compiling for testing.
I'll probably commit a fix for this soon.

JGR

EDIT:
Fixed & Commited r1454.
This stil isn't working for me though.
I still get the same unreserved/double reserved track at that same location. :?:

Building it with only one tunnelentrance cross tracked, seems to work though, which also didn't work before.
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SCR5.png
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SCR5.png
SCR5.png (100.75 KiB) Viewed 3462 times
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Post by JGR »

Squishycube & M3henry:
This should be fixed in the next nightly, I forgot about different track types when testing.

Rob:
I will investigate, it appears though from the screenshot that the initial reservation of the diagonal track was faulty, as the track coming off the enhanced tunnel is not darkened, it may have tried to reserve the track coming out of the tunnel...

JGR
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Post by Rob »

I don't really know, but I now made the following setup, and the trackreservation just sometimes work completely through till the end and other times is just only reserves it up to the mid of the tunnel. There doesn't seem to be a rule as to when is does or doesn't do it correctly. or at least I haven't noticed it.
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SCR6.png
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SCR5.png
SCR5.png (93.62 KiB) Viewed 3449 times
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Post by JGR »

The track reseration only worked correctly when routing through the tunnel exit would not give a better route.
However this should be fixed in the next nightly.

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Post by Rob »

JGR wrote:The track reseration only worked correctly when routing through the tunnel exit would not give a better route.
However this should be fixed in the next nightly.

JGR
Yes that most definbately is the cause of it, looking at my trains orders and the shortest route available.
Sad to say it still isn't fixed though.
In the next picture you see that the train reserved a path up to the tunnel exit, and coming there it couldn't actually take that route of course so it took the next best route in stead.

[edit] building only half a closed-in tunnel of course always works. :D [/edit]
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It's hard to see here, but the tracks up to the tunnel exit are reserved, the rest of the route isn't.
It's hard to see here, but the tracks up to the tunnel exit are reserved, the rest of the route isn't.
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SCR1.png
SCR1.png (97.67 KiB) Viewed 3353 times
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Post by JGR »

What version did you use to test that Rob?
The fix was committed at r1463, which hasn't been compiled on the nightly site yet...
Either you've compiled you're own version (like I do), or you'll have to test it again, tomorrow.

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Rob
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Post by Rob »

I used the latest available nightly, so I guess we'll see what tomorrow brings. 8)

With your patch I was able to streamline the next crossing from this somewhat bad design into this nice and streamlined design instead. :D

And tomorrow is here now and all is working fine. :lol:

And now back to work adjusting my entire network for even more efficiency. :shock:
Attachments
SCR1.png
SCR1.png (366.48 KiB) Viewed 3324 times
SCR2.png
SCR2.png (230.09 KiB) Viewed 3324 times
SCR1.png
SCR1.png (88.38 KiB) Viewed 3277 times
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Post by Rob »

Since the latest nightly I use, r1473, the cheat "cht:renew" is not costing me anymore money. It used to be around some 20.000.000 euros each year.

I still use the same game/configs as posted a few posts up.
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Post by DaleStan »

Um...
Well, the bookkeeping that was *supposed* to get called on game load doesn't. The immediate fix is to buy or sell a share in any company.

(If it's any consolation, renew isn't actually doing anything -- you're not getting everything renewed for free.)
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Rob
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Post by Rob »

Ooh, indeed it does. :D

Downside of this is that I now have to pay for renewing again. :twisted:
Dalestan wrote:(If it's any consolation, renew isn't actually doing anything -- you're not getting everything renewed for free.)
No wonder it was so expensive this time. :P
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squishycube
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Post by squishycube »

Getting CTD's again. Using 1473. It usually crashes within the minute. I don't get any crashlogs. Here's my files:
Attachments
ttdpatch.cfg
(6.33 KiB) Downloaded 91 times
newgrfw.cfg
(501 Bytes) Downloaded 104 times
TRP00.SV1
(438.12 KiB) Downloaded 111 times
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Post by DaleStan »

And my sig contains nothing interesting?
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Post by Rob »

I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
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PikkaBird
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Post by PikkaBird »

Hi folks,

Somewhere between r1397 and r1406 (1405 is favourite), the "tt" of vehicle var 43 stopped working. I use this byte test in the UKRS to stop the running sounds playing for AI trains, but now it always returns 0 (apparently).

Code: Select all

 437 * 14	 02 00 07 81 43 10 FF 01 17 00 00 00 11 00
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m3henry
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Post by m3henry »

Rob wrote:I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
thats been there all along, I didnt do anything because I never use the double slopes bit, unless it was extended...
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Post by eis_os »

Rob wrote:I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
Steepslopes are created with normal TTD sprites (stacked together) and is a hack by me and always had these errors...

The whole buildonslopes code needs a rewrite to support them properly someday. (includeing roads, the z correction isn't perfect on them aswell)
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Post by DaleStan »

PikkaBird wrote:Somewhere between r1397 and r1406 (1405 is favourite), the "tt" of vehicle var 43 stopped working.
This should be fixed in 1479.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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squishycube
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Post by squishycube »

Well, after taking Dalestan's rather cryptic advice, I came up with this:
Olly Screenie

I have no clue what it means, but I just downloaded the latest nighty (1486). This crash has been occuring for a few nightlies now, in the same game is in my previous post (save, patch cfg and newgrf are there)
I heard the stories that they tell of how they labored for this company which sold it's soul to hell

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DaleStan
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Post by DaleStan »

At a guess, a helicopter has somehow lost its rotor.

Have you enabled, disabled, or updated any grfs lately?

If you can figure out which is the offending chopper (assuming I'm correct), cht:deleteveh it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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