2.6 nightly/alpha discussion
Moderator: TTDPatch Moderators
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- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
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I assumed it wouldn't, there wasn't a train coming there any time soon so I didn't test it.
I recreated the situation, it doesn't work in the other spot m3henry pointed out either. Save is attached.
I recreated the situation, it doesn't work in the other spot m3henry pointed out either. Save is attached.
- Attachments
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- newgrfw.cfg
- (501 Bytes) Downloaded 134 times
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- ttdpatch.cfg
- (6.03 KiB) Downloaded 140 times
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- TRP01.SV1
- (449.54 KiB) Downloaded 133 times
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
This stil isn't working for me though.JGR wrote:Rob: Thanks for pointing out this bug.
I am adding some code, and waiting for it to (finally) finish compiling for testing.
I'll probably commit a fix for this soon.
JGR
EDIT:
Fixed & Commited r1454.
I still get the same unreserved/double reserved track at that same location.

Building it with only one tunnelentrance cross tracked, seems to work though, which also didn't work before.
- Attachments
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- SCR5.png (117.46 KiB) Viewed 3458 times
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- SCR5.png (100.75 KiB) Viewed 3454 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Squishycube & M3henry:
This should be fixed in the next nightly, I forgot about different track types when testing.
Rob:
I will investigate, it appears though from the screenshot that the initial reservation of the diagonal track was faulty, as the track coming off the enhanced tunnel is not darkened, it may have tried to reserve the track coming out of the tunnel...
JGR
This should be fixed in the next nightly, I forgot about different track types when testing.
Rob:
I will investigate, it appears though from the screenshot that the initial reservation of the diagonal track was faulty, as the track coming off the enhanced tunnel is not darkened, it may have tried to reserve the track coming out of the tunnel...
JGR
I don't really know, but I now made the following setup, and the trackreservation just sometimes work completely through till the end and other times is just only reserves it up to the mid of the tunnel. There doesn't seem to be a rule as to when is does or doesn't do it correctly. or at least I haven't noticed it.
- Attachments
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- SCR6.png (127.37 KiB) Viewed 3441 times
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- SCR5.png (93.62 KiB) Viewed 3441 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Yes that most definbately is the cause of it, looking at my trains orders and the shortest route available.JGR wrote:The track reseration only worked correctly when routing through the tunnel exit would not give a better route.
However this should be fixed in the next nightly.
JGR
Sad to say it still isn't fixed though.
In the next picture you see that the train reserved a path up to the tunnel exit, and coming there it couldn't actually take that route of course so it took the next best route in stead.
[edit] building only half a closed-in tunnel of course always works.

- Attachments
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- It's hard to see here, but the tracks up to the tunnel exit are reserved, the rest of the route isn't.
- SCR5.png (55.47 KiB) Viewed 3352 times
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- SCR1.png (97.67 KiB) Viewed 3345 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
I used the latest available nightly, so I guess we'll see what tomorrow brings. 
With your patch I was able to streamline the next crossing from this somewhat bad design into this nice and streamlined design instead.
And tomorrow is here now and all is working fine.
And now back to work adjusting my entire network for even more efficiency.

With your patch I was able to streamline the next crossing from this somewhat bad design into this nice and streamlined design instead.

And tomorrow is here now and all is working fine.

And now back to work adjusting my entire network for even more efficiency.

- Attachments
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- SCR1.png (366.48 KiB) Viewed 3316 times
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- SCR2.png (230.09 KiB) Viewed 3316 times
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- SCR1.png (88.38 KiB) Viewed 3269 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Since the latest nightly I use, r1473, the cheat "cht:renew" is not costing me anymore money. It used to be around some 20.000.000 euros each year.
I still use the same game/configs as posted a few posts up.
I still use the same game/configs as posted a few posts up.
- Attachments
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- SCR2.png (9.32 KiB) Viewed 3203 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Um...
Well, the bookkeeping that was *supposed* to get called on game load doesn't. The immediate fix is to buy or sell a share in any company.
(If it's any consolation, renew isn't actually doing anything -- you're not getting everything renewed for free.)
Well, the bookkeeping that was *supposed* to get called on game load doesn't. The immediate fix is to buy or sell a share in any company.
(If it's any consolation, renew isn't actually doing anything -- you're not getting everything renewed for free.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Ooh, indeed it does.
Downside of this is that I now have to pay for renewing again.


Downside of this is that I now have to pay for renewing again.

No wonder it was so expensive this time.Dalestan wrote:(If it's any consolation, renew isn't actually doing anything -- you're not getting everything renewed for free.)

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
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- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
Getting CTD's again. Using 1473. It usually crashes within the minute. I don't get any crashlogs. Here's my files:
- Attachments
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- ttdpatch.cfg
- (6.33 KiB) Downloaded 90 times
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- newgrfw.cfg
- (501 Bytes) Downloaded 104 times
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- TRP00.SV1
- (438.12 KiB) Downloaded 110 times
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
And my sig contains nothing interesting?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
- Attachments
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- SCR2.png (120.76 KiB) Viewed 3028 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Hi folks,
Somewhere between r1397 and r1406 (1405 is favourite), the "tt" of vehicle var 43 stopped working. I use this byte test in the UKRS to stop the running sounds playing for AI trains, but now it always returns 0 (apparently).
Somewhere between r1397 and r1406 (1405 is favourite), the "tt" of vehicle var 43 stopped working. I use this byte test in the UKRS to stop the running sounds playing for AI trains, but now it always returns 0 (apparently).
Code: Select all
437 * 14 02 00 07 81 43 10 FF 01 17 00 00 00 11 00
thats been there all along, I didnt do anything because I never use the double slopes bit, unless it was extended...Rob wrote:I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
The occasional look back at your past can teach you a great many things...
Steepslopes are created with normal TTD sprites (stacked together) and is a hack by me and always had these errors...Rob wrote:I just noticed that the build on slopes feature for the steep slopes has a little graphical glitch, just like the normal slopes used to have.
The whole buildonslopes code needs a rewrite to support them properly someday. (includeing roads, the z correction isn't perfect on them aswell)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


This should be fixed in 1479.PikkaBird wrote:Somewhere between r1397 and r1406 (1405 is favourite), the "tt" of vehicle var 43 stopped working.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
-
- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
Well, after taking Dalestan's rather cryptic advice, I came up with this:
Olly Screenie
I have no clue what it means, but I just downloaded the latest nighty (1486). This crash has been occuring for a few nightlies now, in the same game is in my previous post (save, patch cfg and newgrf are there)
Olly Screenie
I have no clue what it means, but I just downloaded the latest nighty (1486). This crash has been occuring for a few nightlies now, in the same game is in my previous post (save, patch cfg and newgrf are there)
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
At a guess, a helicopter has somehow lost its rotor.
Have you enabled, disabled, or updated any grfs lately?
If you can figure out which is the offending chopper (assuming I'm correct), cht:deleteveh it.
Have you enabled, disabled, or updated any grfs lately?
If you can figure out which is the offending chopper (assuming I'm correct), cht:deleteveh it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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