[UNIV] ISR - Industrial Stations Renewal
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- Sanchimaru
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m3henry: did you? well thanks
anyways, they were too simple, and wouldn't be noticeable enough in certain tiles, so I decided BornAcorn's woult fit better.
Talk about Born Acorn: here is a new set of sprites. Most of them are from Born Acorn's freight stations, but I used elements from the industrial set and the harbor/container set too.

Talk about Born Acorn: here is a new set of sprites. Most of them are from Born Acorn's freight stations, but I used elements from the industrial set and the harbor/container set too.
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- newfacilities.png (25.78 KiB) Viewed 3754 times
Oh my, I love the sheds on the fourth row down, excellent!
I should send you over some sprites I was kicking around for my set of goods stations I was drawing, see what you can do with them
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I should send you over some sprites I was kicking around for my set of goods stations I was drawing, see what you can do with them

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- Sanchimaru
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the big thing about yard/siding area, is that the nessecerity for intricate and strong buffers are low, as generally the speeds are kept very low and costs spent on them are also low.
but to me the buffers alo blend in the most with TTD.
nice facilities, though will the crane on row 7 be able to span many tracks?
but to me the buffers alo blend in the most with TTD.
nice facilities, though will the crane on row 7 be able to span many tracks?
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- athanasios
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Hope new grf won't take long, they are so nice.
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- Sanchimaru
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Thanks everybody!!
I have to admit that I am already wanting to see the sprites in-game (also because there might be parts to be corrected)
I'll talk to the coders, meanwhile here are 2 more parts: the wood platforms (thanks Born Acorn!) and a new building for the facilities section.
I have to admit that I am already wanting to see the sprites in-game (also because there might be parts to be corrected)
I'll talk to the coders, meanwhile here are 2 more parts: the wood platforms (thanks Born Acorn!) and a new building for the facilities section.
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- newwood.png (5.92 KiB) Viewed 9944 times
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- newfacilities.png (26.83 KiB) Viewed 3348 times
I wouldn't go that far, but I'd certainly say your graphical ability is certainly starting to reach the level of MB's stations. This stuff is looking really nice Sanchi 

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- Sanchimaru
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We'll see. It may be pretty, but, if it isn't user friendly it isn't really any good. Your previous station set was marvellous. These seem to be getting very good. If you can keep the good consistency in the coding, and make sure they are easy to use, you'll have one awesome set.
That, is, all.
That, is, all.

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- athanasios
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May I suggest you darken the bright brown of the logs, as it seems to make big contrast (cartoonist)?

... classic english styleDave Worley wrote:I wouldn't go that far, but I'd certainly say your graphical ability is certainly starting to reach the level of MB's stations...

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- Sanchimaru
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Re: Industrial Stations Renewal
I'm going to be a little bit busy this summer... Indeed, I have been away more than I would...
Anyhow, here is an small update for the set: the new livestock tiles, they come with:
- pig yard
- cattle platforms
- cattle sheds
- milk tanks
I will try to keep updating this, but I can't be as often here as I used to
Anyhow, here is an small update for the set: the new livestock tiles, they come with:
- pig yard
- cattle platforms
- cattle sheds
- milk tanks
I will try to keep updating this, but I can't be as often here as I used to
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- newlivestock.png (26.32 KiB) Viewed 3334 times
Re: Industrial Stations Renewal
Nice stuff!
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- Sanchimaru
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Re: Industrial Stations Renewal
Thanks!
more updates! sorry, no new sprites at the moment... but I'm willing to draw more! as soon as I have some relief from work, I'll go ahead, there are still more to come!
more updates! sorry, no new sprites at the moment... but I'm willing to draw more! as soon as I have some relief from work, I'll go ahead, there are still more to come!

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- newharbor2.png
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- newfacilities.png (27.96 KiB) Viewed 3302 times
Re: Industrial Stations Renewal
I sure hope that your coders are putting this stuff together as you go along. If not, they'll have their work cut out for them when you're done.Sanchimaru wrote:... I'm willing to draw more! as soon as I have some relief from work, I'll go ahead, there are still more to come!

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- Sanchimaru
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Re: Industrial Stations Renewal
Indeed, I'd like so much to see some of the already done parts working...
but coders are rare in the TTDPatch world; and we are left to wait until some decides to come in and lend a hand. Aegir and Death were the ones that have been collaborating with the Spain and Japan sets lately, but now they both are quite busy too, so we can't count on a schedule.
The worst part of it is not only that people can't use the sprites (which is bad too) but that the progress is slowed, since I can't see the sprites running in the actual game, and realizing what else could be added, or needs fixing.
Actually, the same happened with the old Harbor/container station: the sprites were hanging there for a while; and then, one day Oracle suddenly stepped forward, coded it, and zap! it was done. However, the new shipyard and deck never made it to the game, since no one coded it anymore since, and Oracle was absent from the forums until recently.
The same happened with the Dutch trains set, which was finished for quite a long time, and didn't see the light in quite a long time.
So, the only thing I can do is leave the sprites here, keep them updated, and wait until someone of the coders has spare time and is wanting to take the job (job which is far from easy)
Anyways, here are the basic platforms, with ramps and buffers.
By the way, lifeblood: if you are still wanting to join in, you can start adding snow to the currently finished sprites
but coders are rare in the TTDPatch world; and we are left to wait until some decides to come in and lend a hand. Aegir and Death were the ones that have been collaborating with the Spain and Japan sets lately, but now they both are quite busy too, so we can't count on a schedule.
The worst part of it is not only that people can't use the sprites (which is bad too) but that the progress is slowed, since I can't see the sprites running in the actual game, and realizing what else could be added, or needs fixing.
Actually, the same happened with the old Harbor/container station: the sprites were hanging there for a while; and then, one day Oracle suddenly stepped forward, coded it, and zap! it was done. However, the new shipyard and deck never made it to the game, since no one coded it anymore since, and Oracle was absent from the forums until recently.
The same happened with the Dutch trains set, which was finished for quite a long time, and didn't see the light in quite a long time.
So, the only thing I can do is leave the sprites here, keep them updated, and wait until someone of the coders has spare time and is wanting to take the job (job which is far from easy)
Anyways, here are the basic platforms, with ramps and buffers.
By the way, lifeblood: if you are still wanting to join in, you can start adding snow to the currently finished sprites

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- newplatforms.png (4.41 KiB) Viewed 8545 times
- athanasios
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Re: Industrial Stations Renewal

I searched with google, but in vain. Latest issues are not in homepage of newspaper. I found another photo from another newspaper but quality is very bad.
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