looks like texture is projected from the top, did u change to cubic projection?ZxBiohazardZx wrote:blender f*** up my brick wall texture....
New Graphics - Blender ".blend" thread (Works In Progress)
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- Ben_Robbins_
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Quite a nice start, the windows are nicely done, and the electric door looks nice, although I wonder how long they’ve been around. The shadowing inside is very heavy, I wonder if the max LS is up to date with the blend one. It's hard to tell without making a replica model and textures in blender.
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or just a bar handle that would be used to lift the door.
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there are 2 texturesAracirion wrote:looks like texture is projected from the top, did u change to cubic projection?ZxBiohazardZx wrote:blender f*** up my brick wall texture....
1) roof texture (on the roof tiles only)
2) brick texture (it got f*** up first time, i rotated 90 degrees and it looked a little better but i just cant get it look like wacki's road depot:S
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here is an img of the texture on a cube, in materials tab, ill upload my settings after it
EDIT: settings added....
EDIT2: its on extended now, but any other setting (checkers, clip, clipcube, repeat) will give the same problem
HELP!?
EDIT: settings added....
EDIT2: its on extended now, but any other setting (checkers, clip, clipcube, repeat) will give the same problem
HELP!?
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- athanasios
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Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!
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this is the standard bricks with standard lightning setup, i really have NO clue on how to get them darker, and imo it looks good, they are RED-BRICKS so dont whine about them being red;)StRaVeN wrote:too pink... It should be much darker
btw on the render the wall and windows are messing up, i just improved that but wont upload a new one, first i need comments;P
- Ben_Robbins_
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ZxBiohazardZx: In the materials section alter the "Ref" which is under "shaders". "Amb" and "Ref" need to stay the same value, according to this: http://wiki.openttd.com/index.php/32bit ... #Materials
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i somewhere read by alltaken that that was not always needed, but i will do it:)Ben_Robbins_ wrote:ZxBiohazardZx: In the materials section alter the "Ref" which is under "shaders". "Amb" and "Ref" need to stay the same value, according to this: http://wiki.openttd.com/index.php/32bit ... #Materials
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athanasios wrote:Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!
what roof do you mean, my roof is black.....
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ok im trying to do the windows little better, hope i succeeded, for the colors=> im not messing with my texture:P
todo:
1) ground added (need the official 1 tile plz (so i can scale the depot with that standard tile
2) need train parts (preferably form the makers, im looking for the wheel-carriage (BOGEY?) part (again preferrably @ scale with the creators model
3) need some feedback on more stuff inside-> wacki can you send me that tool-box-holding-thingy
todo:
1) ground added (need the official 1 tile plz (so i can scale the depot with that standard tile
2) need train parts (preferably form the makers, im looking for the wheel-carriage (BOGEY?) part (again preferrably @ scale with the creators model
3) need some feedback on more stuff inside-> wacki can you send me that tool-box-holding-thingy
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