New Graphics - Blender ".blend" thread (Works In Progress)

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Aracirion
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Post by Aracirion »

ZxBiohazardZx wrote:blender f*** up my brick wall texture....
looks like texture is projected from the top, did u change to cubic projection?
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Wacki
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Post by Wacki »

I try to make road depot. I know, that is not similar with original depot. It is uncomplete.
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Post by Ben_Robbins_ »

Quite a nice start, the windows are nicely done, and the electric door looks nice, although I wonder how long they’ve been around. The shadowing inside is very heavy, I wonder if the max LS is up to date with the blend one. It's hard to tell without making a replica model and textures in blender.
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Post by Born Acorn »

They don't need to be electric, in the days of lore they had cranks and chains. :p
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Post by WWTBAM »

or just a bar handle that would be used to lift the door.
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Post by ZxBiohazardZx »

Aracirion wrote:
ZxBiohazardZx wrote:blender f*** up my brick wall texture....
looks like texture is projected from the top, did u change to cubic projection?
there are 2 textures

1) roof texture (on the roof tiles only)

2) brick texture (it got f*** up first time, i rotated 90 degrees and it looked a little better but i just cant get it look like wacki's road depot:S
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Post by ZxBiohazardZx »

here is an img of the texture on a cube, in materials tab, ill upload my settings after it

EDIT: settings added....

EDIT2: its on extended now, but any other setting (checkers, clip, clipcube, repeat) will give the same problem


HELP!?
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fucked up.PNG
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ZxBiohazardZx
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Post by ZxBiohazardZx »

hehe never mind i found the button at last, after a search:)

upload of the new render:

comments plz:)
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Aracirion
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Post by Aracirion »

ZxBiohazardZx wrote:hehe never mind i found the button at last, after a search:)
looks good
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Post by StRaVeN »

too pink... It should be much darker
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Post by athanasios »

Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
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Post by imaginner »

some dirt on the walls, maybe?
Code needs love, like everything else.
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Post by ZxBiohazardZx »

StRaVeN wrote:too pink... It should be much darker
this is the standard bricks with standard lightning setup, i really have NO clue on how to get them darker, and imo it looks good, they are RED-BRICKS so dont whine about them being red;)

btw on the render the wall and windows are messing up, i just improved that but wont upload a new one, first i need comments;P
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Post by Ben_Robbins_ »

ZxBiohazardZx: In the materials section alter the "Ref" which is under "shaders". "Amb" and "Ref" need to stay the same value, according to this: http://wiki.openttd.com/index.php/32bit ... #Materials
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Post by DeletedUser21 »

Wow! Late reply from me but your works still amaze me Wacky! :D
I hope to see the full collection soon on the OTTD wiki. :D
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Post by ZxBiohazardZx »

Ben_Robbins_ wrote:ZxBiohazardZx: In the materials section alter the "Ref" which is under "shaders". "Amb" and "Ref" need to stay the same value, according to this: http://wiki.openttd.com/index.php/32bit ... #Materials
i somewhere read by alltaken that that was not always needed, but i will do it:)
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Post by Wacki »

Update.

It is still without grass and asphlalt texture and light setup, because it is still in develepoment stage! :wink: :(
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depo2.png
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depo1.png
depo1.png (184.68 KiB) Viewed 3036 times
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Post by ZxBiohazardZx »

athanasios wrote:Wacki:
Depot: Try readjusting position of windows or put pipe in back. Front has pipe and back has big part of empty wall. Or you could put an object front of wall, e.g. a barrel, boxes. I suppose roof not finished yet. Looks too much red, no texture.
Hyperdart: I like it as it is. Don't change it. Great!

what roof do you mean, my roof is black.....
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Post by ZxBiohazardZx »

ok im trying to do the windows little better, hope i succeeded, for the colors=> im not messing with my texture:P

todo:
1) ground added (need the official 1 tile plz (so i can scale the depot with that standard tile

2) need train parts (preferably form the makers, im looking for the wheel-carriage (BOGEY?) part (again preferrably @ scale with the creators model

3) need some feedback on more stuff inside-> wacki can you send me that tool-box-holding-thingy
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traindepot-3.png
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Post by ZxBiohazardZx »

the 4-way checkout....

i want to put some bogey stuff next to the entrance inside, maybe some spare bogey-without-wheel on the back, maybe small door on the back......


comments plz
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train-renders.png
train-renders.png (112.17 KiB) Viewed 2881 times
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