[TTDP] Comments on UKRS Guide

Talk about the sequel to the original TT, Transport Tycoon Deluxe.
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Raichase
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Post by Raichase »

Raichase wrote:Figured I may as well get off my backside and make a UKRS network guide. Please don't post in this thread, I'm going to do that ;).
Split this reply off, because, I am pleased to see positive feedback :)).

Shower me with praise, all of ye!
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Post by Bad Hair Day »

*Showers Rai with praise.*
My OpenTTD screenshot thread.

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Post by Dave »

*Doesn't shower Rai*

... At all.

It's just... wrong. A man in his 20s can shower himself! Surely!
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Post by Two5Kid »

What's that in the pic of Havant? Looks like the icon from AIM Messenger and its not transparent either. Is that your statue? Looks waaay cooler than the one I have on OTTD. 8)
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Post by lobster »

2-10-0 wrote:*Showers Rai with praise.*
i have mixed feelings and odd visions when reading this. :roll:

but ofcourse, ontopic, t'is always a good idea. so far Rai's guides were more than enjoyable.
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Post by Raichase »

Two5Kid wrote:What's that in the pic of Havant? Looks like the icon from AIM Messenger and its not transparent either. Is that your statue? Looks waaay cooler than the one I have on OTTD. 8)
Do you mean the little walking man? Thats a symbol used with transperant buildings in TTRSv3 to show somewhere that accepts tourists.
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Post by Two5Kid »

The things I miss by playing with OTTD, no TTRSv3, no added industries..etc
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Post by Raichase »

Two5Kid wrote:The things I miss by playing with OTTD, no TTRSv3, no added industries..etc
Yeah, but you gain larger maps, funky station load settings, etc.

Certainly advantages to both sides of the coin :)).
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Post by Pookey »

Excellent story Rai, your brilliant at these screenshot/network guide things. And your right about the pic warning...it's about 5 mb according to my download graph.
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Post by Raichase »

Pookey wrote:Excellent story Rai, your brilliant at these screenshot/network guide things. And your right about the pic warning...it's about 5 mb according to my download graph.
Hehe, oops. :oops:

Only going to get worse, until I have time to split the posts up to try and spread the sucker out - thats why I don't want people posting in the thread :)).
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Post by Ameecher »

Raichase, could you tell me how you got pb_build.grf to affect the build price of your trains. I have difficulty settings set so that cost of construction is High and Running costs are low yet the cost of vehicles remain the same throughout the game. Is there a switch I need to activate in ttdpatch.cfg?

Thanks very much :D
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Post by CMircea »

pb_build changes the cost of infrastructure. The cost of trains is controlled by UKRS.
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Post by Ameecher »

Ok then... how do I set UKRS up so that costs rise as the game goes on? I have inflation set to 4%.
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Post by DaleStan »

Did you set "noinflation on"?
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Post by Ameecher »

DaleStan wrote:Did you set "noinflation on"?
Ah that would be the problem, turned it off now, thanks very much DaleStan.
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