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 Post subject: [media] Aircraft for TE
PostPosted: Sun Mar 11, 2007 1:38 pm 
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edit by uzurpator
This topic is for the work on aircrraft and asociated content of Transport Empire.

Current theme - a range of interesting planes.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.

--

by arathorn

This is the central topic for the Transport Empire Planeset.
The goal of this set is to make a range of interesting aircraft available in Transport Empire.
To spare us a lot of time discussing which planes to include, we'll roughly follow the list of aircraft available in the Planeset for TTD.

I'm not good at texturing, so for now I won't attempt to make textures. I'll attach aircraft models I've made in Blender to posts in this topic, so feel free to download them and make textures for it. I prefer to use company colours for the planes instead of real-life liveries to maintain a consistent look across the vehicles in your company. I think having two company colours (one primary and one secondary) like in OpenTTD would look best.

EDIT: I've added the tracking table to this post.


Attachments:
Planes for Transport Empire tracking table.pdf [15.53 KiB]
Downloaded 728 times


Last edited by Arathorn on Thu Mar 22, 2007 12:03 am, edited 2 times in total.
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PostPosted: Sun Mar 11, 2007 2:41 pm 
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if you're doing company colors, all you need is plain coloured textures, right?

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PostPosted: Sun Mar 11, 2007 2:57 pm 
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Yes, with details like windows and doors off course.


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PostPosted: Sun Mar 11, 2007 3:17 pm 
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So, what if I'd make tiny parts of texture, which can be combined to any texture you want?

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PostPosted: Wed Mar 21, 2007 8:05 pm 
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I'm sorry for the late answer Purno, I had to think about it a bit and then forgot. The answer is yes, I can paste together tiny bits of texture, so if you make a door or a window for example I can use it.

I've finished my first plane model. It's ready for animating and texturing, but those bits will be done last. My plan is to model all planes first, if more's known about the animations and colours used for company colours I'll do the rest.


Attachments:
Fokker F27 Friendship.7z [2.51 MiB]
Downloaded 340 times
Fokker F27 Friendship render.png [388.8 KiB]
Downloaded 411 times


Last edited by Arathorn on Thu Mar 22, 2007 12:15 am, edited 1 time in total.
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 Post subject:
PostPosted: Thu Mar 22, 2007 12:10 am 
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I also finished my Lockheed Constellation. In the archives I include images I found for making the models, to help texture artists


Attachments:
Lockheed Constellation render.png
Lockheed Constellation render.png [ 142.83 KiB | Viewed 18349 times ]
Lockheed Constellation.7z [3.59 MiB]
Downloaded 290 times
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 Post subject:
PostPosted: Thu Mar 22, 2007 1:28 am 
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What a beautiful plane! Great work!

BTw, if there are landing/take off sequences, perhaps you should consider modelling the flaps (and all the other moving thingies on these shiny fliers) appart, retrofit models is not the funniest thing to do.

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 Post subject:
PostPosted: Thu Mar 22, 2007 8:48 am 
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Arathorn wrote:
I'm sorry for the late answer Purno, I had to think about it a bit and then forgot. The answer is yes, I can paste together tiny bits of texture, so if you make a door or a window for example I can use it.


Can you place textures over each other?
And what are going to be the company colors?

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 Post subject:
PostPosted: Thu Mar 22, 2007 9:28 am 
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I've already added flaps, but you won't see them as they're in line with the wing now (and I believe I welded them together accidentally when I removed doubles, but that's easily corrected).

Overlaying textures can be done, but it's easier to work with one big texture, which can off course be created by pasting them together in any image manipulation program. My idea for company colours is using two not often used colours, and have the game engine replace those colours with the two company colours (mayor and minor) automatically. Those colours shouldn't be used anywhere else in the graphics off course, so I was thinking about two shades of pink or something like that.


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 Post subject:
PostPosted: Thu Mar 22, 2007 10:10 am 
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@company colors:

Do we only want one shade ( c.q. darkness ) of every company color, or do we want more (like TTD uses 8 shades per company color)? Perhaps it's an idea to have 255 shades per company color, so you could have, for example, have all shades derived from pink (RGB 255,0,255)?


Attachments:
TECC.PNG
TECC.PNG [ 15.69 KiB | Viewed 14829 times ]

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 Post subject:
PostPosted: Thu Mar 22, 2007 10:16 am 
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I think shading will be done by the game engine, but I'm not sure, we should ask Uzurpator about it.


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 Post subject:
PostPosted: Thu Mar 22, 2007 10:48 am 
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What I am thinking about is having two or three layers of texture.

First will be the usual texture, the second will be "colour scheme" which will be alpha-blended/mixed onto the base.

Somethink like a paining - first the base which sets how the vehicle looks like, and then a 'tatoo' etched ontop of it with company decals/colors etc.

The same tatoo can be used on all vehicles - and it should be possible to switch the tatoo without redoing the base skin.

Anyhoo - for now concentrate on making the "generic" detail - like a white base with all the small details. Ontop of that will be blended the color "scheme" and ontop of that a "company tatoo". Basicly however all vehicles should have a basic grayscale skin.

:EDIT:

Ok - clearer.
First - grayscale primer texture with details
Second - color texture with paint scheme
Third - decal texture with company logo.

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 Post subject:
PostPosted: Thu Mar 22, 2007 12:19 pm 
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Some 32x32 pix texture parts for windows and doors. Do you guys mean something like this?

(magenta (RGB 255,0,255) should be transparent)


Attachments:
work.PNG
work.PNG [ 11.83 KiB | Viewed 14812 times ]

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 Post subject:
PostPosted: Thu Mar 22, 2007 12:42 pm 
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Yes but at a higher resolution.


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 Post subject:
PostPosted: Thu Mar 22, 2007 1:46 pm 
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Higher? How much higher?

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 Post subject:
PostPosted: Thu Mar 22, 2007 2:19 pm 
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Could you make them 128x128?


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 Post subject:
PostPosted: Thu Mar 22, 2007 2:35 pm 
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That big? :shock:

How detailled do you want them? :shock:

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 Post subject:
PostPosted: Thu Mar 22, 2007 3:17 pm 
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Well to be honest I don't really know how big those textures should be. I haven't attempted to do any textures for airplanes yet, and those are a little more difficult then the ones I have experience with modelling. I'll toy around with the textures you already made first and then report back to you.
In the meantime I've completed my Airbus A330. :P


Attachments:
Airbus A330.7z [2.93 MiB]
Downloaded 292 times
Airbus A330 render.png
Airbus A330 render.png [ 172.27 KiB | Viewed 16914 times ]
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PostPosted: Sun Jan 27, 2008 9:24 pm 
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I was bored tonight, so I decided to start working on a futuristic plane. It's not even that futuristic, Boeing is even working on one together with NASA, but because airliners are so conservative, I don't expect to see them in service soon.
Some more info:
http://adg.stanford.edu/aa241/intro/futureac.html
http://en.wikipedia.org/wiki/Blended_wing_body
http://en.wikipedia.org/wiki/Boeing_X-48


Attachments:
Boeing NASA BWB.png
Boeing NASA BWB.png [ 59.49 KiB | Viewed 11684 times ]
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PostPosted: Fri Feb 01, 2008 4:50 am 
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Looks awesome! I love blended-wing aircraft!

A bit off-topic, but blended-wing aircraft, while incredibly efficient, aren't on the market for passenger planes. Why? No windows! Or at least, that's what the airlines say.

But the military is very interested :)

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