Mod question
Moderator: Locomotion Moderators
Mod question
I've been playing TT since it's original release back in the early 90's and am a dedicated stalwart to the series. Finally, after a 3 year hiatus (and the release of Locomotion) I'm back at it. I've recently stumbled onto your website and found the mods & tools; and have since rediscovered my love for the game. I thank all you guys for that.
I've searched the forums and have found similar problems but nothing quite the same.
My Question:
When selecting any vehicles in the scenerio editor, the maximum amount of vehicles that I can select is ~134. Any more and the game throws an access violation and closes to windows. Without the mods, on a clean install, all the selections are fine. I've removed, reinstalled, patched, and pulled my hair out to the point of baldness. The program itself says over 200 different types should be selectable for play. I can see all of the mod vehicles, I can use them, I just can't get over that barrier.
Has anyone else come accosss this?
As I am now pretty much out of hair to pull, I will soon be reverting to ritual animal sacrifices; three chickens and a cow are on order.
I've searched the forums and have found similar problems but nothing quite the same.
My Question:
When selecting any vehicles in the scenerio editor, the maximum amount of vehicles that I can select is ~134. Any more and the game throws an access violation and closes to windows. Without the mods, on a clean install, all the selections are fine. I've removed, reinstalled, patched, and pulled my hair out to the point of baldness. The program itself says over 200 different types should be selectable for play. I can see all of the mod vehicles, I can use them, I just can't get over that barrier.
Has anyone else come accosss this?
As I am now pretty much out of hair to pull, I will soon be reverting to ritual animal sacrifices; three chickens and a cow are on order.
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Arent you just selecting a bad vehicle? It happens sometimes.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
The funny thing is that the access violation occurs at the 134 vehicles -selected mark, in the middle of building the scenario, not when I run the scenario. The disc looks to be in good shape. I purchased it and there it sat for awhile. I have a tendancy to buy up a bunch of games and then take them with me when I deploy. And as I mentioned, it runs fine until I start putting in the mods. I'll go through each one of the mods one at a time. Maybe one of the ones is not quite right. As I've got just about every mod you guys have created, this may take a while!
- MjD
- Tycoon
- Posts: 1608
- Joined: 07 May 2005 20:37
- Location: www.amitrains.co.uk
- Contact:
Have you got the updated original stock to the Class 508 and 507 (I think). They seem to give access violation errors when I used to play with them and there is another if my memory serves me correct, but I'm not sure which one.
MD
MD
::::: WIP -- British Rail Set [BRS] for Locomotion with IA, andel, matloughe, Barry and Jonnie :::::

Researcher for the TTDP BRSet Team. Which is here.
Researcher for the TTDP BRSet Team. Which is here.
Ok, I've gone from top to bottom, then bottom to top. The culprit is narrowing to the 30-42 GP series. I need to play out my frustrations a little then I'll reattack to find exactly which one it is.
One more question; has anyone noticed that when you edit, say the flat car or hoppers, the image that it shows when filled defaults to one image. ie. anything on a flatcar looks like a lumber load instead of paper or steel. It isn't a big thing just a small annoyance.
Thanks for the help.
One more question; has anyone noticed that when you edit, say the flat car or hoppers, the image that it shows when filled defaults to one image. ie. anything on a flatcar looks like a lumber load instead of paper or steel. It isn't a big thing just a small annoyance.
Thanks for the help.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
You cant change wagons with multiload with Frontend.
It sets cargo to zero.
Use the non-graphical locotool instead.
See earlier post:
http://www.tt-forums.net/viewtopic.php? ... end#355509
It sets cargo to zero.
Use the non-graphical locotool instead.
See earlier post:
http://www.tt-forums.net/viewtopic.php? ... end#355509
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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