Sabotage of competitors?

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

Moderator: Locomotion Moderators

Post Reply
andy1314
Engineer
Engineer
Posts: 3
Joined: 22 Sep 2004 12:19

Sabotage of competitors?

Post by andy1314 »

I've just picked up the game and started playing but can't see anyway to sabotage competitors, eg blow up their trains using yours to cause a collinsion and the same to road vehicles that was possible in TTO. Is this possible or do you just have to accept that the competition will carry on and you cannot in any way stop them?
wozzar
Transport Coordinator
Transport Coordinator
Posts: 331
Joined: 27 Dec 2002 09:25

Re: Sabotage of competitors?

Post by wozzar »

andy1314 wrote:I've just picked up the game and started playing but can't see anyway to sabotage competitors, eg blow up their trains using yours to cause a collinsion and the same to road vehicles that was possible in TTO. Is this possible or do you just have to accept that the competition will carry on and you cannot in any way stop them?
You cant even buy them out anymore.
mephisto_kur
Engineer
Engineer
Posts: 5
Joined: 16 Sep 2004 14:30

Post by mephisto_kur »

Blocking them from road traffic is easy. Build a railroad across their road (which you can do it Loco but not in TT). Sit a car - use a short one so you don't have to build too much track - on that section that crosses the road. Wait until they shift the road, then move your train to block it. Normally takes a few times, but they *will* abandon that route eventually. Trains I haven't been able to stop. But airport are also easy. Every time they start clearing land, drop railroad tracks on the clearing before they can place the airport. In cities you can use a bus or truck to block tram tracks. Altho eventually your truck\bus will move out of the way on its own.
sfc9394
Engineer
Engineer
Posts: 1
Joined: 22 Sep 2004 13:03
Location: Scotland

Post by sfc9394 »

Hi, first time poster long time TT and now Loco player.

The only way I have found so far to undertake some sabotage is to block competitor’s road networks.

If they have a flat un-bridged piece of road then you can build a couple bits of rail across it and plonk a wagon on the rail so rendering the road useless. Sometimes the competitor will rebuild the section to get around the blockage, but most of the time they will just give up the route - for a while at least. Whichever option the competitor takes they will have a couple of month’s worth of losses raked up because of the blockage.

It doesn't quite work in reverse (blocking rail with road) as if you plonk a road vehicle down stopped, after a wee while it will go to a green flag and start driving back and forth on the bit of road of its own accord. Using trams might work, although I haven't tried this yet.

I have only used the technique a couple of times when I am chasing a target to be the top company and someone else is racing away and requires pegging back, but it is one small way that you can hit back at the competitors that happily cut you up when you are laying out routes!
denedes
Engineer
Engineer
Posts: 1
Joined: 24 Sep 2004 08:18

Post by denedes »

There are a couple of other things you can do...
  • Destroy natural resources around farms and forests.
    Level out slanted tiles and build railroad track on the ones that are already level. Make sure you get everything. If you make sure to destroy all the cultivated land, the production of the farm or forest will drop to 0 and your competitor will eventually cancel the route.
    After a while, the farmer who's livelihood you just destroyed might try to make new fields if there's enough free land in the vicinity... obviously you must not allow such insolence! Check back from time to time and plow through his crop with railroads and send a clear message to other farmers who might be considering employing the services of your competitors ;)
    Once your competitor bugs out, you can clear the land and start building your own transport line for when the farm eventually recovers.
  • Build as many stations around an industry as it can handle in order to get the lions share of it's goods.
    This is the ultimate way to compete for goods.
    If you build just 1 station to compete for the goods then you'll only deny your competitor of about half of the production, if your stations have similar ratings. Build 2 seperate stations and you'll get 2/3rds.... 4 stations and you'll get 4/5ths....
    There's an example attached. Note that this is not one station with 4 tracks, but rather, 4 seperate stations next to each other. You can do this by starting the stations away from each other, then expanding them into place. The NPC company eventually gave up this route.
    Note, though, that there is usually a maximum number of allowed stations around an industry, whereafter new stations will not recieve any goods at all, so there is a limit.
Although, despite these efforts I'm still having no luck running this pesky competitor out of business. :? He's just now built a railway passenger line which is turning a decent profit, even though it only carries 30 or so passengers per trip. I've covered the area in seperate tram stops but he still manages to get scrounge up enough passengers to make a profit.

Anyone have any further ideas?
Attachments
Four *seperate* stations competing with the NPC's single station.
Four *seperate* stations competing with the NPC's single station.
multistations.png (143.91 KiB) Viewed 3195 times
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7597
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

place a single rail over a road, an dplace a single cheap wagon on it. No vehicles can pass!
Image
Startrekkevster
Engineer
Engineer
Posts: 32
Joined: 02 Dec 2006 23:28

Post by Startrekkevster »

On ething i have done is build a road connecting mine & competitions road vehicles & then remove the road when comp vehicle passing over.
VOILA!!
it blows up.
User avatar
gibboloco
Transport Coordinator
Transport Coordinator
Posts: 314
Joined: 30 Nov 2006 01:10

Re:Andy 1314 Sabotage of competitors and demedes contrbution

Post by gibboloco »

Hi Guys

Demedes has made some excellent points and his recommends - aka competion and multistations have been taken on board (herinafter refered to as the "The demedes competition principia".

Attached is a screenshot expanding upon demedes competition principia. which I wish this to be declared as The demedes (gibboloco pricipia locosmentus). Rather than seperate and distinct station names, my stations will have the "same Prefixed name" with a description of the services provided by the 'platform.

So as can be seen there are 7 'Platforms' each declaring to serve a slightly differing function. There is also attached to the station area one open siding plus 2 depots, each not part of the station name but giving a service for maintaining the local trains.

That's it. The rest speaks for itself. So thanks to you both for bringing up each subject - like to think we are helping each other with our collective intuitive ideas, rather than just sending negative postings. I'ts so easy to destroy, it's so much harder to create . Keep it going lads.

Kindest Regards

gibboloco
Attachments
Station Services and Platform names.PNG
Station Services and Platform names.PNG (90.78 KiB) Viewed 10722 times
User avatar
chevyrider
Tycoon
Tycoon
Posts: 3285
Joined: 16 Sep 2004 09:52
Location: Amersfoort The Netherlands

Post by chevyrider »

It's of no use to kill competitors.
After one goes bankrupt, an other appears again.
Only hope is then , that the costs are so high on that moment, he can't do too much harm.
Better not to play with AI, to keep your scenery nice.
-
-
39 years experience with trains and still driving.
-
-
User avatar
NitrousX
Transport Coordinator
Transport Coordinator
Posts: 378
Joined: 17 Oct 2006 07:37
Location: The Netherlands

Post by NitrousX »

Well ive created my own scenarios, i only play alone or with my brother on the network, the computer players build railroads like there stupid.
strange corners and strange elevated tracks.

I like playing alone on a map, its great not having to wonder what computer controlled idiot will come next :P


Making a nice scenario is very easy ( I think ) so that should solve the problem
User avatar
gibboloco
Transport Coordinator
Transport Coordinator
Posts: 314
Joined: 30 Nov 2006 01:10

Playing solo (NO AI competion)

Post by gibboloco »

Hi there

Yep I'm almost certain that many players of this game play solo.

When I bought my children their first Trainset they loved playing with it - it was fun, it was educational, it was constructive and it was a 'toy' that helped them take full control without outside interference (All part of growing up). I ended up making them a giant Hornby 00, they had hours and hours and hours of fun. (wife and I also).

gibboloco
User avatar
gibboloco
Transport Coordinator
Transport Coordinator
Posts: 314
Joined: 30 Nov 2006 01:10

Using Buffer-stop

Post by gibboloco »

hi There NitrousX

Have you tried that buffer stop (to see it operate as I have advised). I hope you have, and if you now use it , then good for you.

If it does not work, then our DAT files must differ.

Kind regards

gibboloco
Post Reply

Return to “General Locomotion”

Who is online

Users browsing this forum: No registered users and 1 guest