FRD wrote:The map will also have slopes, with multiple steepnesses, i.e. 3,5,10,20,30,40 degrees, and so on
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The map will have very gentle slopes with pretty much any angle (DD)
Hellfire wrote:
zuu wrote:I think there should be a _limited_ varity in steepnesses. No more than ~5 diffrent degrees.
I also think that there should be fixed steps that the height of land have to follow. The steps should be 1/2 to 1/4 of the height of a car tunnel.
Hyronymus wrote:I see no issues here, this is the same right? Steep slopes however should not allow the player to build track upon. Possibly the player can build a bridge to span it or drill a tunnel through the hill which the slope belongs to.
Steve wrote:
PJay wrote:don't give values for the slopes, but for the amount of height-units a tunnel or a house needs. In TTD this would be 1, in RCT this would be 3. There should not be any max limit on the height difference for 1 cell, so we can really create cliff-like landscapes too.
So, what do we say about the range of possible slopes ? Or how many height units do you want a train/tunnel to be ? How would this translate to the number of slopes we can have that allow tracks (eg: lower than 6% or whatever was decided upon) ?