Middle Dot, Crash with OpenTTD build r6551 (Solved)
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Middle Dot, Crash with OpenTTD build r6551 (Solved)
Hi, I was testing the lastest build and when trying to do a new game sometimes (1 time every 50 newgames aprox) the game crashes. Giving the following error Message "Tried to load non-sprite #153" Probable cause: Wrong/Missing NewGRFs"
What I don't understand is that with this seed number I retried to start the game and it didn't crash. So it seems there's some random pattern.
I don't have any third party GRF's installed and I compile the trunk with MSVC2005Express. The first time I noticed was in version r6xxx
I attach in a picture the options I used when starting the new game.
I searched for info a little bit but I didn't find anything.
Anyone else with this problem it is already reported?
What I don't understand is that with this seed number I retried to start the game and it didn't crash. So it seems there's some random pattern.
I don't have any third party GRF's installed and I compile the trunk with MSVC2005Express. The first time I noticed was in version r6xxx
I attach in a picture the options I used when starting the new game.
I searched for info a little bit but I didn't find anything.
Anyone else with this problem it is already reported?
- Attachments
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- error.png (20.27 KiB) Viewed 3194 times
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- opcions.png (52.53 KiB) Viewed 3194 times
Last edited by Arnau on 01 Nov 2006 10:17, edited 1 time in total.
All settings are the ones in the picture.
I tried, printscreen, tried printscreen, and tried printscreen, until it crashed.
I've got an Athlon64 3200+ (Single core) 1Gb RAM, Windows XP (32bit) SP2, no antivirus.
I attach you my compiled openttd.exe and the terrain settings in english sorry.
I want to insist that it doesn't crash always even with this terrain.
I'll be trying to search for some pattern in order to reproduce it better.
Bye
I tried, printscreen, tried printscreen, and tried printscreen, until it crashed.
I've got an Athlon64 3200+ (Single core) 1Gb RAM, Windows XP (32bit) SP2, no antivirus.
I attach you my compiled openttd.exe and the terrain settings in english sorry.
I want to insist that it doesn't crash always even with this terrain.
I'll be trying to search for some pattern in order to reproduce it better.
Bye
- Attachments
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- openttd.rar
- (483.92 KiB) Downloaded 117 times
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- opcions2.png (45.43 KiB) Viewed 3170 times
Mmmm I think I found some important information.
The crash only happens with the Catalan interface language.
Now I'm able to reproduce the crash with this seed number and Catalan interface languange.
I suppose that there is some type of problem with the translated loading messages, but I don't know what's wrong.
The crash only happens with the Catalan interface language.
Now I'm able to reproduce the crash with this seed number and Catalan interface languange.
I suppose that there is some type of problem with the translated loading messages, but I don't know what's wrong.
Bjarni, can we please lead by example?
Code: Select all
$ grep ":.*cel" trunk/lang/catlan.txt
STR_012E_CANCEL :{BLACK}Cancel.lar
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Activar l'acceleració realista per als trens: {ORANGE}{STRING}
STR_NETWORK_TILESET :{SILVER}Grup de cel.les: {WHITE}{STRING}
STR_303B_EXCELLENT :Excelent
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel.lar la selecció de nova cara
STR_PREPARING_TILELOOP :{BLACK}Passant el bucle de cel·les
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
It was my fault because one month ago I translated this string using the bad character. Just I didn't know I couldn't use it.DaleStan wrote:Bjarni, can we please lead by example?Code: Select all
$ grep ":.*cel" trunk/lang/catlan.txt STR_012E_CANCEL :{BLACK}Cancel.lar STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Activar l'acceleració realista per als trens: {ORANGE}{STRING} STR_NETWORK_TILESET :{SILVER}Grup de cel.les: {WHITE}{STRING} STR_303B_EXCELLENT :Excelent STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel.lar la selecció de nova cara STR_PREPARING_TILELOOP :{BLACK}Passant el bucle de cel·les
Is the middle dot common use in catalan or is it just a substitute for something else which is not present in the ISO-8859-15 charset?Arnau wrote:It was a problem with in the word "Cell", in Catalan "cel·les".
If it is the former, then a glyph can easily be added for this char. It shouldn't be too hard to draw a nice looking dot in the three font sizes. There was just no need for this before.
The middle dot (present in a spanish keyboard Shift + 3 key) is common use in Catalan language. It doen't substitute anything, though everybody understand it if we use the normal dot. I didn't know that catalan was the only language here that use this character!
It would be great if it could be added but it doesn't hurry.
ISO8859-15 Table

ISO8859-15
Table 57. ISO8859-1 Code set
Symbolic Name Hex Value
...
pilcrow sign B6
middle dot B7
...
Thanks for your time.
It would be great if it could be added but it doesn't hurry.
ISO8859-15 Table
ISO8859-15
Table 57. ISO8859-1 Code set
Symbolic Name Hex Value
...
pilcrow sign B6
middle dot B7
...
Thanks for your time.
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