
Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
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Don't worry about it, now then as you requested, a new roof, yes I know at this time I have not redo done the roof in the other view, I just want people's opinions on this view first.
Oh and Henry, I give in, I have done the doors like you said. making the gap narrower is going to be hard because of the way the depots are constructed. They are built in two parts, the back wall (ie the right hand side of the entrance on the one I have drawn) is a seperate sprite so that the train sprite is laid over the top of that one giving the appearance of the train exiting the depot, I am not sure (at this point in time how to make that larger. I will work on it.
Edit: also attached the image this time...
Oh and Henry, I give in, I have done the doors like you said. making the gap narrower is going to be hard because of the way the depots are constructed. They are built in two parts, the back wall (ie the right hand side of the entrance on the one I have drawn) is a seperate sprite so that the train sprite is laid over the top of that one giving the appearance of the train exiting the depot, I am not sure (at this point in time how to make that larger. I will work on it.
Edit: also attached the image this time...
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- depots3.PNG (20.95 KiB) Viewed 5663 times
- graphics_master
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- Joined: 28 May 2006 09:54
Too bad that roof texture is barely visible, because it is awesome 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Well Purno, I am having trouble with the shading. So it remains as it is at the moment.
Anyway, Dave seems to reckon that this should be a simple sprite replacement job. However I do not want to do this, instead I want to create a .grf of this depot so that people can turn it on or off. How do I do this, I'm fairly certain the wiki doesn't explain this...
Anyway, Dave seems to reckon that this should be a simple sprite replacement job. However I do not want to do this, instead I want to create a .grf of this depot so that people can turn it on or off. How do I do this, I'm fairly certain the wiki doesn't explain this...
Sounds to me Action A will do the job, AFAICT.Ameecher wrote:Anyway, Dave seems to reckon that this should be a simple sprite replacement job. However I do not want to do this, instead I want to create a .grf of this depot so that people can turn it on or off. How do I do this, I'm fairly certain the wiki doesn't explain this...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
No... Sprite replacement still involves a .grf.Ameecher wrote:Well Purno, I am having trouble with the shading. So it remains as it is at the moment.
Anyway, Dave seems to reckon that this should be a simple sprite replacement job. However I do not want to do this, instead I want to create a .grf of this depot so that people can turn it on or off. How do I do this, I'm fairly certain the wiki doesn't explain this...
As Purno said, it's Action A that you want.
I can take a look at it, if you wish.
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Chuck us your spritesheet lad.Ameecher wrote:Yes please. I haven't got a clue how to code...
I'll see what I can do for you.
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If you are coding in NFO (as opposed to using GRFMaker) I would personally suggest that if you come "crawling back", it be to ask either "NFORenum said thus-and-so. What does that mean?" or "NFORenum thinks this is OK, but the grf is doing foo instead of bar. What is wrong?", instead of "I give up. Please code this for me."
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I was indeed going to come back for advice, I am not one of those people that gives up easily, I certainly believe the philosophy of "If at first you don't succeed... (etc. etc.)DaleStan wrote:If you are coding in NFO (as opposed to using GRFMaker) I would personally suggest that if you come "crawling back", it be to ask either "NFORenum said thus-and-so. What does that mean?" or "NFORenum thinks this is OK, but the grf is doing foo instead of bar. What is wrong?", instead of "I give up. Please code this for me."
Final graphics have been drawn and thanks to Dave Worley's walk through idiot's guide to GRFMaker I have started to code it. Getting the right sprite to appear on the right tile is the tricky part... Wish me luck people. If people are interested in a test release, please PM me. Dave has got one, and I will give out 4 more... First cometh first serveth!
while we r on that topic, may i ask where to get GRFMaker?
an idiot's walkthrough of basic grf making would also be nice....
an idiot's walkthrough of basic grf making would also be nice....
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
that didnt work, he either never got it or just hasnt had time / cant be bothered to open it
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Dave, you made a guide to GRFMaker too? Or is it mine you just piked?Ameecher wrote:Final graphics have been drawn and thanks to Dave Worley's walk through idiot's guide to GRFMaker I have started to code it. Getting the right sprite to appear on the right tile is the tricky part... Wish me luck people. If people are interested in a test release, please PM me. Dave has got one, and I will give out 4 more... First cometh first serveth!

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