Cataloguing new graphics

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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mexicoshanty
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Post by mexicoshanty »

Field-Mouse wrote:EDit:: i dont know how to use gzip when transfering files...
If you're pushing the file through php you can set a header as followed.
header("Content-Encoding: gzip");

Or if the file is accessed directly through apache you can get mod_gunzip to do it. But i'm not exactly sure of the directives myself.
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Post by Brianetta »

Field-Mouse wrote:[I dont know what kind of license we are under, if any, but it has to be implemented to the site, and I DONT believe we can lock the files with passwords if we are going to use any ordinary license? Correct me if im wrong, I allmost have no idea what im talking about :)
You are free to lock any files you like. Taking, for example, the GPL, there's no obligation to release or distribute any derrivative works, and if you're working on something from scratch, there's absolutely no obligation to publish at all.

Even if you intend to publish at some time in the future, there's absolutely no enforceable requirement at all that you make intermediate, work in progress files available. Even if you wish to release all your blender files as the "source code" to your sprites, there's no reason to release these files to the world at large until the sprites themselves are released.

So, basically, you're free to restrict access to any (or all) of your files at least until they are released, even if they are derrived from something with a GPL-like license.
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Post by Field-Mouse »

You are free to lock any files you like. Taking, for example, the GPL, there's no obligation to release or distribute any derrivative works, and if you're working on something from scratch, there's absolutely no obligation to publish at all.
Thats good to hear! :)
I think so yeah. I don't see much point in making a system that's just going to do pretty much the same job as the wiki but more complicated.
Problem with the wiki is that we aparently cant upload blender files to it (havent tried, but thats what people say), but sure functions to upload renders of every rotation and all that could be implemented too.. Thats the way it will be then :)


mexicoshanty, do u have msn or some kind of instant messenger, its much faster, in order to discuss this project, as u said, we cant just talk, we have to get something done, and forum talking is kinda slow.
But it's not bandwidth throughput i'm worried about as there wont be too many people uploading and downloading concurrently. It's paying for the bandwidth. As OTTD is a non-profit venture i think expenditures should be kept to a minimum...
Who the hell pays per megabyte?!?! I have rarely seen this. getting a server without this issue should not be a problem. If theres no better place to put it, i have my server here at home, and a school computer to back it up on. However i think orudge has a server we can use, but if the amount of transfered megabytes is a problem there, i dont think we should use his server.
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mexicoshanty
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Post by mexicoshanty »

Field-Mouse wrote:Problem with the wiki is that we aparently cant upload blender files to it (havent tried, but thats what people say), but sure functions to upload renders of every rotation and all that could be implemented too.. Thats the way it will be then :)
:lol:
Field-Mouse wrote:mexicoshanty, do u have msn or some kind of instant messenger, its much faster, in order to discuss this project, as u said, we cant just talk, we have to get something done, and forum talking is kinda slow.
Yeah I'll send you a pm with my addy.
Field-Mouse wrote:Who the hell pays per megabyte?!?! I have rarely seen this. getting a server without this issue should not be a problem. If theres no better place to put it, i have my server here at home, and a school computer to back it up on. However i think orudge has a server we can use, but if the amount of transfered megabytes is a problem there, i dont think we should use his server.
Ah i see you're from Sweden! One of my favourite countries. Well let me introduce you to a concept called greedy greedy pigs! I have a few servers in a datacenter in Brisbane Australia and i pay $3 per gigabyte going in or out and that is on top of the few hundred per month for rack space. So it's quite expensive over here. It is however very reliable and very fast. The only reason why i have australian servers is because of a few clients that are local and need very fast response times.

Anyway i did a mock up of the home page. Some things i haven't worked out yet. Like how to make the left hand side a little prettier but it's close enough. I'm going to be too busy for the next 2-3 days to be able to do anything but i've attached the psd if you feel like changing anything or turning it into css.

EDIT: ok well the .psd didn't attach. The upload limit must be less then 4meg. But i can still send it too you if you want.
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Last edited by mexicoshanty on 04 May 2008 04:04, edited 1 time in total.
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Post by Field-Mouse »

Thats not a very big amount of money per gigabyte... but a few hundred a month seems awefuly expensive! I dont really know what co-locating a server costs here in sweden, but my connection will cost about about 110 AUD (600 swedish krones) a month. Though it will cost 3000 AUD (16000 swedish krones) to install it :S But they have to dig down the fiber a few hundred meters to reach our house...

EDIT:: Btw, nice design
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Post by BlazE »

mexicoshanty wrote:I have a few servers in a datacenter in Brisbane Australia and i pay $3 per gigabyte going in or out and that is on top of the few hundred per month for rack space. So it's quite expensive over here. It is however very reliable and very fast. The only reason why i have australian servers is because of a few clients that are local and need very fast response times.
Wow that sounds very expensive. I have a Linux Virtual Server here in Germany and I pay 9.99 € (about 7.88 US-$ with todays exchange rate) per month for it. There I have 500 GiByte included per month.
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Post by ZxBiohazardZx »

ZxBiohazardZx wrote:read blender thread i posted a list of all work up to page 70 in an excel file there, including picture links and work links....

bio
http://www.tt-forums.net/viewtopic.php? ... ist#447058

use the search function and download my nice xls for all projects till i posted it:)

bio
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Post by mexicoshanty »

I got a bit of time this arvo to touch up the interface. I'm happy with it now so i'll move on to the backend development.
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Post by Born Acorn »

The word "tracks" should be dropped from the other words. (Since tracks will be overlayed onto other things anyway)
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Post by Ben_Robbins_ »

Very nice layout. The only two things that i notice that makes me seem kinda anally retentive, are the distance the top box and left hand side boxes are set in from the edge is slightly different, which leaves an uneven white margin. Also the set of orange'y terraced houses in the banner picture are flipped horizontally, so the shaddow falls on the wrong side! The victorian building (which is also in the 'most recent submission section' also appears flipped horizontally, although its harder to tell.

Can i suggest that there is main pages with the default render of each building in (as in the wiki), then you click on each image to go to its own sub page. This then would have a left and a right arrow that you can flip the building round with. and various other ones, like dinamite to distroy it, building blocks to show the construction etcetc. This way all the graphics are available to check/see, but at the same time, they can be scanned threw as quickly and easily as the wiki currently allows.
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Post by Sacro »

Nice layout... i wonder how easy it'd be to XHTML/CSS ify it...
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Post by mexicoshanty »

Ben_Robbins_ wrote:The only two things that i notice that makes me seem kinda anally retentive, are the distance the top box and left hand side boxes are set in from the edge is slightly different, which leaves an uneven white margin. Also the set of orange'y terraced houses in the banner picture are flipped horizontally, so the shaddow falls on the wrong side! The victorian building (which is also in the 'most recent submission section' also appears flipped horizontally, although its harder to tell.
:lol: What a keen eye you have!! I'll amend both problems.
Ben_Robbins_ wrote:Can i suggest that there is main pages with the default render of each building in (as in the wiki), then you click on each image to go to its own sub page. This then would have a left and a right arrow that you can flip the building round with. and various other ones, like dinamite to distroy it, building blocks to show the construction etcetc. This way all the graphics are available to check/see, but at the same time, they can be scanned threw as quickly and easily as the wiki currently allows.
That's a good idea, it will be done.
Last edited by mexicoshanty on 22 Sep 2006 03:31, edited 1 time in total.
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mexicoshanty
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Post by mexicoshanty »

Sacro wrote:Nice layout... i wonder how easy it'd be to XHTML/CSS ify it...
pretty easy.
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Post by mexicoshanty »

Just letting you know i haven't abandoned the project.. Just been busy. I have however css'd the layout and started work on the backend. I've been trying to get a hold of orudge as i need to know what versions of php and mysql i have to work with, but no luck so far. To save time in development i've used my own framework but it requires php5 so the sooner we findout the better.
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Post by Field-Mouse »

Hello :)
Good to hear u have finished the css. Anyways, if u cant reach orudge, there is stil a server at my house, will be available in november. just a reminder :) I use php 4.3.10-16 and mysql version 12.22 distribution 4.0.24 to be precise. Also have gd2 installed.
Anyways, what do u guys think about some kind of "rank system" for each model, like a 0-5 star system for finished models or something? Function to add comments etc. I think it would be a good idea, what do u think?
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Post by Ben_Robbins_ »

I don't think a 0-5 ranking system is a good idea, because that isnt nessesery constructive critisim, and someone who is just starting to model things may be put off.

I think having an area for comments might be good though. addtionally there should be a box with a todo list in, wich the person who created the graphic shoudl add notes too, realtive to the comments beneath.
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Post by Born Acorn »

A rating system= not good. This isn't some sort of Model showcase, it's a storage system.
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Post by mexicoshanty »

yeah i think it would be better not to have a rating system for the reasons already given but the abitlity to comment has been planned all along as it will allow people to provide suggestions/constructive critisim. With the to-do list i reckon that should be left to the graphic's creator to format in the notes field. Providing the functionality to have a formal to-do list will just add work and probably increase the time it takes for the graphics creator to create such a list anyway.

EDIT: Just re-read your post ben and yeah a to-do list like that would be good.
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Post by Field-Mouse »

Hmm, i agree, it might put someone down to have a rating system.. I just think it would be nice in the end to have a way of choosing what models to include in the game, since i dont think every single model will be used?
But I guess that can be a later problem, keeping peoples spirits up is A LOT more important!
I agree, no rating system.
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Post by Alltaken »

i personally think a rating system is a great idea..... frankly i DO think its the best way to let others know whats worth getting or not. (for completed sprites only, that have already been approved for game use)

but i think it needs to have two ratings. one is a user rating. the other is a technical rating (i.e. the quality of the sprite set, if it has day/night, seasons....)

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