Dutch Tram set

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The Irish
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Post by The Irish »

in the _ view, you need to see at least 3 pixels rows of the roof.
In TTD, you look at thing from the top, and not straight at it. 8)
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GameR
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Post by GameR »

yea yea... here it is again
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Bad Hair Day
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Post by Bad Hair Day »

Shading? And the sizes don't match.
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GameR
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Post by GameR »

okay... shadin. red still needs to. and the other couler. almost no other forms for
o and whic size is better?
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Toni Babelony
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Post by Toni Babelony »

The longer type is better.

Please use cream instead of yellow. The trams in Den Haag aren't yellow... The /, \ and | views need to match the -- view... They don't do that in your previous designs...
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GameR
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Post by GameR »

buut is it not too long ? the longe version barely fit in the tyle
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Toni Babelony
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Post by Toni Babelony »

You might use other sprite as a base for your tram to check the length and hight of all views...
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Wile E. Coyote
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Post by Wile E. Coyote »

First tip: trams are narrower than trains, so you may draw roof one pixel thiner.
Second tip: you can use scale 2,3 pixels/1 m (as George suggested and I used that scale for Serbian trams).
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