Military Transport - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GameR
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Post by GameR »

that's something i asked myself mutiple time's.
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Post by m4rek »

this is the industry web, bear in mind that certain cargos will only be available during certain years (and that some industries are still missing)
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Post by Samwise »

Whoa! I must say that's a very nice industry web! :)
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Post by GameR »

goog good. next step. grf's
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Post by Samwise »

Grf's already? First graphics IMO ;) Maybe I'll try and cook up something as well... Is there anything I can draw for you guys? :D
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Post by DaleStan »

M4rek wrote:however, i was hoping that i would get more specific answers to my questions... ie what is the limit...
plz and thank you
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Post by Purno »

M4rek wrote:this is the industry web, bear in mind that certain cargos will only be available during certain years (and that some industries are still missing)
How did you plan to transport ships? Make that ship parts or sth :wink:
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Post by Snail »

Nice seeing your progress, guys!

As anticipated, here is the NS 5000-II sprites and animation. That engine was built by the British War Department for the Dutch railways during WWII. I only know seventeen words in Dutch, but here there seem to be pictures of that engine in action.

I also put the French 140C. Although not purposedly built to sustain any war effort, the French military chose that engine to carry the troops to the border during WWI, so it's an engine that did see some conflict through its history.

If you like these two, more could come in the future. For the Italian set I will draw the Group 736, a US-built Consolidation steamer (I think the original project was labeled S-160, but I could be wrong) used pretty much everywhere the Americans landed during WWII. When it's done, I can post it here.

Here are the sprites, the animations, and some mockups to show the correct coupling of engine + tender. The order is: 140C on top, 5000-II on bottom.
Hope you like them! For the specs, you can check the respective trainsets' websites.

Cheers

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Animations... (140C above, 5000-II below)
Animations... (140C above, 5000-II below)
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Post by Redirect Left »

oooh very nice, coming along well, i hope it will be in my game one day!
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Post by Hyronymus »

Didn't the British forces use a diesel shunter too on mainlaind Europe after D-Day? IIRC correctly it was the NS Class 500/600 that the War Department originally owned and later sold to European railway companies.
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Post by Wile E. Coyote »

Don't forget C-5. I think Millitary set will be no complete without it.
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Post by Hyronymus »

And the C-130 "Hercules" of course.
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Post by Dave »

Hyronymus wrote:Didn't the British forces use a diesel shunter too on mainlaind Europe after D-Day? IIRC correctly it was the NS Class 500/600 that the War Department originally owned and later sold to European railway companies.
Do you have a picture of that?
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Post by GameR »

i think how whe can transport ships :) hust one ship whic caries.... one ship.
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Post by Hyronymus »

Yes I do, unfortunately the text is in Dutch. It seems it were ex-LMS diesel shunters.

http://www.nicospilt.com/Dieselloks_500.htm
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Post by Raichase »

M4rek wrote:this is the industry web, bear in mind that certain cargos will only be available during certain years (and that some industries are still missing)
Excuse me for nitpicking, but one of your cargoes is "tin cans", coming from a steel mill. Perhaps you should make it a "smelter" or something, and have a mine that produces "tin".
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Post by m4rek »

you just HAD to pick up on that, what do you call your cans? they are tin cans....but not made of tin

as for the c130, yes we must have that (as i said in my original post) and any steam engines or other locomotives would be extremely useful

as for how to transport ships, have the shipyard produce "ships" and vehicles that carry small, medium or large ships which pay differently but certain vehicles can only carry different cargos, ie ships can carry like 1or2 large ships and certain road vehicles carry medium ships etc. (of course those would be rather large and probably not fit dimensions and have all the same glitches as long vehicles (something i DONT want)

im still refining my ideas, and i welcome any and all input
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Post by Dave »

Then rename them as Mess Cans, or Bully Cans. Or whatever... Rai is right though. You could have a metals mill rather than a steel mill which could supply the cargo of "Metal" to all places that need it.
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Post by Lt gable »

heh i drew a little something who could be usefull for your set: Tanks!
it can be used for the tanks factory and as cargo for trains. what you think about?
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it needs blue background but it think it's okay
it needs blue background but it think it's okay
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Post by m4rek »

here is an updated web, with mines making ores and smelter making metal

i had to make it "ores" rather than specific ores because of industry cargo acceptance limits (which i still cant find - but that maybe because i cant find time to get onto the manual)

EDIT: ooops, forgot to attatch the web...my bad :oops:
Last edited by m4rek on 15 Sep 2006 14:40, edited 1 time in total.
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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