Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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andel
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Post by andel »

thanks :) You will have to post some comments... :)
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spaceman-spiff
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Post by spaceman-spiff »

Some pictures of my game
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A town tied in between tracks and truck roads, I'm servicing it with two airports so I can deliver food and goods
A town tied in between tracks and truck roads, I'm servicing it with two airports so I can deliver food and goods
Screenshot6.jpg (166.65 KiB) Viewed 1065 times
Two grain farms, each with two stations, this explains some weird track layouts, I didn't want to take too much land from the farmers
Two grain farms, each with two stations, this explains some weird track layouts, I didn't want to take too much land from the farmers
Screenshot5.jpg (160.1 KiB) Viewed 1080 times
My steel mill with the coal and iron ore trains, then some oil trains and a steel train
My steel mill with the coal and iron ore trains, then some oil trains and a steel train
Screenshot3.jpg (165.93 KiB) Viewed 1114 times
Well, back to work, lot's of it in the near future
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spaceman-spiff
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Post by spaceman-spiff »

last 3
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A dreaded problem, trucks in a row waiting for each other, definetely a sofware error, or could I organise my roads in a other way ???
A dreaded problem, trucks in a row waiting for each other, definetely a sofware error, or could I organise my roads in a other way ???
Screenshot10.jpg (163.31 KiB) Viewed 1093 times
Another coal mine, this one servicing a steel mill and a power station
Another coal mine, this one servicing a steel mill and a power station
Screenshot9.jpg (156.51 KiB) Viewed 1022 times
A coal mine, then some livestock trains and iron ore trains
A coal mine, then some livestock trains and iron ore trains
Screenshot8.jpg (145.9 KiB) Viewed 1033 times
Well, back to work, lot's of it in the near future
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Samo
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Post by Samo »

unfortunantly its a software error with no way around
but nice map tho :p
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Train-a-Mania
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Post by Train-a-Mania »

A bug, alright. :roll:

What I'd do is create a turn around road, put a cargo station in the middle, and give the trucks waypoints.
Nick - Creator of the virtual railroading review series:

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alphanumeric
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Post by alphanumeric »

those are some nice earth slopes
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Post by tydev417 »

busman wrote:A little LIRR fun

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ooohhhh LIRR!!! Are these available for download?
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spaceman-spiff
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Post by spaceman-spiff »

tydev417 wrote:ooohhhh LIRR!!! Are these available for download?
Yes: http://www.locomotion-fanpage.net
You have to register, then browse through the database
Well, back to work, lot's of it in the near future
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Post by andel »

i liked the images, Spiff... very - ummmm - "spiffing" (I've been drinking Pimms again)
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Post by busman »

ooohhhh LIRR!!! Are these available for download?
Yes: http://www.locomotion-fanpage.net
You have to register, then browse through the database
not yet I am waiting to hear from a few MSTS creators, before I can release the LIRR set
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Samo
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Post by Samo »

tell them to hurry, i requested LIRR trains months ago :p
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spaceman-spiff
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Post by spaceman-spiff »

Samo wrote:unfortunantly its a software error with no way around
but nice map tho :p
I figured

At first it was like this: one way roads leading in and out, 1 track normal road in front of the 2 lorry stations, but after a while they got stuck up, one truck trying to leave, 6 were waiting in line to get in
So I added 1 piece to the normal road, they still got stuck, so I added another piece, now no more deadlocks
train-a-mania wrote:A bug, alright. :roll:

What I'd do is create a turn around road, put a cargo station in the middle, and give the trucks waypoints.
I now of that trick, but I wanted to glue the lorry stations to an existing trainstation, my setup is easy for that, your setup needs space behind the lorry station, this puts them further away
alphanumeric wrote:those are some nice earth slopes
Incredible for you to notice I'm using them, earthslopes are one of the best mods, I use them always
andel wrote:i liked the images, Spiff... very - ummmm - "spiffing" (I've been drinking Pimms again)
Well, there are not many people playing lomo and posting pics like in the ttd or openttd sections, so I figured I'd post some of my layouts
My map isn't very special, I don't use magic to create extra long stations, I don't like more than 3 platforms, I don't connect everything into one network, some of them are just plain station to station layouts, but they can be fun to build
The biggest pleasure sometimes is being able to use certain tracks for other connections, and the bigest pleasure is seeing trains taking the right turns without needing waypoints :lol:
Well, back to work, lot's of it in the near future
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TheGrew
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Post by TheGrew »

Ok here is my contribution as I have so many screenshots of my current game I decided to make it into a film but indervidual shots are avalible on demand (PM me) It is a 17MB download so I have placed in on my webspace so you can find it at my website
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Jose
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Post by Jose »

Here is a few shots from my US game (randomly generated map)
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This is the run in to the main terminus
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The main terminus with a freight port around the back of the city
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A very busy food processing plant with a oil refinery nextdoor so i linked it to to a road oil-goods network as well as food trucks.
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The main oil refinery, thousands of tons of goods are produced here
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The largest station and terminus but doesnt handle as much traffic as the other one.
There is more to come :D
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Post by SkyNet »

it's really sad that plastikman doesn't show up anymore :(
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Post by Illegal_Alien »

We have got enough people wich can continue with it.
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Post by spaceman-spiff »

I made this nice little network, it connects a forest, a paper mill a printing works and an airport accepting goods

Line connects printing works in the North, paper mill and airport in the south and forest in the middle

I have 11 trains rolling now, 6 to the forest, 3 paper mill and 2 to the airport
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The printing works is simple, only tricky thing here is to tell the paper trains to unload the goods so they don't take the goods with them
The printing works is simple, only tricky thing here is to tell the paper trains to unload the goods so they don't take the goods with them
Printing Works.jpg (136.79 KiB) Viewed 1013 times
The paper mill in the south, you can't see the airport but it's on the right, you can see the the tracks going to and coming from it, goods trains go from the printing works and deliver their goods
The paper mill in the south, you can't see the airport but it's on the right, you can see the the tracks going to and coming from it, goods trains go from the printing works and deliver their goods
Paper Mill.jpg (136.33 KiB) Viewed 1012 times
The forest with 2 one track stations so I don't take much trees from the forest
The forest with 2 one track stations so I don't take much trees from the forest
Forest.jpg (143.57 KiB) Viewed 1042 times
Well, back to work, lot's of it in the near future
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Post by Chrill »

Looks good ;)
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My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
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spaceman-spiff
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Post by spaceman-spiff »

Goal: Making 1 station from 2
Setup: steel mill with 2 stations, one with trains coming in with iron ore and coal, second station with trains leaving with steel, these trains joined a track with chemicals trains
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Picture 2: the ore station rebuilding so there are 5 platforms, 3 for the ore and 2 for the steel trains
Picture 2: the ore station rebuilding so there are 5 platforms, 3 for the ore and 2 for the steel trains
Steelmill conversion 2.jpg (143.38 KiB) Viewed 972 times
Picture 1: setup at the start
Picture 1: setup at the start
Steelmill conversion 1.jpg (156.48 KiB) Viewed 1002 times
Well, back to work, lot's of it in the near future
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spaceman-spiff
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Post by spaceman-spiff »

Steps 3 and 4
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Finally, joining the steel and chemical trains, planting some trees to make the towns more happy and make it look more beautifull
Finally, joining the steel and chemical trains, planting some trees to make the towns more happy and make it look more beautifull
Steelmill conversion 4.jpg (159.21 KiB) Viewed 996 times
Stopping all the steel trains, moving them to the new station and changing their loading order
Stopping all the steel trains, moving them to the new station and changing their loading order
Steelmill conversion 3.jpg (135.83 KiB) Viewed 993 times
Well, back to work, lot's of it in the near future
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