new icon graphics
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- Born Acorn
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The main critique of the icons are that they are too vague. I really think the Airport icon is just too poorly done as well as the following:
OpenTTD Wiki discussion page wrote:I am talking specifically about the Airport Icon and the Town directory icon. For the aiport icon, an airport tower was already an easily identifiable icon, but this new one looks too much like a road, and is way to vague at what it is. The windsock is not very helpful either, changing this to something more recognisable would make it able to remove the traffic light from the road icon too
The same with the Town directory icon. It also looks related to roads. A better icon would be a picture of a cityscape silhoette. <IP> 21:23, 19 Feb 2006 (CET)
I completely agree. --<IP> 13:22, 25 April 2006 (CEST)
- yes, I agree you should reedit especially these icons: Stations, Finance, Company Info (bub)
An airport terminal icon like the current one would be better, and more distinguishable. Having traffic lights over roads implies you can build traffic lights over roads.
Last edited by Born Acorn on 01 Aug 2006 00:04, edited 1 time in total.
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Despite being a huge GNOME person, I don't think those kind of toolkits make sense for games. Games often need a unique visual style and choosing one toolkit almost certainly kills a certain percentage your audience, as some won't install the other toolkit (for instance I have no QT on my machine).
Corey
Corey
It does, but that percentage is tiny. I don't have KDE installed, but I definitely do have QT. I'd be nuts not to. Google Earth requires it, for starters.Burgundavia wrote:choosing one toolkit almost certainly kills a certain percentage your audience
Nethack is available with both QT and GTK interfaces. Both are very cool, especially when the buttons match the rest of your desktop. FreeCiv, too. I don't believe that any game needs a unique visual style for its interface. I think that games with such an interface had it developed out of abdolute necessity rather than not choosing other options for style reasons. TT was a DOS game first, and Sawyer had to implement a windowing system because there simply wasn't one.
Personally, I'd love OpenTTD to be completely modal with its windows. I'd like to be able to minimise the main game viewport, leaving perhaps just an important train and the chat window (Oh, how we need that) on screen with all my "real" applications.
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Personally, I'd love OpenTTD to be completely modal with its windows.
I agree, this is one of the most important features I think a desktop game needs these days! I have two monitors and i've love to be able to drag my mini map windows and various others onto my other screen, whilst keeping the game running only on my main screen

it would make me happy.
Of course it's a lot of work, as the old graphic-windows system would have to be completely replaced by actual windows.
Could it be done? Would it work on all OS/s? Including the PSP Port version - Maybe not

I like the current system. Maybe make optional as i would prefer to keep it as it is.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
well i say 'put them in' and then fix them..... some temporary something is going to be needed everywhere.Born Acorn wrote:The main critique of the icons are that they are too vague. I really think the Airport icon is just too poorly done as well as the following:
there seem to be to many reasons not to move forward in some/any way here (here meaning 32bpp).
Alltaken
- Born Acorn
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The icons are still where they have always been: here
The airport icon was changed to a runway to form some sort of consistancy with the other transport construction icons. The old icon I don't really looks like a control tower but we know it is because of the plane icon and the fact that we've been using it in the game for so long. So with any change I believe there will be resistance until people get used to them. If people are still adamant about the icons then I can have a look at them again and see if I can make some changes. But thank you for your feedback.
Regarding the UI's I'd mocked up, they are work in progress. And in no way meant to be replacements into the game at this stage.
The airport icon was changed to a runway to form some sort of consistancy with the other transport construction icons. The old icon I don't really looks like a control tower but we know it is because of the plane icon and the fact that we've been using it in the game for so long. So with any change I believe there will be resistance until people get used to them. If people are still adamant about the icons then I can have a look at them again and see if I can make some changes. But thank you for your feedback.
Regarding the UI's I'd mocked up, they are work in progress. And in no way meant to be replacements into the game at this stage.
I can see them on your homepage, but not when using the links provided in the first post.joed wrote:The icons are still where they have always been: here
I will have to say that this is nice graphics and a step in the right direction, but as you mentioned yourself, not complete. For instance I think the airport button lacks a plane or a shadow from a plane or something similar to make it clear what it is. I can see what you think with this icon, but specially to new players, it would be best if it is a bit more clear. To people, who knows the game very well, the buttons might as well be labeled A,B,C... and we would still figure it out

- Born Acorn
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That reminds me of http://www.daskeyboard.com/Bjarni wrote:To people, who knows the game very well, the buttons might as well be labeled A,B,C... and we would still figure it out
Maybe someday there will be a mod for the hardcore OpenTTD players using only black buttons.
This way you can impress your girlfriend.



klogg
Wow, that's an awesome keyboardklogg wrote:That reminds me of http://www.daskeyboard.com/Bjarni wrote:To people, who knows the game very well, the buttons might as well be labeled A,B,C... and we would still figure it out

If I ever find myself a keyboard short, this is a candidate for a new one. It's cool and durable and as a bonus (not mentioned on their homepage), it will give you your computer completely to yourself as the rest of the family can't figure out how to type passwords anymore

black or blank, the idea is the same.It should actually not be that tricky to make a newgrf, that replaces all the buttons with blank ones. It would actually be interesting to try some dayklogg wrote:Maybe someday there will be a mod for the hardcore OpenTTD players using only black buttons.
This way you can impress your girlfriend.![]()
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klogg

well does a windsock not do that?
perhaps a radar dish would be a better option? i personally think the current logo (that joed designed) is 100% perfect.
i think we can debate it more once the icons are in the game, i don't think small things (since more issues are bound to be noticed by many players once playing, things that just don't gel etc...) should hold up sticking them in the nightlies.
heck aren't nightlies there for testing unstable and unfinalised things? why not with graphics also?
Alltaken
perhaps a radar dish would be a better option? i personally think the current logo (that joed designed) is 100% perfect.
i think we can debate it more once the icons are in the game, i don't think small things (since more issues are bound to be noticed by many players once playing, things that just don't gel etc...) should hold up sticking them in the nightlies.
heck aren't nightlies there for testing unstable and unfinalised things? why not with graphics also?
Alltaken
- Born Acorn
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yes we would need a 32bpp engine..... but i don't know anything about what is going on here. it was 6 months ago that i remember using a 32bpp graphics version.... so i don't know what is happening.
this is what i am trying to find out. what is happening with the 32bpp engine. the graphics seem to be there waiting.
Alltaken
this is what i am trying to find out. what is happening with the 32bpp engine. the graphics seem to be there waiting.
Alltaken
http://www.tt-forums.net/viewtopic.php? ... =20#470828Alltaken wrote:yes we would need a 32bpp engine..... but i don't know anything about what is going on here. it was 6 months ago that i remember using a 32bpp graphics version.... so i don't know what is happening.
this is what i am trying to find out. what is happening with the 32bpp engine. the graphics seem to be there waiting.
Alltaken
No reason to write the same ETA (or whatever we should call it) more than once

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