Mini Integrated Nightly [discontinued 31/12/2006]

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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madman
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Post by madman »

hmm - 1stly sorry re the catchment :D

as for the start all thing - i originally just installed that IN over the previous version - and it didnt work there - having made a new install it works AOK so that looks like its my own fault (if a curious bug!)

finally re the FIFO thing. i dont mind having FIFO as a feature but having to click twice to select full load is really irritating! - granted i might be the only one who has to do it but cant you at the least have that as a default option - say if you double click on loading then it full loads and maybe a double click on misc is unload? - its just an ease type thing for me.

As i say though - i'll get used to it :D was just in a generally angry mood the other day ;)
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Post by Hazelrah »

While I find it mildly irritating, I always just chalked that up to not being used to having to click twice. Of course I always think the fewer the clicks the better. I don't suppose you could just make the buttons smaller or something like that so you can fit them all on the main screen? I've taken a little bit of look at the GUI code and it doesn't look like it was designed to do what your proposing to do.

-Hazelrah
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Post by gigajum »

About the order window look please read that thread first: http://www.tt-forums.net/viewtopic.php?p=436180#436180

If you have good ideas how to change it, tell me, if not it stays as it is.
The double click mode could work, i only knew that there is a window double click event in the game. But i think that becomes more unhandy then it currently is.

Sorry about that, but the window system is complex. I can't change a thing here or there without changing several other lines too.
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Post by Thalass »

I actually kind of like it the way it's set out now. You couldn't fit all those options in individual buttons without having at least two rows of them, which is a bit much, I think.

I went "ooo new functions!" and had a look through the menues. It was like opening a present at xmas :P
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Post by madman »

ironically, the post you linked to with the screenshot is more the kind of thing i would prefer! i like the idea of having the extra buttons but im not convinced that the best solution is the drop down box system because it makes the interface overly complicated - id rather have cluttered that difficult and long-winded!

if for instance you had 2 lines with

skip, delete, non-stop and goto on the top line and below
load, unload, transfer, priority and then load of any material

and then perhaps had a drop box to select percentages that could change the effect of the 2 load buttons - would that work, or mini drop boxes besides "load" to select from a list of "load percentage" so that "load" was 100% and the default when you click, and that to get 20% load you had to click on a little arrow and select from a list.

is that suitable do you think - or did enough people complain about having 2 lines that you scrapped the idea!
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Post by richk67 »

Well, you could make the GUI wider to make the buttons less cramped, and then have a second row for values 10%, 20%, ... All (not full).

That would then be 2 quick clicks for Load, 30%. (All loading functions should by default always selects All, you then just click on the second line if you want another value).
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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SirkoZ
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Post by SirkoZ »

Don't forget about "Service at". ;-)

Sorry. :oops: :)
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Post by richk67 »

OK, here is an attempt at the gui that I was thinking of. Hmm... service at... that will need to fit somewhere :(

This is not a complete patch, but if someone wants to pick this up and finish it, it may be a good solution. You can see at a glance what %age is selected, and clicking down the order list updates the buttons accordingly.

I could not find why the numbers came out blue. english.txt has no colour set for those items, so I guess it must be a default :( I think black or yellow may be better.

The patch is against the MiniIN.
Attachments
order_train_gui.patch
(11.45 KiB) Downloaded 159 times
Sadworth Transport, 5th Dec 1962.png
Sadworth Transport, 5th Dec 1962.png (69.66 KiB) Viewed 4512 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Salvo_guy
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Post by Salvo_guy »

personally i think that "feature" is useless... its allready there just as a menu (drop-down menu)

so... :?: iunno y it was suggested
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Post by comrade-max »

and chance of drive through RV's being implemented?
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Post by peter1138 »

richk67 wrote:I could not find why the numbers came out blue. english.txt has no colour set for those items, so I guess it must be a default :( I think black or yellow may be better.
Blue is text colour 0. You want 16 (0x10) for black, or 8 for yellow.

... as listed in docs/ottd-colourtext-palette.png ...
He's like, some kind of OpenTTD developer.
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Post by doGmaI »

richk67 wrote:OK, here is an attempt at the gui that I was thinking of. Hmm... service at... that will need to fit somewhere :(

This is not a complete patch, but if someone wants to pick this up and finish it, it may be a good solution. You can see at a glance what %age is selected, and clicking down the order list updates the buttons accordingly.

I could not find why the numbers came out blue. english.txt has no colour set for those items, so I guess it must be a default :( I think black or yellow may be better.

The patch is against the MiniIN.
Maybe the button FULL LOAD could be removed...
If there is the option to set 10% 20% there is no reason to click also on full load.
Explanation:
If you want to load the train you click on 10% 20% 30%
If you want to unload the train then click on UNLOAD button

I think it is a bit too confusing to have to click on FULL LOAD and then select 10% 20%...
Attachments
Load: isn't a button. 10% 20%... always visible. Maybe transfer button could be moved on the second line...
Load: isn't a button. 10% 20%... always visible. Maybe transfer button could be moved on the second line...
Immagine4.png (3.56 KiB) Viewed 4414 times
Last edited by doGmaI on 18 Jul 2006 19:07, edited 1 time in total.
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Post by gigajum »

As i said somewhere the window system is a bit complex. I only change it if i have a goal work forward to. I do not edit the order_cmd and the order_gui every day only that you get your wishes. It is not perfect, sure, but if there are no better ideas how to design that damn order window it stays as it is. Richk, your idea about placing the percent loading in a new line is only the half way. If i create a button for every option we get about 3 lines of buttons. A bit too much if you ask me.

About the "service at" button: It is in only full load at depot which is interpreted as service at depot. So you only need to change the full load button's caption to "service at".

Sorry if it sounds as i'm not fancy doing change that window, but i only do not want to change it several times. I changed it once and that last.
doGmaI wrote:I think it is a bit too confusing to have to click on FULL LOAD and then select 10% 20%...
You can select a % value and it sets full load too.
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Post by mart3p »

comrade-max wrote:and chance of drive through RV's being implemented?
The Drive-Through Road Stops patch is an initial release and needs thoroughly testing. In a few weeks time, if no major bugs are found I will make a MiniIN compatible version of the patch.

I only posted it yesterday! :)
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haakon99
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MinIN doesnt compile

Post by haakon99 »

Could someone please note that the latest exe compiled (latest build) is from july 10th. Please have a look at the robot. I'd really like a new windows exe now....

Håkon
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Re: MinIN doesnt compile

Post by richk67 »

haakon99 wrote:Could someone please note that the latest exe compiled (latest build) is from july 10th. Please have a look at the robot. I'd really like a new windows exe now....

Håkon
Haakon: My workload at home and work is considerable at the moment, and I will get back to MiniIN soonish. I am fully aware how old it is getting, but it is still less than 100 trunk commits since last sync. So it isnt bad. (100 is my trigger to do a must-update).

If I had gone on hols for a fortnight, it would be exactly the same. Have more patience please.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
comrade-max
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Post by comrade-max »

mart3p wrote:
comrade-max wrote:and chance of drive through RV's being implemented?
The Drive-Through Road Stops patch is an initial release and needs thoroughly testing. In a few weeks time, if no major bugs are found I will make a MiniIN compatible version of the patch.

I only posted it yesterday! :)
sorry you dont know how long ive bin waitin fo it, it takes away half of Lvs lookin stupid
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Re: MinIN doesnt compile

Post by CharlyHRO »

richk67 wrote:... I am fully aware how old it is getting, but it is still less than 100 trunk commits since last sync. So it isnt bad. (100 is my trigger to do a must-update)...
Should someone mention that most updates to the trunk are webtranslator changes and no code changes?
moe moe pipebomb
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Post by gigajum »

Another language question:

Webtranslator only updates the trunk language files. But in the miniIN there are some new strings that are not translated into all languages. Is there a option to get them all translated, too? I don't know if the webtranslator is able to do it, but as far as i can imagine it should not be a big problem to get it working on the miniIN language files, too.

i wrote a small php script to check the langage files, thats the result:
195 lines are missing in polish.txt
198 lines are missing in catalan.txt
210 lines are missing in danish.txt
195 lines are missing in finnish.txt
250 lines are missing in galician.txt
292 lines are missing in icelandic.txt
195 lines are missing in romanian.txt
228 lines are missing in slovak.txt
195 lines are missing in spanish.txt
195 lines are missing in swedish.txt
195 lines are missing in estonian.txt
87 lines are missing in german.txt
195 lines are missing in portuguese.txt
195 lines are missing in norwegian.txt
195 lines are missing in turkish.txt
195 lines are missing in american.txt
195 lines are missing in czech.txt
137 lines are missing in dutch.txt
136 lines are missing in french.txt
137 lines are missing in hungarian.txt
137 lines are missing in italian.txt
142 lines are missing in brazilian_portuguese.txt
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Post by Thalass »

mart3p: That is awesome! I love it!
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