I do want it in the integated and eventally the trunk but i can`t code

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LOAD xx% v\^ | UNLOAD | PRIORITY
Of course! Nice idea - full load "group", which includes percentile loads and then unload group (under now unload) with percentile options...Expresso wrote:...or combining some of those buttons in a drop down list?
Dunno who. Why not learn C/C++ and do it yourself?mega rail wrote:So WHO is doing it? Is sacro picking it up again?
i don't know if it's needed, i can implement it if wantednzhook wrote:Load now shows on status bar (Patch)
The amount of cargo is now shown on the 'Loading/Unloading', ';Heading for xxx' status bar. So in the corner you can quickly see how loaded a train is.
removed to keep updating to current svn version clean, will be remerged and completed i thinknzhook wrote: Started, but not in GUIs:
* Min and Max waiting times (Just needs GUI and testing)
nothing about that found in code maybe the commented out things, will be remerged / reimplemented later i thinknzhook wrote: * Ablity to choose if the full load is based on cargo or train (per queue item, not globally) (Just needs GUI and testing)
updated to the suggestion of Wolf01, maybe needs reorder of buttons:nzhook wrote: * Expand size of orders window based on patch setting (this will be hard)
-- this is currently set at 10 instead of 6... needs a way to be more dynamic.
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never thought about, maybe maybe not, we'll seenzhook wrote: Still Todo/Thoughts:
* Move the FIFO ablity to the station gui
* Add default order options for station (eg. clicking goto on a station will use the default options for that station)
if the current things work as expected this will be done next.nzhook wrote: * Prioritity trains given more chances of being allowed to continue first at a signal
nzhook wrote: * Remove any of the patch options this will add gui items for
nzhook wrote: * Possibly also a dont stop if no room option. (Im going to need a new window I think)
Will also be added, but needs new options window for stations, global option setting in patch window is a bad ideanzhook wrote: * Leave if another X trains are at the station.
Due to adding an patch option to the patch window it makes it impossible to load other gamesaves. The whole saving thing needs to be corrected in the next days.nzhook wrote: NOTE: Currently to avoid a save game bump becuase of the order options the above settings are not saved (sorry). Some of the options will automatically start working (eg. once a train arrives at a station it will start to FIFO. -- If a train was already at the station when loading it will be treated as a lod any situation until it arrives at another station)
yeah me 2 when i release the updated patchnzhook wrote: Please feel free to apply this patch and let me know of any bugs you find (or even suggestions for the above list)![]()
Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)gigajum wrote:I made a screenshot of the current order window.
I wanted to know if some buttons need another position or something like that. The window itself has some button disable errors as i recognized now.
No that is one of that errors i found while creating that screenshot, as i saidDaleStan wrote:Is something like "unload to 20% and then refill to 50%" supposed to be possible?
If not, that's fine, but if so, I don't see how to do it.
When you tell me what you would group together in a drop down box then i can do so but i have currently no idea what you wanted to say with your post, execpt from that it looks bad. But that it is not perfect yet i said myself. So make a clear suggestion how to rearrange themDarkvater wrote: Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)
i recognized that too, but as i said there are problems with the buttons.PouncingAnt wrote:I picked up the patch from your patch farm, but errored out on pressing the priority button! Otherwise, very, very nice patch!
Don't worry if I had a clear idea how the GUI should look like I would've told you or even have made a mockup of it. Right now I am not out. I am a programmer not a designer, and desiging UI's in general is reallygigajum wrote:When you tell me what you would group together in a drop down box then i can do so but i have currently no idea what you wanted to say with your post, execpt from that it looks bad. But that it is not perfect yet i said myself. So make a clear suggestion how to rearrange themDarkvater wrote: Ugh, that window looks really bad. The buttons should be grouped together with a dropdown box me thinks because that design is just ghastly (no offence)
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