Early (1920-1935) road vehicles?
Moderator: Graphics Moderators
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Early (1920-1935) road vehicles?
I've searched and searched and searched but haven't been able to find anything that adds road vehicles that'll be available to build if you start your game in 1920.
Do any exist? Or should my forthcoming US Set game (with Longvehicles, natch) be more a case of what really happened, ie: rails being pulled up and replaced by big trucks in the 1960s and 70s?
Do any exist? Or should my forthcoming US Set game (with Longvehicles, natch) be more a case of what really happened, ie: rails being pulled up and replaced by big trucks in the 1960s and 70s?
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Brilliant. Thanks for that... I knew there were model T vehicles out there but just you try searching for that!
I couldn't get it to work, at least
I couldn't get it to work, at least
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
There is a maximum limit of the amount of DIFFERENT vehicle types you can have, this includes locomotives, road vehicles, carriages, ships and planes. This limit is 256 I guess, it seems most logical to me
.

Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Mr. X probaly mean limits of TTD IDs for vehicles. There is 116 IDs dedicated for trains, 88 IDs for road vehicles, 41 for planes and 11 for ships - see Wiki.
Are there same limits in OTTD?
Are there same limits in OTTD?
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Alas, those vehicles don't like George's lovely LVs. So, I reckon I'll just live without road vehicles for the first 10-15 years or so.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
I was talking about thoseMickeye wrote:Mr. X probaly mean limits of TTD IDs for vehicles. There is 116 IDs dedicated for trains, 88 IDs for road vehicles, 41 for planes and 11 for ships - see Wiki.
Are there same limits in OTTD?

Because GRFs won't use those IDs anyway, they specify which vehicle has which ID and since TTDP probably won't increase them it wouldn't make sense to do it in OTTD too.Darkmast49 wrote:That's what I mean, why can't you increase those ID limits?
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







But you can use more IDs to allow multiple GRF sets to be active at a time. That is, you can allow multiple vehicles with the same ID, just by adding more numbers to the ID. For instance, if you are going to use 16 bit IDs, then you may use the lowest byte for the original IDs and the highest bit for something which you may call "vehicle set ID". Suppose ID 0x1B is a certain vehicle type, then loading a GRF set (which includes a new vehicle 0x1B) may, instead of overloading the vehicle 0x1B, add a vehicle 0x011B, next to the original vehicle 0x001B. This system would be pretty compatible with the old (=existing) situation, as you can still have the old vehicle limits. But you can have more vehicle types. One can even make sets with more vehicles than the current limits allow, just by using multiple GRF files (with different GRF IDs).
There are some issues that may have to be looked at. For instance, when loading a savegame, changing the order in which the GRF files are loaded would break this numbering. A way to solve this, may be to include data to the savegame that links a GRF ID to the series number of the savegame (i.e. the highest byte of the 2 byte vehicle ID).
There are some issues that may have to be looked at. For instance, when loading a savegame, changing the order in which the GRF files are loaded would break this numbering. A way to solve this, may be to include data to the savegame that links a GRF ID to the series number of the savegame (i.e. the highest byte of the 2 byte vehicle ID).
Who is online
Users browsing this forum: Bing [Bot], Mrsunman and 12 guests