OpenTTD 0.4.8 RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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DeletedUser21
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Post by DeletedUser21 »

ooh! nice! Thank you Rexxie :D
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Post by Locutus »

I have a problem with this latest build.

Factorys doesnt produce anything. Nor, oil refineries, or sawmills.
I transport lots of livestock, grain, oil, or wood, the station accepts it, i get paid for it. But the factorys windows says 0 goods producing. And after a while, the factory closes too, because i think the game thinks, that nothing is transported to that factory...

Any ideas?
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Post by nucnik »

I have found a slight problem with the graphics... You can see it here...
Image
So far I didn't encounter other problems, but I have only been playing the new version for about 3 min...
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Post by James_013 »

Is this the proper version of the RC1 or is it a self-made version
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Post by Rexxie »

James_013 wrote:Is this the proper version of the RC1 or is it a self-made version
It's compiled from the SVN, from the tag "0.4.8 RC1". So it should be 100% compatible with any "official" release, afaik.
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Slace
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Post by Slace »

wasn't there a similar problem with build-on-slops from the TTDXPatch?
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Post by nucnik »

Why were the electrified rails (found in some other build) not included in this version? They worked fine... :?:
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Post by Wolf01 »

nucnik wrote:Why were the electrified rails (found in some other build) not included in this version? They worked fine... :?:
because this is a bugfix version, elrails are planned for 0.5.0
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Post by Maxx »

Don't use 0.4.8 rc1 posted on this forum!!!

I seem to have the same problem that Locutus reported earlier: all secondary industires stopped producing after approx 3 years of running the game. :(

I was using a savegame that I used to play on 0.4.5,
I downloaded 0.4.8 rc1 binary from the link earlier on this thread.
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Version 0.4.8

Post by FlipFlipsen »

I understand, that version 0.4.8 is just a bugfix version.

I installed the version from this forum, but a lot of things i had before, were not there anymore.
I understand now, that the reason is, that only the bugs from version 0.4.7 are gone now.

So that means, that all the nighty work until now is not implemented in version 0.4.8, is that right?

But the other question is, are the bugs in version 0.4.7 fixed in the nighties?

If so, why should you use version 0.4.8, you better use the nighties.
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Post by StopRightThere »

Some people want the most stable version without extra fancy features, and the nightly isn't tested AFAIK so there may still be bugs in the nightly.
Please correct me if I'm wrong.
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Post by bobingabout »

problem is, cutting the incomplete crap out usually introduces more bugs then the "unstable" nightlies had in the first place(such as 0.4.7). the nightly is currently the most stable version of OTTD you can get.
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Re: Version 0.4.8

Post by Brianetta »

FlipFlipsen wrote:But the other question is, are the bugs in version 0.4.7 fixed in the nighties?
Yes they are. Trouble is, the nightlies have all new bugs to find.

bobingabout: The nightly isn't the most stable. If it was, my nightly server wouldn't keep randomly desyncing players, and the sandbox wouldn't keep crashing.
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Post by TrueTenacity »

Anyone have an idea when SF is going to be up so we can download the official file?
I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?
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Post by TrueBrain »

See here for the release files (finally).
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Problem with secondary industries

Post by rfc822 »

I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
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Re: Problem with secondary industries

Post by Locutus »

rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Yes, as i wrote in the other topic, this happens with the "real 0.4.8 rc1" release too.
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Re: Problem with secondary industries

Post by TrueBrain »

Locutus wrote:
rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Yes, as i wrote in the other topic, this happens with the "real 0.4.8 rc1" release too.
There is no such things as a "real 0.4.8 RC1" release, all binaries nicked 0.4.8 RC1 are from the same source. But okay, this bug is indeed very valid, and has been fixed in latest SVN version. Expect a RC2 soon.
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Re: Problem with secondary industries

Post by Garp »

rfc822 wrote:I got the 0.4.8-RC1 sources from Sourceforge and compiled them (Fedora Core 5/i586). Now I have the same problem as Locutus and Maxx: Secondary industries don't work anymore. Regardless of how much I transfer to these industries, nothing comes out.

Previous versions work.
Same here.. 0.4.8-RC1 doesn't allow me to produce any goods at a Steel Factory in the attached game (Two steel factories for that matter..)
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Fairyton Transport, 23rd Jan 1985.sav
Save game with nonfunctioning steel factory
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Post by Korenn »

nucnik wrote:I have found a slight problem with the graphics... You can see it here...
Image
So far I didn't encounter other problems, but I have only been playing the new version for about 3 min...
If you have that in ttdpatch it means you're missing the .grf file with the slopes... I'm not sure if the same holds true for ottd though.
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