New Graphics - Blender ".blend" thread (Works In Progress)
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- Ben_Robbins_
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If you pan from top/left/right etc. views, you will find yourself in the User view. None Perspective, Orthographic, and user view are all the same thing.
(Hitting 'u' in the perspective window will take you there also)
If you set up a camara for the render, then the 'orthographic' option is at the top of the modify options.
(Hitting 'u' in the perspective window will take you there also)
If you set up a camara for the render, then the 'orthographic' option is at the top of the modify options.
Ben
I've setup the camera to work with that orthographic option. Im not quite sure of what it does but now it seems to be more difficult to move in the 3d space, although the Perspective viewport remains as it was.
So here it is, and I added some colour. I need to tweak a little bit more the windows, cause the top of the building ain't glass. I really don't like colorfull things, I preffer sober designs.
Offcourse the dark grey plattform on the floor will have some detail.
So here it is, and I added some colour. I need to tweak a little bit more the windows, cause the top of the building ain't glass. I really don't like colorfull things, I preffer sober designs.
Offcourse the dark grey plattform on the floor will have some detail.
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- 3rd Render, still WIP!
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- Ben_Robbins_
- Tycoon
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- Joined: 20 Nov 2005 01:56
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It's progressing really well. I agree, saturating things with colour can look a bit overpowering and not very realistc. Its harder to move around because you are moving the camara. Just set the view to something else, such as perspective ('p'). From max, you can render fine just from user view if you don't want to set up a camara for it. ('u')
Ben
SunnyBoy, i don't know why .... but the building looks like a bulb to me. I mean the (glass)thing in the center.
Otherwise it looks cool.
Otherwise it looks cool.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
That horizontal tube ending in the windows, seems like a complicated, expensive, unstable and unwanted construction. At least, if it was Real Life.
Besides, it seems there are no horizontal tubes on the other vertical pillar, or am I wrong?
Nice building tho.
Besides, it seems there are no horizontal tubes on the other vertical pillar, or am I wrong?
Nice building tho.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I think that this model was much better that the new one... It were much cleaner and looked modern )SunnyBoy wrote:I've setup the camera to work with that orthographic option. Im not quite sure of what it does but now it seems to be more difficult to move in the 3d space, although the Perspective viewport remains as it was.
So here it is, and I added some colour. I need to tweak a little bit more the windows, cause the top of the building ain't glass. I really don't like colorfull things, I preffer sober designs.
Offcourse the dark grey plattform on the floor will have some detail.
design is like a puzzle... I`m just trying to solve it now
- Born Acorn
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I think there may have to be a elevator to get up the closest yellow tube, and then into the main tructure through the two entrance yellow tubes.
But fire escape rules in health and safety standards will not be met.
Purno was just dissing the actual building design, Red*Star, not Sunnyboy's graphics. It is an unrealistic design, but gets the message across that it's the future.
But fire escape rules in health and safety standards will not be met.

Purno was just dissing the actual building design, Red*Star, not Sunnyboy's graphics. It is an unrealistic design, but gets the message across that it's the future.
- Field-Mouse
- Traffic Manager
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Its not supposed to be entirely realstic is it?? Since its a game and all.. with a depot the size of a big bathroom, having room for mammoth trains..
Anyways, I really liked the improved version of your first model there.. I must say I dont like your latest one that much, the other one however, was really great! 
Nice work anyhow


Nice work anyhow

i prefer the latest one, i think adding a yellown nob where the wires its hanging from meet the roof would be good as thats how the orignal is.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Looks really good. Couple of suggestions; I think it would look more "buildable" if the upper corridor also had a collar around the main tube. Alternatively, have the upper corridor in glass too.SunnyBoy wrote:Here's my last update, as gkirilov said, it looked like a bulb, so I change several things.
Take a look.. I can't seem to get a nice effect to the windows, if anyone has any cool ideas about it please tell me.
Thanks!!
Secondly, I would expect it to be symmetrical - having corridor links to the second support column to provide a bit more rigidity in the structure. As it is, it looks like it would be vulnerable to twisting in winds.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Are there glasses in the Windows? Looks a bit empty behind them.Aracirion wrote:I made the window somewhat darker ... that better?
I have the same problem: modeling the inside of the building...
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- newest version of temperate Bank. 060709
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Aka Thargor / Doke
"Give each day the chance, to be the most beautiful in your life." (Mark Twain).
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt." (A. Einstein)
"Give each day the chance, to be the most beautiful in your life." (Mark Twain).
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt." (A. Einstein)
- Field-Mouse
- Traffic Manager
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Im allmost finished with my building now, but Im having trouble importing it in blender due to my hardware. It takes waaaaay to long. Importing a 50 mb obj file to blender took about an hour or so, but my file is 255 mb (its gonna be bigger when im finished, Im afraid) and my computer ran out of memory trying to import it.
I have a P4 3.6 ghz and 1 gig of ddr2 ram and raided sata drives. Is anyone sitting on a super computer or something really really fast who perhaps could import it for me??
BTW, great bank
Yeah, inside would probably need to be modeled I´d say.. And I think u should put in "spröjs" in the windows, not sure what they are called in english, but those that seperate a window into several segments.
http://images.google.se/images?q=tbn:VP ... trinpo.jpg
I have a P4 3.6 ghz and 1 gig of ddr2 ram and raided sata drives. Is anyone sitting on a super computer or something really really fast who perhaps could import it for me??
BTW, great bank

http://images.google.se/images?q=tbn:VP ... trinpo.jpg
I think the portico is out of proportion with the rest of the building. As a 2x1, I dont think you can fit in the scale of something like the Bank of England facade, it will have to be smaller and simpler.Alinator wrote:Are there glasses in the Windows? Looks a bit empty behind them.Aracirion wrote:I made the window somewhat darker ... that better?
I have the same problem: modeling the inside of the building...
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Re: Sizes...
I think it would be surely cool... Small planes would use one "tile" and bigger planes 2 or even 3 tiles... Also it would be better to make 2 types of planes - "passangers/mail" & "cargo"... Cargo planes would stop at another place, near some boxes...Aracirion wrote:we had the discussion about airport sizes.... I just tried to see how big the planes are going to be ... I'd love to see big planes ....
with the large differences between big and small planes, if small planes needed less space on the airport, that would be a further incentive for using small planes (now the big ones are way too good)
design is like a puzzle... I`m just trying to solve it now
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Alinator: Thats a very nice building that has all the features of the original, but i think the texturing is very bright. I recon it would look better if it was slightly softer on the colour variation. Is the green roof, green from copper oxidizing? (copper carbonate or whatever), cause its very bright
Aracirion: Looks a lot better with the windows like that I recon, it gives the inpression of seeing threw the glass onto some curtains behind. The left hand building is my favorite definatly.
Aracirion: Looks a lot better with the windows like that I recon, it gives the inpression of seeing threw the glass onto some curtains behind. The left hand building is my favorite definatly.
Ben
Im taking notes of all you've said. This week is kinda complicated (several final exams), maybe on friday I'll keep the work with it.
Appart from that, I wanted to ask you all if you think it would be a good idea to make a more realistic entrance to the building.
I've made a quick sketch for you to imagine what's on my mind.
I'ts like a crystal tube with a little lobby on the entrance.
I think that will become great for the model (more detailed) but I don't know how far from the game's original design you are willing to see.
Appart from that, I wanted to ask you all if you think it would be a good idea to make a more realistic entrance to the building.
I've made a quick sketch for you to imagine what's on my mind.
I'ts like a crystal tube with a little lobby on the entrance.
I think that will become great for the model (more detailed) but I don't know how far from the game's original design you are willing to see.
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