Converting MSTS to Lomo
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i am thanks got a screen shot of the 86 i have been fiddling round with its not perfect let me no what u think an were it could be inproved or if anybody wants it releasing thanks
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- This is a pic of the Freight Liner Class 86
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Everton F.C The pride of merseyside
That's some nice work there.
It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.

And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
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- Breeze646
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Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).DJC wrote:That's some nice work there.It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
And yeah you'll need permission.
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i don't convert things. even when, i can't "fix it up" afterwards, since i don't have the original-3d-data.Breeze646 wrote:Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).DJC wrote:That's some nice work there.It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
And yeah you'll need permission.
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
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seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
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- Breeze646
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That's okay. Just was a suggestion but yeah I didn't want you to convert a MSTS model anyway since I tend not to use them in my games.Seelenquell wrote:i don't convert things. even when, i can't "fix it up" afterwards, since i don't have the original-3d-data.Breeze646 wrote:Hey that just gave me a idea... SQ why not first convert a PCC from MSTS then fix it up (since most MSTS models dont come out that good).DJC wrote:That's some nice work there.It looks a bit long to me.
And as LocArny correctly points out you need permission from whoever made the MSTS model before releasing it.
And yeah you'll need permission.
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Breeze's Bus Shop *Opening Soon*
- Seelenquell
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this is the bogeypos.. try making it bigger
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Breeze646
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I dunno... I find the default fleet is cool with having both company colours and fitting in with the rest of the graphics.LocArny wrote:Why not?
I usually use them ether in a save game that I downloaded or right after I downloaded them.
For Trains (call me crazy but) I find the default fleet does the job just fine. I don't need to much varity. But really I like anything that has company colours so I can make them varity so I can make it ghetto!!!

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EDIT: Plus with all these road vehicle mods coming out lately I've hardly been using rail as much. Plus I found out the trick to make a profitable truck line without them overtaking eachother.Breeze646 wrote:I dunno... I find the default fleet is cool with having both company colours and fitting in with the rest of the graphics.LocArny wrote:Why not?
I usually use them ether in a save game that I downloaded or right after I downloaded them.
For Trains (call me crazy but) I find the default fleet does the job just fine. I don't need to much varity. But really I like anything that has company colours so I can make them varity so I can make it ghetto!!!
Also I tend to use ALRVs for intercity trains (so in otherwords I put down tram tracks instead of train tracks).
So yeah trains haven't been used much by me except near the start.
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- Illegal_Alien
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That even take more work
(And trial and error
)
You need to render the train normal, and a version wich is totaly bright, you will also need to completely render a diferent way
(In other words: those boxes are useless)


You need to render the train normal, and a version wich is totaly bright, you will also need to completely render a diferent way

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Its just trial and error
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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Well i still use the frame, and mines are fine size-wise so stick to using the measuring tool.jonnie47 wrote:do u mean the frame on which to base your locos in??
as you can see the size issue is the problem any tips for the measuring tool or is it just pot luck!!!
As for the size, well its getting it down to a fine art. I render at 50 zoom, IA and plastikman use different zoom levels than me, so it's what suits you. Trial and error as IA says is the only way, you wont learn how to make a whole set overnight.
Think how many times i've re-released some loco's, your constantly learning what suits best, dont be afraid to bin your release and start over.
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