US Roads

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Lancelot
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Post by Lancelot »

Sorry, compeletly forgot about this thread. :oops:

Here is the first bus station.
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White Rabbit
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Post by White Rabbit »

It looks great. :D I really like the transparent roof. Is that an in-game screenshot?
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Lancelot
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Post by Lancelot »

Thanks.

I am doing one station a day, so its gonna take some time. And yes, its an in-game screenshot.
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Post by krtaylor »

Is there a likelihood of a new US Roads release someday, including these bus stations?
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Post by Aegir »

I spose I could code one up if Oracle is unavailible.
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Post by krtaylor »

I hope he isn't gone forever, but if you are available, I don't think the current version was ever really finished. I don't think I have the sprites, though.
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Post by White Rabbit »

Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
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Post by Aegir »

White Rabbit wrote:Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
How do you figure that?
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

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Post by White Rabbit »

Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf, which hasn't got any bus/truck station code.
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Post by PikkaBird »

White Rabbit wrote:Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf
Why? He could have added them to any grf. Or made them a grf on their own.
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Lancelot
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Post by Lancelot »

Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
Unless he edited those bus stop sprites directly into trg1r.grf
Yes, that's what I did. Just to see what it's gonna look like in-game, cause I had to change some offsets.

All bus stops are done btw, I'll finish the truck station by the end of the week.
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Oracle
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Post by Oracle »

I should be able to code those bus and truck stations when they're done - there aren't exactly many sprites to do. Otherwise, I'm not exactly sure what isn't up-to-date, apart from maybe bridge compatibility. :? Am I missing something here?
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Post by krtaylor »

Actually, it's been such a long time since there was coding work on the US roads, I really don't remember. Anyone know? I vaguely remember there were missing pieces, and that's why I didn't use them.
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Lancelot
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Post by Lancelot »

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Only 3 truck stations left. Yay!
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White Rabbit
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Post by White Rabbit »

Are those garages on the truck stations? They look quite original, but how do they work with Long Vehicles?
Last edited by White Rabbit on 16 Sep 2006 14:51, edited 1 time in total.
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graphics_master
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Post by graphics_master »

Mybe you could do a 2 tile long station for long vechiles.
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Lancelot
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Post by Lancelot »

I haven't tested them with long vehicles yet, but I'll do the test soon. I think it's going to work just fine.

I could do two tiles, but then they would overlap other tiles. Of course, if anyone wants to code two-tile stops then I'll be happy to do the graphics for it.
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Post by Railwaymodeler »

If the LV's hang out the back, then that could be fine, it would just look like the truck is longer than the shelter and the back of the vehicle is in open air too, but would this look like it is hanging out, or would this have a 'clipping' look to it? Trying to figure that out.
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Post by Aegir »

Damnit, Lancelot, those look fantastic. Can't wait to see the revised US set roads get released.
Currently working under the name 'reldred' on Github, and Discord.
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Lancelot
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Post by Lancelot »

Sorry guys, I couldn't finish them. Exams.

All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.
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