Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
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Post
by Lancelot » 05 Jun 2006 03:04
Sorry, compeletly forgot about this thread.
Here is the first bus station.
White Rabbit
Tycoon
Posts: 1734 Joined: 22 Jun 2005 19:15
Post
by White Rabbit » 05 Jun 2006 07:14
It looks great.
I really like the transparent roof. Is that an in-game screenshot?
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
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Post
by Lancelot » 06 Jun 2006 03:28
Thanks.
I am doing one station a day, so its gonna take some time. And yes, its an in-game screenshot.
krtaylor
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Posts: 11784 Joined: 07 Feb 2003 01:58
Location: Texas, USA
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Post
by krtaylor » 06 Jun 2006 23:28
Is there a likelihood of a new US Roads release someday, including these bus stations?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Aegir
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Posts: 2884 Joined: 09 Feb 2004 10:02
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by Aegir » 07 Jun 2006 00:33
I spose I could code one up if Oracle is unavailible.
krtaylor
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by krtaylor » 07 Jun 2006 02:32
I hope he isn't gone forever, but if you are available, I don't think the current version was ever really finished. I don't think I have the sprites, though.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
White Rabbit
Tycoon
Posts: 1734 Joined: 22 Jun 2005 19:15
Post
by White Rabbit » 07 Jun 2006 11:41
Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
Aegir
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by Aegir » 07 Jun 2006 13:12
White Rabbit wrote: Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
How do you figure that?
White Rabbit
Tycoon
Posts: 1734 Joined: 22 Jun 2005 19:15
Post
by White Rabbit » 07 Jun 2006 13:23
Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf, which hasn't got any bus/truck station code.
PikkaBird
Graphics Moderator
Posts: 5631 Joined: 13 Sep 2004 13:21
Location: The Moon
Post
by PikkaBird » 07 Jun 2006 14:36
White Rabbit wrote: Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf
Why? He could have added them to
any grf. Or made them a grf on their own.
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
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Post
by Lancelot » 07 Jun 2006 15:30
Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
Unless he edited those bus stop sprites directly into trg1r.grf
Yes, that's what I did. Just to see what it's gonna look like in-game, cause I had to change some offsets.
All bus stops are done btw, I'll finish the truck station by the end of the week.
Oracle
Tycoon
Posts: 2138 Joined: 22 May 2003 09:59
Post
by Oracle » 07 Jun 2006 20:45
I should be able to code those bus and truck stations when they're done - there aren't exactly many sprites to do. Otherwise, I'm not exactly sure what isn't up-to-date, apart from maybe bridge compatibility.
Am I missing something here?
krtaylor
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Posts: 11784 Joined: 07 Feb 2003 01:58
Location: Texas, USA
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by krtaylor » 08 Jun 2006 02:05
Actually, it's been such a long time since there was coding work on the US roads, I really don't remember. Anyone know? I vaguely remember there were missing pieces, and that's why I didn't use them.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
Contact:
Post
by Lancelot » 11 Jun 2006 02:15
Only 3 truck stations left. Yay!
White Rabbit
Tycoon
Posts: 1734 Joined: 22 Jun 2005 19:15
Post
by White Rabbit » 11 Jun 2006 17:44
Are those garages on the truck stations? They look quite original, but how do they work with Long Vehicles?
Last edited by
White Rabbit on 16 Sep 2006 14:51, edited 1 time in total.
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
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Post
by Lancelot » 11 Jun 2006 19:14
I haven't tested them with long vehicles yet, but I'll do the test soon. I think it's going to work just fine.
I could do two tiles, but then they would overlap other tiles. Of course, if anyone wants to code two-tile stops then I'll be happy to do the graphics for it.
Railwaymodeler
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Posts: 2111 Joined: 23 Dec 2004 18:31
Location: Wisconsin, USA
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by Railwaymodeler » 14 Jun 2006 03:48
If the LV's hang out the back, then that could be fine, it would just look like the truck is longer than the shelter and the back of the vehicle is in open air too, but would this look like it is hanging out, or would this have a 'clipping' look to it? Trying to figure that out.
Aegir
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by Aegir » 14 Jun 2006 04:44
Damnit, Lancelot, those look fantastic. Can't wait to see the revised US set roads get released.
Lancelot
Engineer
Posts: 25 Joined: 28 Sep 2004 04:03
Location: Toronto, Canada
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Post
by Lancelot » 16 Jun 2006 16:17
Sorry guys, I couldn't finish them. Exams.
All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.
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