Why? No-one is going to post anything until they have something to post. This thread isn't going to die. Your post could be counted as spamming, as it contains no real content.ZxBiohazardZx wrote:*bump*
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New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
- Born Acorn
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then yours has no real content eitherBorn Acorn wrote:Why? No-one is going to post anything until they have something to post. This thread isn't going to die. Your post could be counted as spamming, as it contains no real content.ZxBiohazardZx wrote:*bump*
(darn i have to bump this![]()
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i want someone to get me a link to (video) tutorial for textures
- Ben_Robbins_
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Field-Mouse: 1 tile is 12.5, It was origianly going to be 25...that is now not so. Its 12.5 meters. (width and length)
http://wiki.openttd.com/index.php/GFXDev:Main_Page It says it towards the bottom of this page.... If you go by everything on there, you should be fine.
Aint been around for while, but theres been some cool graphics been done!
http://wiki.openttd.com/index.php/GFXDev:Main_Page It says it towards the bottom of this page.... If you go by everything on there, you should be fine.
Aint been around for while, but theres been some cool graphics been done!
Ben
Mothertruckin' :
No blends for a while so I thought I'd post my (incomplete) cement mixer. The mesh is done, and the basic materials are about right. I'm currently pulling my hair out trying to figure out textures, hence the lack of minor details like doors
No blends for a while so I thought I'd post my (incomplete) cement mixer. The mesh is done, and the basic materials are about right. I'm currently pulling my hair out trying to figure out textures, hence the lack of minor details like doors

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- Cement truck
- Truck 19-06.png (34.71 KiB) Viewed 6346 times
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- Tycoon
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- Ben_Robbins_
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As a generic props for contruction frames: each building will need 3 - 4 frames of contruction. However once its done, it will be fairly easy to swap the cement mechanics out for any other load type, e.g. wood, coal etcMoriarty wrote:Very nice looking but er.. where does a cement mixer come into TT? I'm guessing for building sites.
Thanks! And yes it is to the correct scale as per the latest lighting setup. I was fortunate to find side and front line drawings from a manufacturer's website, which made the mesh a lot easier.Ben_Robbins_ wrote:looks nice, the bonnet looks a well made mesh. Is that at the correct scale?
- shampie
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Looking on Wiki I found some pics made by 'Processor(POL) '
These building have some potential but need a lot of work (detail) even the one(s) that show complete.
anyone checked?
http://wiki.openttd.org/index.php/City_ ... raphics%29
They dont seem to fit atm..
Advise..
These building have some potential but need a lot of work (detail) even the one(s) that show complete.
anyone checked?
http://wiki.openttd.org/index.php/City_ ... raphics%29
They dont seem to fit atm..
Advise..
- Born Acorn
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Yeah I noticed them... Needs to use the correct lighting set up.. (unless they are just printscreens). Would be nice to see renders pass threw here first for some evaluations. Although quite basic models, i really like the far left tree on his house. If all the trees were like that, but with better roots/bit around base, then that would be awesum. I think that petite telephone mast could do with being stuck in a thumbnail too.
Ben
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- Ben_Robbins_
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in the material section, shaders pane ...
[ref] affects only how much light the surface receives from lights in the scene, NOT how much it receives from ambient
[Amb] affects only how much light the surface receives from ambient light (including ao), NOT how much it receives from lights in the scene
is this so?
[ref] affects only how much light the surface receives from lights in the scene, NOT how much it receives from ambient
[Amb] affects only how much light the surface receives from ambient light (including ao), NOT how much it receives from lights in the scene
is this so?
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