New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Born Acorn
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Post by Born Acorn »

ZxBiohazardZx wrote:*bump*

(darn i have to bump this :shock: :oops: )
Why? No-one is going to post anything until they have something to post. This thread isn't going to die. Your post could be counted as spamming, as it contains no real content.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

Born Acorn wrote:
ZxBiohazardZx wrote:*bump*

(darn i have to bump this :shock: :oops: )
Why? No-one is going to post anything until they have something to post. This thread isn't going to die. Your post could be counted as spamming, as it contains no real content.
then yours has no real content either :lol:

i want someone to get me a link to (video) tutorial for textures
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Ben_Robbins_
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Post by Ben_Robbins_ »

Field-Mouse: 1 tile is 12.5, It was origianly going to be 25...that is now not so. Its 12.5 meters. (width and length)

http://wiki.openttd.com/index.php/GFXDev:Main_Page It says it towards the bottom of this page.... If you go by everything on there, you should be fine.

Aint been around for while, but theres been some cool graphics been done!
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lowman
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Post by lowman »

Mothertruckin' :

No blends for a while so I thought I'd post my (incomplete) cement mixer. The mesh is done, and the basic materials are about right. I'm currently pulling my hair out trying to figure out textures, hence the lack of minor details like doors :?
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Cement truck
Cement truck
Truck 19-06.png (34.71 KiB) Viewed 6344 times
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Samwise
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Post by Samwise »

Nice one :)
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Moriarty
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Post by Moriarty »

Very nice looking but er.. where does a cement mixer come into TT? I'm guessing for building sites.
ZxBiohazardZx
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Post by ZxBiohazardZx »

little lack in detail but its good
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Ben_Robbins_
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Post by Ben_Robbins_ »

looks nice, the bonnet looks a well made mesh. Is that at the correct scale?

Moriarty: I asume its for the building sites as you said. Need to make a set of viecles that can be used for all constructions
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lowman
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Post by lowman »

Moriarty wrote:Very nice looking but er.. where does a cement mixer come into TT? I'm guessing for building sites.
As a generic props for contruction frames: each building will need 3 - 4 frames of contruction. However once its done, it will be fairly easy to swap the cement mechanics out for any other load type, e.g. wood, coal etc
Ben_Robbins_ wrote:looks nice, the bonnet looks a well made mesh. Is that at the correct scale?
Thanks! And yes it is to the correct scale as per the latest lighting setup. I was fortunate to find side and front line drawings from a manufacturer's website, which made the mesh a lot easier.
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shampie
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Post by shampie »

Looking on Wiki I found some pics made by 'Processor(POL) '
These building have some potential but need a lot of work (detail) even the one(s) that show complete.

anyone checked?
http://wiki.openttd.org/index.php/City_ ... raphics%29

They dont seem to fit atm..
Advise..
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Born Acorn
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Post by Born Acorn »

Seems to have just taken printscreens of raw coloured models.
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Ben_Robbins_
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Post by Ben_Robbins_ »

Yeah I noticed them... Needs to use the correct lighting set up.. (unless they are just printscreens). Would be nice to see renders pass threw here first for some evaluations. Although quite basic models, i really like the far left tree on his house. If all the trees were like that, but with better roots/bit around base, then that would be awesum. I think that petite telephone mast could do with being stuck in a thumbnail too.
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Post by BerberJesus »

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Ben_Robbins_
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Post by Ben_Robbins_ »

hmm,... I spotted the similarties, but i asumed that was as they had used the same program. Have they photoshoped the tree on then?

<edit> hmm that would explain the lack of shaddows on the house
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Aracirion
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Post by Aracirion »

in the material section, shaders pane ...

[ref] affects only how much light the surface receives from lights in the scene, NOT how much it receives from ambient

[Amb] affects only how much light the surface receives from ambient light (including ao), NOT how much it receives from lights in the scene

is this so?
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danharibo
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Post by danharibo »

I made a Monorail depot, it still needs some work, but not bd scince im a n00b :P
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yAY!
yAY!
Monorail.png (82.26 KiB) Viewed 5470 times
ZxBiohazardZx
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Post by ZxBiohazardZx »

looks good but i miss some details (subdivide the roof and make some forms on the roof, also do some stuff on the outside, but its looking nice

for my 2 depots: ill update them soon...

also i see some wrong verticals on the sloped parts of the roof....
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danharibo
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Post by danharibo »

That was lastnight :P il post another shot once i finish(basic) textre :S
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Post by BerberJesus »

Here is my new 1x1 „Stumpy“. What du you mean?
(rendered by the new lightsetting)

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alleStumpy.PNG
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Ben_Robbins_
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Post by Ben_Robbins_ »

Wow. Nice!! That is bitchin. Really good recreation of the original graphic as well.
Ben
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