new feature : Bridge over *a lot of thing*

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fabca2
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new feature : Bridge over *a lot of thing*

Post by fabca2 »

There is a new feature today on nightly : bridge over a lot of thing.
See atatched screenshot.
by the way, I also discover a small bug about tunel entrance grafics...

Nevertheless, Very good job ! I'm very happy.
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bridges over tunel...
bridges over tunel...
ottd-r5078 bug bridge with tunel.png (238.8 KiB) Viewed 10674 times
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Post by XeryusTC »

This has been in a branch for quite a while so it isn't really new for me, but still nice to see it in the trunk though :).
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Re: new feature : Bridge over *a lot of thing*

Post by gkirilov »

fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...
Did you read the release notes concerning this new feature?
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White Rabbit
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Post by White Rabbit »

Has anyone noticed that you can build level crossings perfectly fine under bridges, but you can't build bridges over level crossings?
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Post by Celestar »

White Rabbit:
Ah thanks for noticing. it is fixed :)

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Re: new feature : Bridge over *a lot of thing*

Post by CharlyHRO »

gkirilov wrote:
fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...
Did you read the release notes concerning this new feature?
I bet he didn't. Because you have to enlarge the changelog and WHO (instead of us two) does that?
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fabca2
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Re: new feature : Bridge over *a lot of thing*

Post by fabca2 »

gkirilov wrote:
fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...
Did you read the release notes concerning this new feature?
oooops sorry. I 've just get it now on trac. :oops:

did I say I was happy, nevertheless...

Thank to my post, lets say people who did not read trac (like me first time) w'ont post same bug... let's hope...
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Post by Born Acorn »

XeryusTC wrote:This has been in a branch for quite a while so it isn't really new for me, but still nice to see it in the trunk though :).
Same here. :P
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Post by DeletedUser21 »

Double You Tee Ef mates! :shock:

Awesome job, I've been waiting for this feature a long time. :P
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Post by ElectricA4 »

Nice, I've been really looking forward to this feature. I havn't used it before.
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Just a play around
Just a play around
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Re: new feature : Bridge over *a lot of thing*

Post by Brianetta »

CharlyHRO wrote:Because you have to enlarge the changelog and WHO (instead of us two) does that?
I do, naturally. In fact, the rules on my nightly server page were modified as a direct result of the changelog.
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Re: new feature : Bridge over *a lot of thing*

Post by Wolf01 »

Brianetta wrote:
CharlyHRO wrote:Because you have to enlarge the changelog and WHO (instead of us two) does that?
I do, naturally. In fact, the rules on my nightly server page were modified as a direct result of the changelog.
me does it too... i read always the changelog to see if introduces an important bugfixing or a new feature (and then dl it, otherwise if is only a language update i can wait for another day to dl it)
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Post by Sebastiaan »

removed for double post, sorry
Last edited by Sebastiaan on 03 Jun 2006 12:21, edited 1 time in total.
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Post by Sebastiaan »

Am i right assuming that it is not possible to build a bridge over the middle of another one, no matter how high above the other one you're trying to build it?

i just tried building over a wooden bridge and it doesn't seem to allow me to do that. but... otherwise it looks very cool :)

(and i love those signals under the bridges...)
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Post by Brianetta »

In answer to both of your posts, yes, it's impossible to bridge a bridge. Celestar isn't happy with that bit just yet - a sprites issue, I'm led to believe, which is well in hand.
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Post by DeletedUser21 »

I never used nightlies, (only for experimenting purposes, but I got a system format a few weeks ago so I wasn't able to keep track.)

Anyway, now all we need are bendable bridges and the bridges in OTTD are as nice as in Locomotion. (plus better gameplay :P )
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Post by Sebastiaan »

Brianetta wrote:In answer to both of your posts, yes, it's impossible to bridge a bridge. Celestar isn't happy with that bit just yet - a sprites issue, I'm led to believe, which is well in hand.
Thanks for the answer. As for the double post, i noticed a spelling error in the first one, halted the process, verified the thread to see it wasn't actually posted already and then posted a corrected version. Seems like the cache played a trick on me though. :oops:

Now. The edit button says: edit/remove your post. but how to delete it because i can't find a button for that. neither does it allow me to remove all text in the post... :x
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Post by CharlyHRO »

Wow, same as PBS? Why was this wonderful feature ripped out again?
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Post by richk67 »

CharlyHRO wrote:Wow, same as PBS? Why was this wonderful feature ripped out again?
Because it has bugs, but more importantly it was added without the permission of the author AFAIK; who then (rightly) pulled it.
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Post by CharlyHRO »

Hm, OK. That seems to be logical.
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