new feature : Bridge over *a lot of thing*
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new feature : Bridge over *a lot of thing*
There is a new feature today on nightly : bridge over a lot of thing.
See atatched screenshot.
by the way, I also discover a small bug about tunel entrance grafics...
Nevertheless, Very good job ! I'm very happy.
See atatched screenshot.
by the way, I also discover a small bug about tunel entrance grafics...
Nevertheless, Very good job ! I'm very happy.
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- bridges over tunel...
- ottd-r5078 bug bridge with tunel.png (238.8 KiB) Viewed 10660 times
This has been in a branch for quite a while so it isn't really new for me, but still nice to see it in the trunk though
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Re: new feature : Bridge over *a lot of thing*
Did you read the release notes concerning this new feature?fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Re: new feature : Bridge over *a lot of thing*
I bet he didn't. Because you have to enlarge the changelog and WHO (instead of us two) does that?gkirilov wrote:Did you read the release notes concerning this new feature?fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...
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Re: new feature : Bridge over *a lot of thing*
oooops sorry. I 've just get it now on trac.gkirilov wrote:Did you read the release notes concerning this new feature?fabca2 wrote: by the way, I also discover a small bug about tunel entrance grafics...

did I say I was happy, nevertheless...
Thank to my post, lets say people who did not read trac (like me first time) w'ont post same bug... let's hope...
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Re: new feature : Bridge over *a lot of thing*
I do, naturally. In fact, the rules on my nightly server page were modified as a direct result of the changelog.CharlyHRO wrote:Because you have to enlarge the changelog and WHO (instead of us two) does that?
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Re: new feature : Bridge over *a lot of thing*
me does it too... i read always the changelog to see if introduces an important bugfixing or a new feature (and then dl it, otherwise if is only a language update i can wait for another day to dl it)Brianetta wrote:I do, naturally. In fact, the rules on my nightly server page were modified as a direct result of the changelog.CharlyHRO wrote:Because you have to enlarge the changelog and WHO (instead of us two) does that?
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removed for double post, sorry
Last edited by Sebastiaan on 03 Jun 2006 12:21, edited 1 time in total.
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Am i right assuming that it is not possible to build a bridge over the middle of another one, no matter how high above the other one you're trying to build it?
i just tried building over a wooden bridge and it doesn't seem to allow me to do that. but... otherwise it looks very cool
(and i love those signals under the bridges...)
i just tried building over a wooden bridge and it doesn't seem to allow me to do that. but... otherwise it looks very cool

(and i love those signals under the bridges...)
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Thanks for the answer. As for the double post, i noticed a spelling error in the first one, halted the process, verified the thread to see it wasn't actually posted already and then posted a corrected version. Seems like the cache played a trick on me though.Brianetta wrote:In answer to both of your posts, yes, it's impossible to bridge a bridge. Celestar isn't happy with that bit just yet - a sprites issue, I'm led to believe, which is well in hand.

Now. The edit button says: edit/remove your post. but how to delete it because i can't find a button for that. neither does it allow me to remove all text in the post...

Because it has bugs, but more importantly it was added without the permission of the author AFAIK; who then (rightly) pulled it.CharlyHRO wrote:Wow, same as PBS? Why was this wonderful feature ripped out again?
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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