new lighting for buildings
Moderator: Graphics Moderators
here's the latest setup for those who want to use it... In this setup 1 blender unit equals 1 meter
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- D 12,5.txt
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- Engineer
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The old one looks better.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
can you show us a render without your texturing, the problem is you designed the textures and materials to fit with the old lighting, so you made it look right for that. whereas when you change to the new lighting it looks wrong. it is likely just a material settings issue.
things like specularity, and reflectivity have a HUGE impact on this.
Alltaken
things like specularity, and reflectivity have a HUGE impact on this.
Alltaken
Thanks for trying it out. I already thought maybe to make the shadows a little darker, but your shadows seem almost too bright if you compare them to the test-cubes in this image:

Do you have a ground-plane surrounding the object in your scene (red on the screenshot in the attachment)? This is necessary for getting the right effect with Ambient Occlusion.

Do you have a ground-plane surrounding the object in your scene (red on the screenshot in the attachment)? This is necessary for getting the right effect with Ambient Occlusion.
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if you do have the ground plane you could try varying the light energy. In the table below, Sun energy is alway 1 (is 0,8 in the setting above) and AO is 3/2,5/2 from top to bottom. Maybe a little bit more contrast is better for darker buildings.
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- sun energy:
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AO energy:
3
2,5
2 - ao 2-3.png (270.67 KiB) Viewed 1704 times
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- Engineer
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So i rendered my house now with the plane and without textures.
Without textures looks the new one much better. But with textur the old setting have more contrast and it looks more realistic, only the shadows on the front are too dark.
Without textures looks the new one much better. But with textur the old setting have more contrast and it looks more realistic, only the shadows on the front are too dark.
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- newAndOld2.png (105.74 KiB) Viewed 9222 times
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- newAndOld.png (117.62 KiB) Viewed 9227 times
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- Tycoon
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the new setting is indeed a whole lot better but as allltaken suggested your textures might have been adapted to the "old" setting and therefor might look better with the old settingBerberJesus wrote:So i rendered my house now with the plane and without textures.
Without textures looks the new one much better. But with textur the old setting have more contrast and it looks more realistic, only the shadows on the front are too dark.
- bobingabout
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New Old
Old New...
don't do that, it confuses the hell out of me...
Old New...
don't do that, it confuses the hell out of me...
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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- Tycoon
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Hi there!
1st: I don't know how to use the new lightin-setups postet here. Is there anywhere a manual?
2nd: Whats about a uniform render setting? Render size, camera settings, camera position, ray settings, renderer (internal or extern (ie. YafRay)) I can't find them yet.
Thanks and greetz,
Alinator
1st: I don't know how to use the new lightin-setups postet here. Is there anywhere a manual?
2nd: Whats about a uniform render setting? Render size, camera settings, camera position, ray settings, renderer (internal or extern (ie. YafRay)) I can't find them yet.
Thanks and greetz,
Alinator
Aka Thargor / Doke
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"Give each day the chance, to be the most beautiful in your life." (Mark Twain).
"Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt." (A. Einstein)
To me, its not so much a brighter day - bright days have darker shadows. The shadows in New are softer which would imply some high level white clouds to diffuse the light. Personally I like New way better. Less harsh. However, for Tropic buildings, the harsher Old lighting may be more appropriate.dylan.farrow wrote:Nice building. To me the the 'new' sun just looks like its a brighter day...
looks excellent btw
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Alinator:
do you model with blender or another program? If you use blender, just start with the lighting setup. if you use another app start with the lighting scene, import your object, and then texture it. camera settings etc. are also in the lighting setup. For now, the size is 12,5x12,5m , later I will post settings for bigger tiles.
did you see the wiki page by the way? its http://wiki.openttd.org/index.php/GFXDev:Main_Page
do you model with blender or another program? If you use blender, just start with the lighting setup. if you use another app start with the lighting scene, import your object, and then texture it. camera settings etc. are also in the lighting setup. For now, the size is 12,5x12,5m , later I will post settings for bigger tiles.
did you see the wiki page by the way? its http://wiki.openttd.org/index.php/GFXDev:Main_Page
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