New Graphics - Blender ".blend" thread (Works In Progress)
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it looks good!
i thought the reailings looked a bit high but i calculated they r 1m tall approxiamtelly (if this is 1x1 building)
I have an idea, mb someone should make a small person based on a 12.5mx12.5m tile and then u all use it to check that the proportions are correct (unless u use proper distances when u construct the buildings rather that slump pieces on top of eachother as i would do if i could use blender!)
He/she should be .14 of a tiles length in height (=1.75m tall)
but that building looks good, no go make an originalone!! why do u ahve to copy !! (well nostalgia reasons mb, so when u play u say hey i remember this one!!)
i thought the reailings looked a bit high but i calculated they r 1m tall approxiamtelly (if this is 1x1 building)
I have an idea, mb someone should make a small person based on a 12.5mx12.5m tile and then u all use it to check that the proportions are correct (unless u use proper distances when u construct the buildings rather that slump pieces on top of eachother as i would do if i could use blender!)
He/she should be .14 of a tiles length in height (=1.75m tall)
but that building looks good, no go make an originalone!! why do u ahve to copy !! (well nostalgia reasons mb, so when u play u say hey i remember this one!!)
- Ben_Robbins_
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Costas... I agree totally on the railings, but i have a little guy in there who is 5'10'' (what ever that is in meters), who seemed to fit them... it came to a high up waste hieght...i might just lower it anyway to make them less obvious.
A person, a car, a window and a door, i think would be good things to have for everyone to reference, as nearly everything in a building is based around them. If there right, the rest should be right.
Plenty of room for new designs later on, i just want to replicate origianl ones at the moment. and on ones like this i find copying harder than being origianl. more of a challange.
Although Chris Sawyer (or whoever did origianl graphics) may have based/been influenced by those buildings, personally i think it would be better to try and replicate the games graphics, rather than replicate there influences. Those buildings mean nothing to most people.
I attached a better render of 3 untextured buildings just for the hell of it.
A person, a car, a window and a door, i think would be good things to have for everyone to reference, as nearly everything in a building is based around them. If there right, the rest should be right.
Plenty of room for new designs later on, i just want to replicate origianl ones at the moment. and on ones like this i find copying harder than being origianl. more of a challange.
Although Chris Sawyer (or whoever did origianl graphics) may have based/been influenced by those buildings, personally i think it would be better to try and replicate the games graphics, rather than replicate there influences. Those buildings mean nothing to most people.
I attached a better render of 3 untextured buildings just for the hell of it.
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- 3untextured buildings.PNG (263.16 KiB) Viewed 3980 times
Ben
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hey guys i love all these buildings!!
mb u keep the original 3d file safe and give it to transport empire in a few years when they r ready and need beautifull 3d vehicles and buildings and such!!!! then u too can marvel at ur creations at full 3d!!!
oh and i agree with ben we need a "bank" of things ppl can put in their compositions rather than reinventing the wheel. like cars and chairs some 3d trees
mb u keep the original 3d file safe and give it to transport empire in a few years when they r ready and need beautifull 3d vehicles and buildings and such!!!! then u too can marvel at ur creations at full 3d!!!
oh and i agree with ben we need a "bank" of things ppl can put in their compositions rather than reinventing the wheel. like cars and chairs some 3d trees
- Born Acorn
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Almost all the buildings are based on ones from, or around Glasgow, in Scotland. Chris Sawyer lives there, so he took inspiration. One building is also Chris Sawyer's house, and another is Simon Fosters' fathers' house.Crazy Vaclav wrote:It looks really good. Isn't that building supposed to be japanese? I thought I read that somewhere.
- Ben_Robbins_
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From looking at his site it seems to be 'seeking influence' rather than copying of buildings
<Edit> This is Ottis, he likes walks in the park, and romantic dinners. Unfortuantly he has only 1x1 square to live on, a bike and a giant ruler to check stuff out with...
<Edit> This is Ottis, he likes walks in the park, and romantic dinners. Unfortuantly he has only 1x1 square to live on, a bike and a giant ruler to check stuff out with...
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Ben
- Born Acorn
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awesome modelling!
I'm missing a small 'no diving' sign at the hotel pool though... it can't be very deep with a functional floor right under it
I'm missing a small 'no diving' sign at the hotel pool though... it can't be very deep with a functional floor right under it

Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Hey guys, since the newstations work on OTTD now (woohoo!!!), we can make pretty cool stations now. With seperate station buildings and stuff. Maybe I'm going to make Groningen Central some day soon. It's the most beautiful station I've ever seen in my life.
link: http://stationsweb.brinkster.net/statio ... =groningen
click on one of the images below "Afbeeldingen" to check larger versions.
link: http://stationsweb.brinkster.net/statio ... =groningen
click on one of the images below "Afbeeldingen" to check larger versions.
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- Tycoon
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- Joined: 14 Mar 2006 12:46
- Location: Netherlands
looks great!Ben_Robbins_ wrote:Meush and Crazy: I come with a peace offering....
This building is mighty strange...but ive modeeled it to be like the origianl at present... To Justify its instabilty; round the back is 1 solid main section on wich all the containment blocks connect two, and in reality i see it as a designers attempt to show the stresses on a sterdy structure...so i made the base to look quite solid in contrast.
It would be easy now to remove/move some of the sections around to make it way more stable...but different people would maybe prefer it differently, with alikeness to the original not being as inportant to some.
So...feedback on this one is really needed, to deside what to do to this excentric composition...
i got nothing to complain about

That looks so close to the original! Wow!Ben_Robbins_ wrote:

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- Ben_Robbins_
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Korenn: I got Ottis right onto it...The health and safety of all the many charactors in transport tycoon is of key inportance... Hopefully they will be able to see that the sign is in relation to the swimming pool, not the building...
The deck chairs are now realistic size..checked out by by ottis himself. The windows on the hotel are ment to be extreamly large...its quite a grand hotel i figured from its enterence, so its windows would be almost to the floor, and there would be quite high victorian style ceilings inside....
Now everything can be ergonomically tested before making its way into a set...
That is a cool station...theres a load of modeeling to do on some of that brickwork...
The deck chairs are now realistic size..checked out by by ottis himself. The windows on the hotel are ment to be extreamly large...its quite a grand hotel i figured from its enterence, so its windows would be almost to the floor, and there would be quite high victorian style ceilings inside....
Now everything can be ergonomically tested before making its way into a set...
That is a cool station...theres a load of modeeling to do on some of that brickwork...
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- SafetyFirst.PNG (60.79 KiB) Viewed 3751 times
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